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Rec.Autos.Simulators Archive

Strange things happening in MS-CPR

2 posts by 1 person · 16 Nov 1997 - 17 Nov 1997

Today I decided I'd have a little fun with CPR. After some of the posts in this NG, I thought I'd be able to get a better framerate by tweeking my system a bit. Well, first I was unable to get those 20 FPS. My system can't give me more than 13-18 fps with all details out (no textures, ctrl-f to 15, no objects, no car shadows, no mirrors, no***pit, no map, no smoke and no skid marks, damn I've taken out everything that could be taken out!). My system is an intel P200 classic with 32 Mb RAM, gigabyte G586-TX motherboard, SB16, and an intergraph Intense3D 100. I don't have the latest technology, but this can't be classified as a low-end system by my standards. Now I wonder if the patch will help me... I tried some laps at Fontana, and thought the track was great even though the AI is terrible, slowing down at weird places (start-finish line... ?!!) but enough's been said already on the AI so I won't talk about that any further. But later as I was racing something really weird happened. As I was storming through AI tourists, I was hit from behind by one of them. Nothing strange, the usual stuff. I went on the grass, at le left side of the track, where I collided with the pit wall. My car crossed the entire track to collide heavily with the outside wall. That's where the fun begins! My car started dancing on his front wings, the got hit by another computer car, wich sent mine airborne for a little while. It felt again on the track where it was hit again by another computer car, and this time my car was lauched real high, in the replay we lose sight of the track on the left chase view, and the my car felt IN THE MIDDLE OF THE OVAL, BEHIND THE INSIDE WALL!!! I couldn't get back on the track, there are walls all around! Wow! Never ever seen such a thing, except maybe once in GP2 where I through a wall at Monza... Am I the only one to have been given a "backstage pass"? I hope sometime I can sort out that FPS problem, it's really hard for me to understand how MS would make such a bad use of their own 3D api... A. Renault
I've tried disaling "poll interrupts" and I've seen a little improvement, although 17 FPS with no details on a P200 classic with an Intense3D doesn't impress much... Anybody here has had good framerates with a similar system? A. Renault

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