Race Sim Central
Rec.Autos.Simulators Archive

CART PR demo is undrivable

7 posts by 7 people · 08 Nov 1997 - 10 Nov 1997

Hi Michael, keeping a straight line is impossible.... << My experience is somewhat the same as yours. If it were not that this is a MS product and has come on stage with a great deal of good anticipation then I wouldn't give it the time of day after trying the demo. However I stand to be convinced as I persevere with it. I hope the release version, with perhaps any patches that come out shortly thereafter, will improve it to be as good as I had hoped. It is surprising that the demo seems as bad as it does. It hardly impresses. Rather the opposite. I dare say that most of the people on this newsgroup are not novices to racing sims. I, just as one example, have been racing MPs' World Circuit for years in no-aids mode, I drive or have driven NASCAR 1 & 2, GP2, ICR 1 & 2 - all with no aids whatsoever at the highest levels. I do reasonably well at these games as do many others here. My point is that the people on this news group by and large have a considerable skill level at handling this kind of game - through many hundreds and probably thousands of hours at the various wheels. If the people on this newsgroup feel the game is on the poor side of being controllable, then what will the novice feel who buys the game ? I'd have to image they'd give it away as a bad joke. Also, I like many others here, WANT & HOPE it to be a great game. We like this kind of thing. Its our hobby. Racing sims are the only form of computer recreation I do. I look forward to seeing new titles in the hope that they'll provide another facet of enjoyment of what I like to do. Just like lots of other folks here I'd guess. If I'm biased at all its probably in favour of the item rather than against it. Like I say, I hope it does raise the artform and that this first impression proves to be wrong. At the moment though, IMHO, it looks very much like a version 1 job - I'm genuinely sad to say. Phillip McNelley The GRANDprix 2 Unoffical Manual http://www.powerup.com.au/~philmak/GP2MAN/
occupan 08 Nov 1997#381691
Ditto those problems here. I'm beginning to think you really need a 200MMX, and that those of us for whom CPR is undriveable all have slower cpu's. No way am I upgrading again just to play a game. ICR2 works just fine here.
Quoted text (44 lines)>Hi Michael, >>> The car careens all over the place at the slightest steering input. Just >keeping a straight line is impossible.... << >My experience is somewhat the same as yours. If it were not that this is a >MS product and has come on stage with a great deal of good anticipation >then I wouldn't give it the time of day after trying the demo. However I >stand to be convinced as I persevere with it. I hope the release version, >with perhaps any patches that come out shortly thereafter, will improve it >to be as good as I had hoped. >It is surprising that the demo seems as bad as it does. It hardly >impresses. Rather the opposite. >I dare say that most of the people on this newsgroup are not novices to >racing sims. I, just as one example, have been racing MPs' World Circuit >for years in no-aids mode, I drive or have driven NASCAR 1 & 2, GP2, ICR 1 >& 2 - all with no aids whatsoever at the highest levels. I do reasonably >well at these games as do many others here. My point is that the people on >this news group by and large have a considerable skill level at handling >this kind of game - through many hundreds and probably thousands of hours >at the various wheels. If the people on this newsgroup feel the game is on >the poor side of being controllable, then what will the novice feel who >buys the game ? I'd have to image they'd give it away as a bad joke. >Also, I like many others here, WANT & HOPE it to be a great game. We like >this kind of thing. Its our hobby. Racing sims are the only form of >computer recreation I do. I look forward to seeing new titles in the hope >that they'll provide another facet of enjoyment of what I like to do. Just >like lots of other folks here I'd guess. If I'm biased at all its probably >in favour of the item rather than against it. >Like I say, I hope it does raise the artform and that this first impression >proves to be wrong. At the moment though, IMHO, it looks very much like a >version 1 job - I'm genuinely sad to say. >Phillip McNelley >The GRANDprix 2 Unoffical Manual >http://www.powerup.com.au/~philmak/GP2MAN/
CART Te 08 Nov 1997#381692
Have you tried the "uninstall-reinstall" CPR solution? It has helped some others who experienced similar steering "twitchiness". >Ditto those problems here. I'm beginning to think you really need a 200MMX,
Quoted text (8 lines)>and that those of us for whom CPR is undriveable all have slower cpu's. No >way am I upgrading again just to play a game. ICR2 works just fine here. >>Hi Michael, >>>> The car careens all over the place at the slightest steering input.
Just
Quoted text (31 lines)>>keeping a straight line is impossible.... << >>My experience is somewhat the same as yours. If it were not that this is a >>MS product and has come on stage with a great deal of good anticipation >>then I wouldn't give it the time of day after trying the demo. However I >>stand to be convinced as I persevere with it. I hope the release version, >>with perhaps any patches that come out shortly thereafter, will improve it >>to be as good as I had hoped. >>It is surprising that the demo seems as bad as it does. It hardly >>impresses. Rather the opposite. >>I dare say that most of the people on this newsgroup are not novices to >>racing sims. I, just as one example, have been racing MPs' World Circuit >>for years in no-aids mode, I drive or have driven NASCAR 1 & 2, GP2, ICR 1 >>& 2 - all with no aids whatsoever at the highest levels. I do reasonably >>well at these games as do many others here. My point is that the people on >>this news group by and large have a considerable skill level at handling >>this kind of game - through many hundreds and probably thousands of hours >>at the various wheels. If the people on this newsgroup feel the game is on >>the poor side of being controllable, then what will the novice feel who >>buys the game ? I'd have to image they'd give it away as a bad joke. >>Also, I like many others here, WANT & HOPE it to be a great game. We like >>this kind of thing. Its our hobby. Racing sims are the only form of >>computer recreation I do. I look forward to seeing new titles in the hope >>that they'll provide another facet of enjoyment of what I like to do. Just >>like lots of other folks here I'd guess. If I'm biased at all its probably >>in favour of the item rather than against it. >>Like I say, I hope it does raise the artform and that this first
