Not "lies", just different experiences from yours.
As you can tell from (some!) postings here and other sources, your
experience is not necessarily representative of everyone else's.
Many people have already bought CPR (it is selling extremely well) and are
enjoying it immensely - we are getting lots of positive email to that
effect.
More "***" users like yourself have pointed problems from your
perspective with the game that we are working hard to address in the
upcoming patch ASAP.
Your opinion and views are valid - that's why we are releasing the patch -
but not everyone evaluates a product using the same criteria.
CART team responds to criticism and favourable reviews
Dean of the CART team said CPR was selling extremely well and pointed to a positive Adrenaline Vault review. Critics such as John Wallace called the reviews uncritical and recommended Randy Magruder's at Digital Sportspage, while others praised the Microsoft team for engaging with the newsgroup and working on a patch. Dean hinted at an upcoming announcement about Monster Truck Madness.
With Dean (Microsoft CART Precision Racing team)
Automated summary.
Another great review! It does a much better job of saying what I've been
trying to relay for the past two weeks. The best part is the sim will only
get better.
DmndDave
Now some people will say I'm biased and there is M$ behind this comment, but
for me my P133 with Monster 3D runs fine with all settings turned off except
dash and graphics setting to good. Even at this setting the graphics are
great. With the patch I hope to turn on some more settings and get even more
eye candy. Not everyone who is satisfied with the framerates are running P2
300MhZ machines.
Thanks
John
The APEX [link lost in import: /~joja]
>Maybe you are right but the only people that I have seen reporting smooth
>framerates here were people with Pentium2 300 MHz machines or overclocked
>machines. I have a Pentium classic 200Mhz with a excellent motherboard and
>plenty of system memory. I also use a Monster 3d. Getting an average of
>9-12 FPS with the***pit on is pretty darn sad with my machine. All my
>other games run very smooth including other D3D titles.
>Maybe you are right but the only people that I have seen reporting smooth
>framerates here were people with Pentium2 300 MHz machines or overclocked
>machines. I have a Pentium classic 200Mhz with a excellent motherboard and
>plenty of system memory. I also use a Monster 3d. Getting an average of
>9-12 FPS with the***pit on is pretty darn sad with my machine. All my
>other games run very smooth including other D3D titles.
Well, I have a machine very similar to yours: 200MHz (with mmx though) and a
Monster 3D. I get somewhere around 22-28 fps, depending on all the
variables. I consider that frame rate to be "reasonably smooth". I play with
all graphics options maxed except: mirror set to cars only, sky off,
steering wheel off, clipping distance set to 18, graphics quality set to
"better".
My frame rate is more than double what yours is, even though we have similar
machines. There must be a reason for the disparity, although I don't know
what it could be.
Jim Getzen
Unofficial CART Precision Racing HQ
http://members.home.net/getzen/
Yeah, I loved the way it praised the AI - _very_ objective. For anyone
who wants to read a fair and measured review of MS-CART Precision
Racing, head to Digital Sportspage and read the review by Randy
Magruder. By far the most reasoned and objective review I've read of
CART. Most other sites review MS-CART from an arcade perspective, but
if you're looking for a sim they tell you nothing.
Cheers!
John
On Fri, 14 Nov 1997 22:05:02 -0800, "Dean (CART Team)"
>>>I fear the people who like the game are under-represented on this forum.
>>Hint: that's not a good sign.
> The game is selling very well.
Not too surprising really; after all Joe Public doesn't want a true sim,
he wants something that allows him to pretend to be a Zanardi or Andretti
with little effort. But you will find a higher than average proportion of
people on r.a.s who do want a true sim.
CPR is a very good first attempt and a lot of fun, but unfortunately the
demo, at least, doesn't stand up to too much close scrutiny at present.
If sales volume is your only measure of what is a good sim then your
comment is understandable, but....
Cheers,
Richard
> I fear the people who like the game are under-represented on this forum.
Dean, perhaps there are many who like the game, but are hesitant to say
so for fear of criticism. As usual the critics are always the most
vocal, but they are not necessarily the majority. Unfortunately, many
of CPR's supporters tend only to say enlightening things like "CART
Rocks!".
I find the Trial Version entertaining to say the least. I like the
feeling of speed, and I'm generally okay with the physics of the game.
I agree with what another poster said about CPR feeling more like a
go-cart than a race car, but I'm okay with that.
CPR has even affected my enjoyment of ICR2, as it's magnified the flaws
I've felt about ICR2's handling...now it feels "mushy", particularly at
slower speeds.
NOTE: I just installed the newly released drivers for my Flash 3D Voodoo
card and saw a jump in framerates. With the graphics options I have
selected (hardware acceleration on, all detail off, including***pit)
I'm now seeing FPS into the 30's, but generally in the high 20's on my
P133/64Mb. With the***pit on, the frame counter hangs around 20.
