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CPR framerate solution.....

6 posts by 5 people · 05 Nov 1997 - 07 Nov 1997

well... I finally found my framerate solution..... after finding that the only way I could get around the track ,was with most of the driver aids on, I then found that I could let go of the wheel, and it would go around the track for me.... then....while it was doing this....I typed "frame", and found that I have on average, about a 9 to 11 framerate.... with all eye candy turned off...... not to mention that now my T2 just SUX in win95 on N2.... though I dont think thats the game's fault.... but rather something that happened when I switched to directx5.... at any rate....anything which messes with my N2 (where I currently enjoy about a 22 to 25 framerate, with a couple of graphics on) has to go!!! seems to be a flashy sim....and probably will be killer in the end.... for those who have the machines.... But I'm not one of them.... :( not slamming it.... by the way.....just saying, if your machine doesnt measure up, the framerate solution is deletion.... maybe when I hit the lotto, I'll get the full version..... and a 400Mhz Pentium.... or whatever's out by then :) > Couldn't there be a choice other than just 640x480 for the D3D option???? If > you could set the resolution to 512x384 then perhaps the framerate would > improve significantly. I know that when I switch from 640x480 to 521x384 in > glquake I get like 10-12 FPS increase. Also I get a pretty good increase > with MotoRacer in 512x384 also.. -- Handy^Man IVGA 4924 ~~pulling for #8 in 1998 ! :)~~ ICQ 3551448 GOoooo #3 !!
Kasparo 06 Nov 1997#381435
Couldn't there be a choice other than just 640x480 for the D3D option???? If you could set the resolution to 512x384 then perhaps the framerate would improve significantly. I know that when I switch from 640x480 to 521x384 in glquake I get like 10-12 FPS increase. Also I get a pretty good increase with MotoRacer in 512x384 also..
Mark Rand 06 Nov 1997#381436
Use the [ and ] keys to adjust your output window size. This will effectively lower the output resolution, and speed up your frame rate. - Mark : Couldn't there be a choice other than just 640x480 for the D3D option???? If : you could set the resolution to 512x384 then perhaps the framerate would : improve significantly. I know that when I switch from 640x480 to 521x384 in : glquake I get like 10-12 FPS increase. Also I get a pretty good increase : with MotoRacer in 512x384 also..
Joe McGinn 06 Nov 1997#381437
>Use the [ and ] keys to adjust your output window size. This will >effectively lower the output resolution, and speed up your frame rate. It's not the same thing - who wants to play a game on a mini-screen? I sure don't. Joe
> and what speed system do you have? > video card? well, like I said.... not enough for the game to do well.... I have the amd pentium wannabe 5x86xP75 , which is really just a 486dx, at 133 mhz.... video card is graphics blaster 3d pci (4meg) so once again, not slamming the game, as much as my equipment.... but I *do* see that folks with equipment far above and beyond the recommended requirements are also having problems....albeit on a lesser scale. My main problem with switching to directx5 and installing this game, was what it did to my T2 in win 95.... I still don't have it right, yet.... like I also said earlier...I'm sure this game has potential, for those with the right equipment.... I'm just not one of them... :) Handy^Man IVGA 4924 ~~pulling for #8 in 1998 ! :)~~ ICQ 3551448 GOoooo #3 !!
Randy BO 07 Nov 1997#381580
effectively lower the output resolution, and speed up your frame rate.>> I don't consider this a viable option, mainly because it doesn't actually shrink your image -- it CROPS it. This means that you start losing your mirrors. Randy Randy Magruder Staff Writer Digital Sportspage http://www.digitalsports.com/

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