OK here is my system:
P100
32 meg ram
intergraph rendition version
next the question
I have read the manual for the demo tried everything they have said to
try but my frame rate is still
With or with out hardware acceleration about 5-6 fps in 640x480 and only
9 or ten in non
accelerated low end p60 mode. IS their something wrong or is this game
THAT bad graphically speaking?
and yes I am running in full screen mode.
ps. please e-mail me with an answer as this news server dose not receive
very many messages. Thank you
> First question, do you have the latest drivers??
> Second question, what details do you have enabled??
I'll answer the gentleman's question. Yes the game is that bad graphically.
--
Header address intentionally scrambled to ward off the spamming hordes.
Quoted text (23 lines)
> >OK here is my system: > >P100 > >32 meg ram > >intergraph rendition version > >next the question > >I have read the manual for the demo tried everything they have said to > >try but my frame rate is still > >With or with out hardware acceleration about 5-6 fps in 640x480 and only > >9 or ten in non > >accelerated low end p60 mode. IS their something wrong or is this game > >THAT bad graphically speaking? > >and yes I am running in full screen mode. > >ps. please e-mail me with an answer as this news server dose not receive > >very many messages. Thank you > First question, do you have the latest drivers?? > Second question, what details do you have enabled??Quoted text (8 lines)
> >> First question, do you have the latest drivers?? > >> Second question, what details do you have enabled?? > >I'll answer the gentleman's question. Yes the game is that bad graphically. > That has "nothing" do with the question. READ it again, Greg. You have state an > "opinion",not an answer..to his question of "is the game graphically that bad" is *YES*, CPR blows.>>
This answer is incredibly unsatisfactory. I by no means have a top of the line
3D system ( a slower than average P133 with a new Stealth II Rendition board)
and it still looks and plays great. The problem is that when you try to race
the frame rate drops due to all the other cars on the track. Mostly I just do
hotlaps and work on setups. I'd find it hard to recommend this game to
someone with my hardware config, simply because of the frame rate sacrifices
during a race -- but these things can (and I think WILL) be addressed going
forward.
Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/
Please take a look at some of the things other people have been posting. We
had a lot of machines in this config (P200, 3dfx) in our test group and
experienced excellent graphics performance. sometimes reinstalling will
speed up your framerate...
John Browne
MS CART Team
>Sorry, but the CPR frame rate is sub-par even on a P200 with a 3dfx.
>There's no excuse for that. Period.
Quoted text (14 lines)
> Please take a look at some of the things other people have been posting. We > had a lot of machines in this config (P200, 3dfx) in our test group and > experienced excellent graphics performance. sometimes reinstalling will > speed up your framerate... > John Browne > MS CART Team > >Sorry, but the CPR frame rate is sub-par even on a P200 with a 3dfx. > >There's no excuse for that. Period.You have obviously never played ICR2 and then the Rendition version on
the same machine to compare. My P166 plays ICR2 with all detail and 14
cars ahead on the standard version and it looks OK at 30fps. The
Rendition version however allows full field ahead and AWESOME graphical
touches and holds a steady 30fps and in show off mode hits 45+fps. The
processor never changed. Nascar2 with Rendition -dma holds at least a
10fps advantage over the standard N2 but once again with better
graphics. The reason GP2 does not gain any 3D card advantage is because
it is not ported to any 3D cards! So it is Processor dependant. And if
you invested in a P2-300 over a P2-266 you definately flushed some cash,
since the current IO system is maxed out at the 266mhz processor level,
unless of course you spent MAJOR bucks on ultra-fast periphreals, like
a Seagate Cheetah harddrive etc. .
Every sim is different, BUT some are processor dependant and some are
definately 3D card dependant. And $100 bucks for a Verite card gets way
better performance gains than $400 processor in both N2 and ICR2.
-Jody-
>Please take a look at some of the things other people have been posting. We
>had a lot of machines in this config (P200, 3dfx) in our test group and
>experienced excellent graphics performance. sometimes reinstalling will
>speed up your framerate...
Please define "excellent graphics performance". I would define
"excellent graphics performance" as 30+ fps with all features on, in
the***pit view. 25fps is "ok", 20 fps or anything less is sub-par.
