Race Sim Central
Rec.Autos.Simulators Archive

My CART Review <yes, I have the preview GOLD>

5 posts by 4 people · 06 Nov 1997 - 07 Nov 1997

John Brown 06 Nov 1997#381423
>I raced most of the tracks last night, and was >disappointed in the width of some. Homestead looked like a two lane >highway. Actually our track data comes from extremely fine measuring using GPS equipment with sub 6cm accuracy (we're talking under 4 inches). We measured both sides of the tracks and the racing line for both absolute lat-long and altitude. This was carried out in conjunction with Pi Research. -- Cheers, John Browne CART Team
Quoted text (12 lines)> ell, I recieved CART Precision Racing by Terminal Reality yesterday. > Here's a review of the game <note: totally my opinion> > 1. Graphics - > The graphics are good. Are they better then Nascar 2? No. But they > are decent. I run a Monster 3D and Rendition. The game runs very > smooth > on my P200. I can't equate this to lower end machines, But I'd guess > it > will work decent with some graphics turned off.
You compare it to Nascar2 and then say, CART runs SMOOTH? On my P200,Monster 3D I have >25 fps allways with everything on! CART <20 fps I never got smacked from behind by the Nascar2 AI, but in CART... l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
On Thu, 6 Nov 1997 10:17:03 -0800, "John Browne"
Quoted text (8 lines)>>I raced most of the tracks last night, and was >>disappointed in the width of some. Homestead looked like a two lane >>highway. >Actually our track data comes from extremely fine measuring using GPS >equipment with sub 6cm accuracy (we're talking under 4 inches). We measured >both sides of the tracks and the racing line for both absolute lat-long and >altitude. This was carried out in conjunction with Pi Research.
I don't think he's debating the accuracy of track measurements, but rather how the track *looks*. The perspective of CPR seems more "wide angle", with small details (and the width of the road) rapidly shrinking in the distance. Other sims (ie: ICR2) tend to be more "telephoto", with distant objects appearing larger. As I wrote in another post: < Another thing that I've noticed, comparing ICR2-3D with the CPR <demo, is the differing perspective of the***pit views. In CPR the <road in the distance comes closer to a true "vanishing point", while <its much wider (in the distance) in ICR2. If you look at the sides <of the road as they converge in the distance, in CPR the convergence <is *much* sharper. I think this perspective may be contributing to <the control problems I'm having and enhancing the speed effect for <all. BTW, while I prefer ICR2's view of the road, CPR's front tires look better (ICR2 looks a bit knock-kneed in comparison :). And since we're back to the GPS mantra again, another question in that post that has not been responded to: < Also, comparing Laguna's, which is more accurate: ICR2's dips on <the backstraight (between T6 & T7) where the cars disappear from view <or CPR's view where you can see directly from T6 to T7? Finally, thanks to you CPR guys for coming to listen to us whining. Better now than later, I guess... ;) Before you send me UCE, I know what you're thinking... Did he complain to five or six postmasters last month? Now, you must ask yourself one question: "Do I feel lucky?" Well, do you, punk?
Randy BO 07 Nov 1997#381562
>>I raced most of the tracks last night, and was >>disappointed in the width of some. Homestead looked like a two lane >>highway. >>Actually our track data comes from extremely fine measuring using GPS >equipment with sub 6cm accuracy (we're talking under 4 inches). We measured>both sides of the tracks and the racing line for both absolute lat-long and altitude. This was carried out in conjunction with Pi Research.<< I wish you guys had done the same once you get OFF the track :). There are inaccuracies the minute you get off the race surface, such as Turn 11 at Laguna Seca. There should be curbing and flat space to the inside of the turn, instead of the Papyrus-style wall. (I can say this because just this summer I did the Intro to Racing at Skip Barber there, and my first impression of Turn 11 was "cool! No wall!") Randy Randy Magruder Staff Writer Digital Sportspage http://www.digitalsports.com/
> On Thu, 6 Nov 1997 10:17:03 -0800, "John Browne" [snip] > BTW, while I prefer ICR2's view of the road, CPR's front tires look > better (ICR2 looks a bit knock-kneed in comparison :). Wow, on ICR2's tires I can read "Firestone" until they start moving. CART's tires look like grey balloons floating next to my car!!! As always, this is one of the minor negative points with CART... l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy