Race Sim Central
Rec.Autos.Simulators Archive

Cart Precision Racing Demo

4 posts by 4 people · 04 Nov 1997 - 10 Nov 1997

I've just spent the last few hours testing out the Demo version of CPR. As far a graphics are concerned,it is far superior to ICR2. Unfortunately,in every other respect,it doesn't compare to ICR2. I found it nearly impossible to steer the car smoothly at speed with my T2,no matter what I tried. And the sim was choppy at times. Once or twice it just stopped period. The cars braking locked up nearly all the time and put me off the track even when I was able to control the steering. While I'm older than nearly all of you,I have been racing ICR2 in league play (2nd in the the NWSICT 97) for nearly 2 years,and hoped that CPR would be the next step up in realism. But after testing the Demo,I think that I'll pass on purchasing Cart Precision Racing for the time being,and wait for Grand Prix legends to come out. maybe Papyrus will take this as a real challange,and come out with ICR3 Joel Willstein
John 08 Nov 1997#381718
Have you checked out the information at The APEX http://www.quiknet.com/~joja/ in the FAQ section there are several tips on how to improve steering. There will also be a post in the news section on the page today(Saturday Night) when it is updated. It talks about making sure that you have "poll interrupts enable" checkbox unchecked. Thanks John
Quoted text (23 lines)> I've just spent the last few hours testing out the Demo >version of CPR. As far a graphics are concerned,it is far superior to >ICR2. Unfortunately,in every other respect,it doesn't compare to >ICR2. > I found it nearly impossible to steer the car >smoothly at speed with my T2,no matter what I tried. And the sim was >choppy at times. Once or twice it just stopped period. > The cars braking locked up nearly all the time and put >me off the track even when I was able to control the steering. > While I'm older than nearly all of you,I have been >racing ICR2 in league play (2nd in the the NWSICT 97) for nearly 2 >years,and hoped that CPR would be the next step up in realism. But >after testing the Demo,I think that I'll pass on purchasing Cart >Precision Racing for the time being,and wait for Grand Prix legends to >come out. > maybe Papyrus will take this as a real challange,and >come out with ICR3 >Joel Willstein
Aside from setup problems, the stock setup for the demo is very tight on turn in under brakes, and contrarily, very loose at high speed on straights (static oversteer). The fastest way in on all corners is to get done braking early and be on the gas at turn-in. Weird, ehh? Anyone coming from GP2 will find trail braking works against them on these undersized fronts. I haven't been able to tune out this sluggishness in the few minutes I gave it, but found that the car rides around on rails once it settles into the curve. I don't like the go-kart'ish"throw it over and see" feel, but it was fun for the few minutes I had the demo running. It probably plays hell with rear tire life, though. The problem I have is related, but different. The game doesn't see the gas/brake axis on my TM Gran Prix wheel, and I don't see a way to map that axis for gas and brake (it calibrates without difficulty). I'm stuck with using the wheel mounted buttons for gas and brakes. As you might imagine, this doesn't combine well with sliding the tail delicately around 120 mph curves. Does everyone have proportional braking using their TM wheels? What's the trick? I've tried selecting both "Racecar controller" and "joystick" in the control dialog, both with and without "Use throttle control" selected. This is the only thing keeping me from buying the game. I find it difficult to believe they can expend so much effort and expense mapping the racetracks, and blow it all on something so seemingly simple. It boggles the mind... Michael. ======= ======= Having never driven the real thing, I'm not so quick to condemn this as unrealistic. It's just different. Try goosing it in the turns; you see a big difference in turn-in. (And don't be too quick to presume seniority. My grandson is now two weeks old.) Michael.
papa.. 10 Nov 1997#382029
Just thought to add my voice to the din. Before I go into it...I like this Demo. I hope that the full version addresses some problems but the Demo is fun. And thats why Im in this to have fun. My Puter specs....... P-5 166 non mmx 32mbEDO FX chipset ET6000 Video Card Realvision Flash 3dfx Voodoo 1. The Vibrations are very well done...this is something I didnt realise I missed until it was added. But it brings back memories of Karting and not being able to focus properly in some sections due to rough track conditions. Nice. 2. With many Graphic options turned off I was only seeing between 16 to 25 frames a second...boy oh boy this desparetly needs to be fixed. I have the recommended system and its slow. If the framerate is bouncing around between 16 and 25 its slow for a car sim....now by turning off the sound, turning off the smoothing, going to 15 on the far draw option, zooming the view all the way in (makes a big difference for those looking for ways to improve FPS), turning off the ***pit, turning off the pit board I was able to get it to stay over 25 FPS...this is acceptable framerate at an unacceptable price...especially on the recommended machine. Who at your company is thinking that 16 to 25 FPS is a good thing....? Fire them. 3. The zoom levels dont save from race to race or even from pit to resumption of practice. This is a bad thing since this will be used by some to increase the pitiful framerate....sorry its really that bad for me. 4. I love the sounds of the tires going over the gravel but dont like the ability of the car to motor on as if its on the tarmac. 5. Generally I like the sounds...would be nice to have some controls for them from within the sim. Bass, treble and such.... 6. The front tires are pretty ugly... 7. Did I miss some type of graphic representation of damage from within the***pit...? If I didnt and its not included...please include it. Its difficult to glance over my shoulder to notice that my rear wheel has departed.....<VBG> 8. The curbs are poorly done....not wide enough and very choppy. 9. Why is the side of the track so choppy looking, so far my Voodoo has taken very good care to make sure I dont suffer those poor graphics anymore...why am I seeing them again. 10. Is it hopeless to wish for a Glide version of this game. I dont see anything graphically going on that should cause this game to be so damn slow...and so must assume that Direct 3D is as usual doing its normal bad job....or is it just a poor implementation...if so please correct asap. Pierre PAPA DOC Legrand Resident Pain in the Ass on the Comp.sys.ibm.pc.games.flight-sim group Part Time Sim Racer.... Pierre PAPA DOC Legrand Infamous Pink Flamingo Pilot...

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