Any way you can implement mirrors with the***pit OFF?
--
Neil Yeatman
Ajax, Ontario, CANADA
>It always disturbs me when I see developers going out of their way to
>justify/contradict negative feedback. It's the kind of attitude that
>prevents real problems from being addressed in the future.
>Joe
I don't really think that Microsofts goal in participating in this newsgroup
is simply to make everyone think their game is the greatest thing since
sliced bread. In the postings I've read, they've always kept a level head
and attempted to address the questions/problems the author of the post has,
even if the author is flaming the hell out of the game. It seems to me that
there are lots of "real problems" being addressed by the CART team...I don't
remember the last time I've seen a company participate so much in a
newsgroup. I for one am glad that they're here.
Mike
>I don't really think that Microsofts goal in participating in this newsgroup
>is simply to make everyone think their game is the greatest thing since
>sliced bread. In the postings I've read, they've always kept a level head
>and attempted to address the questions/problems the author of the post has,
>even if the author is flaming the hell out of the game. It seems to me that
>there are lots of "real problems" being addressed by the CART team...I don't
>remember the last time I've seen a company participate so much in a
>newsgroup. I for one am glad that they're here.
Agreed. Not to mention that *they*are*working*on*a*patch*. Cut them a little
slack, and give them credit for being here despite the daily near-hostile
and immature postings.
Have you noticed that Microprose isn't here answering questions about GP2
and its lack of *any* 3d card support, no multiplayer (not to mention free
internet play), no rain, no editors, no chance of future versions or
patches, etc.?
If the CPR does not satisfy you, and you see no hope for future satisfaction
through patches, then say your peace in a polite, constructive, mature
manner and go on your way. Many people (myself include) appreciate the sim's
strengths, and are having a blast with it.
If you want to see CPR become the best sim out there, and if you want other
companies to stop lurking in this newsgroup and start participating, treat
Dean, Eric, and John as resources, not punching bags.
Jim Getzen
Unofficial CART Precision Racing HQ
http://members.home.net/getzen/
I think people on this group will validate the efforts we are making
to recognize, reply to and address the issues - I think it is reasonable
to say we are not releasing the game and then walking away.
And before you say it, expect an announcement on the Monster Truck
Madness series shortly - this is also a long-term business for us.
Can someone (unconnected with MS) answer Joe's posting?
I'm a bit biased ... ; )
Quoted text (12 lines)
>>"As usual the critics are always the most vocal, but they are not >>necessarily the majority." >>Sums it up nicely. Thanks Neil. >It always disturbs me when I see developers going out of their way to >justify/contradict negative feedback. It's the kind of attitude that >prevents real problems from being addressed in the future. >Joe >.Maybe you are right but the only people that I have seen reporting smooth
framerates here were people with Pentium2 300 MHz machines or overclocked
machines. I have a Pentium classic 200Mhz with a excellent motherboard and
plenty of system memory. I also use a Monster 3d. Getting an average of
9-12 FPS with the***pit on is pretty darn sad with my machine. All my
other games run very smooth including other D3D titles.
I apologize for the poor choice of words (lies and bullshit) but I have been
very disappointed about this game and that article irritated me further.
Though I still think that article has M$ money behind it. As a passionate
user of racing sims, I got a bit over emotional about my
disappointments....but 54.99 + tax is lot to swallow when your are
unhappy....Nevertheless, I hope that the patch gets this game up a few
levels. I really want to like this game but in its current state is just not
going to happen.
Eric
mouth
>>does them in.
>>>[link lost in import]
Quoted text (22 lines)
>Not "lies", just different experiences from yours. >As you can tell from (some!) postings here and other sources, your >experience is not necessarily representative of everyone else's. >Many people have already bought CPR (it is selling extremely well) and are >enjoying it immensely - we are getting lots of positive email to that >effect. >More "***" users like yourself have pointed problems from your >perspective with the game that we are working hard to address in the >upcoming patch ASAP. >Your opinion and views are valid - that's why we are releasing the patch - >but not everyone evaluates a product using the same criteria. >>This review is such bullshit......it says that the framerates are liquid >>smooth among many other lies! >>The CART team better get this stuff taken care of soon before word ofAs it probably would me, however I don't quite see that going on here. I
applaud these guys for their participation and response in this newsgroup.
And I ain't even an Indycar man <g>
--
Don Burnette
Music City Racing
On Sat, 15 Nov 1997 19:17:33 -0500, "Jim Getzen"
>Agreed. Not to mention that *they*are*working*on*a*patch*. Cut them a little
>slack, and give them credit for being here despite the daily near-hostile
>and immature postings.
