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1 post by 1 person · 07 Nov 1997 - 07 Nov 1997

Kasparo 07 Nov 1997#381593
Thanks for the info John. I am quite happy with the handling of the sim. I like the feeling of grip and you are correct about turning in earlier than a sim like ICR2. When I anticipate the turns the cars goes through so smoothly. Now I have a question about the graphics...Will CPR have the option to reduce the video mode to 512x384 when using D3D??? Even with my P5 200 and 3dfx card, I have a poor framerate when the***pit is turned on. It would be nice if you could use a lesser video mode in order to make up for the loss in framerate. This works nicely in MotoRacer which is another D3D title. I used the [ and ] keys to reduce the window and that helps a lot but it also cuts on your field of vision as well as the mirrors and that is not a good thing. I think it would be a good advantage if you could turn off the textures on the track itself and just use a grayish track with some skid marks like in ICR2 by Papyrus. Removing the textures on the track always gave much room for improvement in the FPS department. Perhaps being able to reduce the amount of graphics in a more specific way would help get the FPS to a 25-30 level with the***pit turned on. for example, being able to turn off the textures on the walls only or the dirt/grass on the side of the track...things that are not that important but greatly increase the framerate when removed. Thanks for taking time to read this. I really like CPR but I am still worried about the FPS when there will be more than just 3 other cars on the track and the***pit turned on. I hope that this is an issue that is still being worked on before the release. Also, why cant Windows have a simple and easy way to get the T2 steering wheels to work without having to go through so much of a hassle??? Seems like such a trivial thing compared to all the other capabilities of the OS...so why such a problem with getting to work??? Thanks Eric

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