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N2/charlotte/AI??

6 posts by 4 people · 14 Nov 1997 - 23 Nov 1997

% Has anybody made any improved AIs for C***te? I think they are quite % good, except they have a tendency to be too slow down past % start/finish.. % What about Michigan, entering the last "straight"? They are slow in, and % have amazing traction out.. % The other way around at Pocono, I tend to ram them coming off the last % turn.. % I probably race a bit "roadcourseish", so I get good speed off the % turns..but has anybody got any soloutions to the AIs (and, my shoulders % after having raced 200 laps at C***te)?? % See You soon on NRO... I know you all are probably getting tired of me dangling the carrot, but.... We hope to announce the availability of enhanced AI for the following tracks in just a few days: Bristol Darlington (this one has been a tough one -- close to 50 days in development) Michigan (this one will knock your socks off, honest!) C***te (still polishing this one up). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Has anybody made any improved AIs for C***te? I think they are quite good, except they have a tendency to be too slow down past start/finish.. What about Michigan, entering the last "straight"? They are slow in, and have amazing traction out.. The other way around at Pocono, I tend to ram them coming off the last turn.. I probably race a bit "roadcourseish", so I get good speed off the turns..but has anybody got any soloutions to the AIs (and, my shoulders after having raced 200 laps at C***te)?? See You soon on NRO... Matt -- ------------------------------ Matthew Birger Patrick Knutsen (http://sofus.hiof.no/~matthebk "Racing cars is like dancing with a chainsaw" -Cale Yarborough Cheek Racing Cars (http://home.sn.no/~kareknut/ Please Remove "NoSpam" from my E-mail adress when replying! -------------------------------
Will these improved AIs work for N1? Aloha, Henry : > % Has anybody made any improved AIs for C***te? .. What about Michigan, .. > % Pocono... : Michael Carver answered... : > I know you all are probably getting tired of me dangling the carrot, : > but.... We hope to announce the availability of enhanced AI for the : > following tracks in just a few days: : > : > Bristol : > : > Darlington (this one has been a tough one -- close to 50 days in : > development) : > : > Michigan (this one will knock your socks off, honest!) : > : > C***te (still polishing this one up). : And I say... : As a beta tester for the above... all I can say is: YOU WILL ENJOY! : Michael and crew have been working their butts off on these AI : improvements, and it shows. I could say more... but... my lips are : sealed. ;-) Stay tuned and once you get them... : you'd better HOLD ON... AND HAUL!!!... "8-P : Andre : O.F. Racing
Tom Hansen 15 Nov 1997#382675
No!! I some N1 AI files if you want them - C***te, Pocono, Bristol and Talladega. /TomH
% Has anybody made any improved AIs for C***te? I think they are quite % good, except they have a tendency to be too slow down past % start/finish.. % What about Michigan, entering the last "straight"? They are slow in, and % have amazing traction out.. % The other way around at Pocono, I tend to ram them coming off the last % turn.. % I probably race a bit "roadcourseish", so I get good speed off the % turns..but has anybody got any soloutions to the AIs (and, my shoulders % after having raced 200 laps at C***te)?? YES! YES! Will get to it! I like to think that our C***te and Michigan AI are works of art! We are currently working on Rockingham and Richmond. (and now for a copy of our full page ad) :-) ANNOUNCEMENT! ANNOUNCEMENT! ANNOUNCEMENT! We are proud to announce the availability of Artificial Intelligence enhancements for Papyrus/Sierra's NASCAR Racing 2! The CCG NASCAR2 AI Project has 6 enhanced AI's for NASCAR2, with more coming. Currently we have produced enhanced AI for the following tracks: Talladega Martinsville Bristol Michigan Darlington C***te Our goal is to reproduce as faithfully as possible the experience of racing against and with Winston Cup drivers. These enhanced AI's are not just minor tweaks. We have provided new racing grooves and realistic speeds. Our aim is to put "Intelligence" back into AI! While a few of the tracks above still have their rough spots with the AI, we are sure you will enjoy racing in NASCAR2 against our new AI. For full information and files, point your browser to the Official CCG NASCAR2 AI Project site: [link lost in import] But, don't stop there!!!! Throughout our testing we have discovered that the Driver Skills numbers are VERY important. We have tested our enhanced AI against all of the driver skills numbers we could find. If you want to get the full experience of our enhanced AI, it is highly suggested that you use our Driver Skills numbers. While, Jon is still working on "fine tuning" our numbers, we have found that without our numbers you may only experience 30-40% of the enhanced AI experience. You can download our Driver Skills numbers at ftp://ftp.teleport.com/users/mcarver/AutoSim/ccg_ai10.zip The file format requires the excellent program from IWCCCARS called N2 Starting Grid. If you do not have this program, please read the included README.TXT file for information on downloading this program. [Special thanks to Jon Guest for designing The CCG NASCAR2 AI Project web site! We also wish to thank our beta testers (Andre, Joe, L.C., and the Hawg). This project would not have been possible except for the many who have contributed to the Simulated Auto Racing community. Many thanks to all who have contributed to furthering our enjoyment of simulated racting!] Now go racing!!!!!! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (14 lines)> % Has anybody made any improved AIs for C***te? I think they are quite > % good, except they have a tendency to be too slow down past > % start/finish.. > % What about Michigan, entering the last "straight"? They are slow in, and > % have amazing traction out.. > % The other way around at Pocono, I tend to ram them coming off the last > % turn.. > % I probably race a bit "roadcourseish", so I get good speed off the > % turns..but has anybody got any soloutions to the AIs (and, my shoulders > % after having raced 200 laps at C***te)?? > YES! YES! Will get to it! I like to think that our C***te and > Michigan AI are works of art! We are currently working on Rockingham > and Richmond. (and now for a copy of our full page ad) :-)
(snip) I am the very same person who wrote the above message (complaining, that is..), and Michael sent me the same AI updates. I can testify that they are a great improvement. C***te is now great to race, although with the IWCC cars 97WC set, they are a bit slow, but this can be decided by the player... Michigan is now simply awesome!! *close* racing, side-by-side, drafting, I can spend up to 10 laps to get by each car. Exciting, and certainly more realistic! Matt -- ------------------------------ Matthew Birger Patrick Knutsen (http://sofus.hiof.no/~matthebk "Racing cars is like dancing with a chainsaw" -Cale Yarborough Cheek Racing Cars (http://home.sn.no/~kareknut/ Please Remove "NoSpam" from my E-mail adress when replying! -------------------------------

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