Do note also that a lot of the features apparent in CART _came_ from
this newsgroup in the first place - listed here as someone's wish for
GP2/ICR2/N2, or posted on a website. Congrats to Microsoft and TRI for
taking notice like that, but their presence here isn't new and they
knew this group fairly well. Much of the comment here is entirely
justified, coming under "constructive criticism" rather than immature
comment, and if MS/TRI would rather see "mature" posts like "CART
rocks" rather than an obejctive critique it would surprise me. They
know the current version isn't perfect, why else do you think they're
here.
Cheers!
John
Yes, but what is the return rate like or is going to be like. Will you
tell us those numbers as well. High sales with high returns is not
desirable.
Edward
On Fri, 14 Nov 1997 22:05:02 -0800, "Dean (CART Team)"
Quoted text (15 lines)
> The game is selling very well. >>>I fear the people who like the game are under-represented on this forum. >>Hint: that's not a good sign. >>Joe >>.Yes, this is certainly reasonable, you're right. You guys are out here
on the front linesl, and I respect and appreciate that.
No, it's cool, I was over the line there I think. I'd like to
apologize and withdraw the comments I made about you hiding from
negative feedback. That's obviously not true, you guys are here after
all, and many other big companies like EA are not.
Joe
<HTML>
Dean,
<P>I have a question about Windows95 performance with sims in general.
Ive searched the Microsoft web page and have a ton of Tips and Tricks for
improving Windows95 performance.. some work, some didn't.
Do you or Microsoft have a FAQ or a very good list of items that increase
Windows95 performance ??? Example... letting Windows95
handle virtual memory is a big performance bust... best to set 2.5 X your
RAM and the swap file works much better. Just a thought that
I thought might be helpful to everyone who uses sims as well as Windows95
and upcoming CPR revisions and sequels.
<P>Thanks for being here on R.A.S. - I for one think its a positive instance
of self torture =)
<P>Thanks again,
<P>Scott B. Husted
<BR><A HREF="http://home.ptd.net/~sbhusted">http://home.ptd.net/~sbhusted</A>
<BLOCKQUOTE TYPE=CITE>I think people on this group will validate the efforts
we are making
<BR>to recognize, reply to and address the issues - I think it is reasonable
<BR>to say we are not releasing the game and then walking away.
<P>And before you say it, expect an announcement on the Monster Truck
<BR>Madness series shortly - this is also a long-term business for us.
<P>Can someone (unconnected with MS) answer Joe's posting?
<P>I'm a bit biased ... ; )
<BR>>
<BR>>>"As usual the critics are always the most vocal, but they are not
<BR>>>necessarily the majority."
<BR>>
<BR>>>Sums it up nicely. Thanks Neil.
<BR>>
<BR>>It always disturbs me when I see developers going out of their way
to
<BR>>justify/contradict negative feedback. It's the kind of attitude that
<BR>>prevents real problems from being addressed in the future.
<BR>>
<BR>>Joe
<BR>>
<BR>>.
<BR>></BLOCKQUOTE>
</HTML>
Don't take it too hard, CART Team... Yes, this is a tough crowd,
but keep in mind that it is human nature to be more vocal if you
dislike something than if you like it... in other words it's A LOT
easier to find faults and *** than it is to look for the good in
something and heap praise...
If you don't believe me, go to any other newsgroup, delete all
things negative, and see what you have left...
- Mike.
====================================================
Mike Holthouse - Indianapolis, IN
I'm sick of spam!! To e-mail me, remove the "x"...
====================================================
On Sat, 15 Nov 1997 11:44:47 -0500, "Jim Getzen"
Jim, I think the main difference is that you are prepared to accept
the game's shortcomings - that's not meant to be an inflammatory
comment, simply that if you like something you will be more prepared
to overlook the problems.
Michigan I have _12_ fps with smoothing on, dashboard on, everything
else set for max frame-rate. Whenever a CC appears on screen it
freezes in place for a split-second (some form of texture transfer
problem similar to what GLQuake suffered I guess) and then continues.
Turning off dashboard ups this frame-rate to 30+, but the game looked
awful at that detail level with dashboard on, and with the dashboard
off I feel like Superman, zipping around Michigan about two inches off
the ground at 200mph+.
Our frame-rate discrepancy comes from the draw distance. I have this
maxed, being the only way to avoid the bonehead AI, suddenly braking
for no apparent reason in the middle of the Michigan backstraight. I
could haul the draw distance in, but that means more accidents and an
even worse look to the game. With all details on CPR looks reasonably
nice, but when you tune it to get a half decent frame-rate it looks a
couple of years old - certainly doesn't flatter the 3dFX card which is
capable of much better.