impression
Quoted text (12 lines)>>proves to be wrong. At the moment though, IMHO, it looks very much like a >>version 1 job - I'm genuinely sad to say. >>Phillip McNelley >>The GRANDprix 2 Unoffical Manual >>http://www.powerup.com.au/~philmak/GP2MAN/ >.
Michael Bar 08 Nov 1997#381693
Quoted text (44 lines)> Hi Michael, > >> The car careens all over the place at the slightest steering input. Just > keeping a straight line is impossible.... << > My experience is somewhat the same as yours. If it were not that this is a > MS product and has come on stage with a great deal of good anticipation > then I wouldn't give it the time of day after trying the demo. However I > stand to be convinced as I persevere with it. I hope the release version, > with perhaps any patches that come out shortly thereafter, will improve it > to be as good as I had hoped. > It is surprising that the demo seems as bad as it does. It hardly > impresses. Rather the opposite. > I dare say that most of the people on this newsgroup are not novices to > racing sims. I, just as one example, have been racing MPs' World Circuit > for years in no-aids mode, I drive or have driven NASCAR 1 & 2, GP2, ICR 1 > & 2 - all with no aids whatsoever at the highest levels. I do reasonably > well at these games as do many others here. My point is that the people on > this news group by and large have a considerable skill level at handling > this kind of game - through many hundreds and probably thousands of hours > at the various wheels. If the people on this newsgroup feel the game is on > the poor side of being controllable, then what will the novice feel who > buys the game ? I'd have to image they'd give it away as a bad joke. > Also, I like many others here, WANT & HOPE it to be a great game. We like > this kind of thing. Its our hobby. Racing sims are the only form of > computer recreation I do. I look forward to seeing new titles in the hope > that they'll provide another facet of enjoyment of what I like to do. Just > like lots of other folks here I'd guess. If I'm biased at all its probably > in favour of the item rather than against it. > Like I say, I hope it does raise the artform and that this first impression > proves to be wrong. At the moment though, IMHO, it looks very much like a > version 1 job - I'm genuinely sad to say. > Phillip McNelley > The GRANDprix 2 Unoffical Manual > http://www.powerup.com.au/~philmak/GP2MAN/
I have tried the various solutions posted here, and while they helped, the sim is still nearly impossible to control. My best time is in the 125's, and I've been racing sims since the original Indy 500. I would think a novice would find this game impossible. I had hoped that CPR would be a much easier sim in it's driver aids, as I spent many frustrating hours with ICR1 and 2. GP2 is the best at offering driver aids and realism. I just don't think I'll be buying this sim. I'm trying to imagine holding my line in a corner at Milwaukee with a car right next to me. Crash, crash, crash. Oh, well.
John 08 Nov 1997#381694
Check out The APEX http://www.quiknet.com/~joja/ There are several different things that you can try to fix steering and they are listed in the news or FAQ section of this page. Thanks John
Quoted text (11 lines)>>I have tried the various solutions posted here, and while they helped, >>the sim is still nearly impossible to control. My best time is in the >>125's, and I've been racing sims since the original Indy 500. I would >>think a novice would find this game impossible. I had hoped that CPR >>would be a much easier sim in it's driver aids, as I spent many >>frustrating hours with ICR1 and 2. GP2 is the best at offering driver >>aids and realism. I just don't think I'll be buying this sim. I'm trying >>to imagine holding my line in a corner at Milwaukee with a car right >>next to me. Crash, crash, crash. Oh, well. >Did you try switching both sliders to the "left"?? How about changing the
the >controller device from "racecar controller" to "joystick"??? >take care >JD
> Hi Michael, > >> The car careens all over the place at the slightest steering input. Just > keeping a straight line is impossible.... << > My experience is somewhat the same as yours. <SNIP> Phillip, I saw the same thing when I first started with the CART demo bit after fiddling about with the various control and steering settings, I found it to be much better. I think it may be just a matter of luck in finding a combination that suits. What I hate though is th a lack of ability to assign axes to different control inputs such as JS2 X & Y this is a major faux pas that needs immediate attention and then there is the matter of the abysmal AI :(! I think this has the potential to be a great sim, providing the support is there from MS?TR. Trev
On 8 Nov 1997 12:05:05 GMT, "Phillip McNelley" Phillip, I enjoyed your post. I myself am a novice to racing sims and found MS CART very "sluggish" to maneuver. You mentioned you have driven other sims and am hoping you could lend your opinion on GP II. After reading several reviews it seems to be top notch... Regards, Gordon

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