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AI-the debate continues.....

1 post by 1 person · 15 Nov 1997 - 15 Nov 1997

Well...here are my thoughts on the CART AI. My thoughts on the rest of the game can be found at The CART Precision Racing Playground at [link lost in import] The AI has its high and low points. High Points-On road and street courses, the AI shines. Examples are really the only way to convey how the AI performs, so here are some. I was in second place trying to get around the leader, and I SWEAR he was much harder to get around than the other cars were. It's possible I was imagining it, but he seemed to be driving a line that was a little different from the other AI cars, in that his line made it much more difficult for a car behind him to pass. Another example of excellent AI is visible on any track, oval or not. Lapped cars will move aside for you if you are on the lead lap. This is one of the best things about the AI. You won't lose time if you're in a battle for the lead and you come up on lap traffic. This is a great feature. Another cool feature of the AI is that it is sometimes inconsistant. I realize that this seems like a bad thing at first, but it makes sense when you think about it. I followed Herta for 2 laps at Mid-Ohio, and on the second lap, he took some of the turns a little wider than he had on the lap before. This variation is a VERY good thing in that the AI does not become predictable robots (as in ICR2). A final good thing about the AI cars is that they will have accidents with each other, WITHOUT YOUR HELP!! This is one of the most realistic features of the AI. If you've ever played Indycar 2 by Papyrus, you have probably noticed that for the most part in that game, accidents do not occur unless you cause them. At Laguna Seca, I've seen Parker Johnstone and Mad Max get together when Parker tried to squeeze by Max, and Max turned into Parker because he didn't "see" him. I swear I had nothing to do with it!! Overall, on roadcourses, the AI is very good and is challenging to race against at the higher difficulty settings. Low Points-One word. OVALS. I must say that I am fairly disappointed with the AI on the ovals. Accidents between AI cars, while a good thing (as described above), occur much too frequently. With a full field of cars, every 3-5 laps a car will spin out. Unfortunatly, it will sometimes spin into the center of the track, and will then get plowed by another AI car, which will get hit by another AI car...and so on, until YOU come along and hit a wall of indycars. This is an extreme case, and does not happen all of the time, but it happens often enough to be annoying. Also on ovals, the AI cars sometimes will slow for no reason in the middle of a straight. When they stay up to speed on the ovals, and there are no major accidents, the AI drives intelligently...but there are simply WAY too many accidents, and the AI drivers have a few too many inconsistant behaviors. These problems are currently all being addressed in a patch, and while they currently detract from the game, they are far from totally damning. Unless you are planning on ONLY racing on ovals, and never plan to download a patch for the game, you will be able to live with the current shortcomings until the patch is released..

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