Cheers!
John
Quoted text (10 lines)
>Well, I have a machine very similar to yours: 200MHz (with mmx though) and a >Monster 3D. I get somewhere around 22-28 fps, depending on all the >variables. I consider that frame rate to be "reasonably smooth". I play with >all graphics options maxed except: mirror set to cars only, sky off, >steering wheel off, clipping distance set to 18, graphics quality set to >"better". >My frame rate is more than double what yours is, even though we have similar >machines. There must be a reason for the disparity, although I don't know >what it could be.<HTML>
<BODY BGCOLOR="#FFFFFF">
Dean,
<P>Thanks... Ill be awaiting that!! I think it will help and
benefit alot of people.
<P>Scott B. Husted
<BR><A HREF="http://home.ptd.net/~sbhusted">http://home.ptd.net/~sbhusted</A>
<BLOCKQUOTE TYPE=CITE>
<P><FONT FACE="Arial"><FONT COLOR="#000000"><FONT SIZE=-1> Excellent
idea - I'll ask the Win95 developers to draw up a list and post it here
ASAP.</FONT></FONT></FONT>
<BR>Dean,
<P>I have a question about Windows95 performance with sims in general.
Ive searched the Microsoft web page and have a ton of Tips and Tricks for
improving Windows95 performance.. some work, some didn't.
Do you or Microsoft have a FAQ or a very good list of items that increase
Windows95 performance ??? Example... letting Windows95
handle virtual memory is a big performance bust... best to set 2.5 X your
RAM and the swap file works much better. Just a thought that
I thought might be helpful to everyone who uses sims as well as Windows95
and upcoming CPR revisions and sequels.
<P>Thanks for being here on R.A.S. - I for one think its a positive instance
of self torture =)
<P>Thanks again,
<P>Scott B. Husted
<BR><A HREF="http://home.ptd.net/~sbhusted">http://home.ptd.net/~sbhusted</A>
<BLOCKQUOTE TYPE = "CITE">I think people on this group will validate the
efforts we are making
<BR>to recognize, reply to and address the issues - I think it is reasonable
<BR>to say we are not releasing the game and then walking away.
<P>And before you say it, expect an announcement on the Monster Truck
<BR>Madness series shortly - this is also a long-term business for us.
<P>Can someone (unconnected with MS) answer Joe's posting?
<P>I'm a bit biased ... ; )
<BR>>
<BR>>>"As usual the critics are always the most vocal, but they are not
<BR>>>necessarily the majority."
<BR>>
<BR>>>Sums it up nicely. Thanks Neil.
<BR>>
<BR>>It always disturbs me when I see developers going out of their way
to
<BR>>justify/contradict negative feedback. It's the kind of attitude that
<BR>>prevents real problems from being addressed in the future.
<BR>>
<BR>>Joe
<BR>>
<BR>>.
<BR>></BLOCKQUOTE>
.</BLOCKQUOTE>
</BODY>
</HTML>
Of course, no one is saying otherwise. What I do dislike is lots of hype
about how "xyz" is the ultimate in reality, is going to knock the socks
off everything that has gone before, etc and it then turns out to be
aimed at the more casual user.
CPR is in an awkward position. It's way too involved for the arcade racer
but not challenging enough for the serious simmer. I don't really expect
this version of CPR to ever be a true sim but there will always be CPR 99
and CPR 2000 <g>
Cheers,
Richard
Jim,
The above is something I've long maintained. Today's sims take an
enormous amount of time and resource to develop, and the target market
for a pure sim simply appears not to be large enough to justify that
sort of expenditure. For that reason you need to have either a "hook"
to attract non-sim people to a sim (the phenomenal sales of NASCAR
Racing on the back of NASCAR is the best example), or else develop the
sim in such a way that it appeals to a wider audience (GP2's extensive
training wheels features and, to a lesser extent, NASCAR2's "arcade"
mode are examples of this). Can you imagine what fun a slidy "SEGA
Rally" style arcade mode would be in Grand Prix Legends? I suspect
that as a pure sim the number of people who could drive GPL
competitively would be scant, but add in a great damage model, good
replays and a nice sideways arcade mode and you've captured many
percentage points in magazine reviews, and with it a marked increase
in sales as you open doors to otherwise unreachable markets.
That aside, for any company who is in the market to make an auto-sim,
this (r.a.s.) is an excellent place to be, provided you can take the
rough with the smooth, the flames with the flowers. The people here on
r.a.s. may not in themselves make up any sort of market at all, but
I'd bet that if you can satisfy the people here the sim you will have
created will be far better than in would otherwise have been.
Cheers!
John


