Joe
Quoted text (10 lines)
>>>Now put that super-duper 3D card in a P100 or P133 machine and run GP2 >>>(or even a 3D accelerated sim). YECH! So choppy as to be unplayable. >> You obviously haven't seen ICR2-3D on a Rendition V1000 card. I >>can get frame rates into the 40's and 50's on my P133. (As an >>example, when I was comparing ICR2-3D to CPR head-to-head last night, >>I was able to get 49 fps at Laguna in ICR2 in turbo mode, I couldn't >>get over about 17 fps with CPR [with most graphics options off]). >True.. but, you are forgetting the fact it's "ported" to Rendition.GP2 is a bad example to use when you are talking "super-duper 3-D
cards".
A 3-D card has absolutely no beneficial effect on GP2.
Now....you want to talk frame rates?
I installed the Trial version of CART onto 3 machines yesterday, with
the following results:
1. P100, 2Mb Trident bog-standard PCI card, 32Mb machine RAM.
The best 'playable' frame rate I could get, in 380x400 res., was around
9 fps.
2. P200, 4Mb Cirrus Logic PCI card, 32Mb machine RAM.
Once again, running in the second-highest resolution, with graphics
trimmed to suit, the best fps was around 14 fps.
3. P166, Rendition card 4Mb, 32Mb machine RAM.
In 640 x 480, with hardware acceleration and smoothing, all graphics
except sky and 4 cars on the track, the best playable frame rate was in
the order of 19 fps. By reducing the resolution to the next highest the
frame reate went up to over 22 fps.
Now....compare that with a P100 running the Rendition card, 32Mb machine
RAM and playing ICR2 Rendition. Never below 30fps!! Or the same
machine running NASCAR 2......minimum frame rate of 27fps. Or the 166
with the Rendition card, wher the fps on ICR2 goes off the map and
NASCAR2 is above 30 fps.
So now consider what the majority of gripes will centre around with CART
Precision Racing......it will be the same as what we saw when GP2 was
released........SLOW!!!
Bruce.
Ya. Right up to the point where people start posting framerate numbers
(which are provided with CPR). I get an average of 27fps with my P5-166
3dfx, and draw ahead distance set to 15. While I can get around the track
at an OK framerate, I am turned off at the poor 3dfx performance. Maybe
the finished game will be better. I have by no means decided to never
purchase the game. But so far I am very skeptical. I really do like the
moving***pit. I do not think the control of the car is out of whack
at all. I am really OK with all that. The framerate is what one would
expect from a 2D game, but you need a 3dfx card to achieve.
--
Header address intentionally scrambled to ward off the spamming hordes.
> How many colors is the rendition version of ICR2? I can't remember and I
> am at work right now. Is it 256 colors? I honestly can't remember. CPR
> is 16 bit.
> -Paul
Rendition ICR2 rendered into a 16-bit frame buffer. Both 16-bit and
4-bit
textures.
Randy
No....I won't "take care'....I prefer to run a risk-ridden existence.
You missed my point entirely.
Not everyone is running high-end 2-D cards, just the same as not
everyone is running 3-D cards of any description. The two systems with
the Trident and Cirrus cards were current models directed towards the
"family" user by non-computer specialists (department stores). This is
the type of system that "Mr. Average" has slung at him with the words
"Yep! It's got Windows 95 all ready to run and a swag of Microsoft
products on it.....have fun!"
Mr. Average is most impressed....'Microsoft', eh! I've heard of
them....they make EVERYTHING to use on computers so they must be good.
A week later he's back at the store having a face-to-face with the
salesman because this new MICROSOFT game that he bought at a games store
runs like a piece of garbage on his new computer that's full of
Microsoft stuff. All the other stuff runs okay....why doesn't this
game?
THAT'S my point!! Mr. Average doesn't give a tupenny damn about
'specialised ports', 'Rendition' or chrome-plated grimbel-sprigs....he's
just bought a Microsoft game that, to him, is crap.
--
Bruce.
(At home)
standards] 1st-generation V1000) can do wonders, even with a slow CPU. >>
Yeah, because its 1st generation software. Remember that when Indy Car II came
out, only leading edge computers could run it in SVGA mode, and there was NO
3D support. My 486/66 was inadequate to run the game in high res. I was
finally able to with almost all details on in my P133. It certainly stands to
reason that a 3D card on a machine for which ICR2 was already running well
UNACCELERATED would go through the roof when accelerated. If you want to make
a more accurate comparison, you'd have to say that
with NO 3d Accleration and suggested machine:
CPR on a P200MMX = ICR2 on a P133.
CPR on a P133 = ICR2 on a 486/66
CPR on a P60 = ICR2 on a 386/33
or something like that. Comparing adding 3D features to ICR2 on a machine
that ALREADY ran ICR2 at full speed without it is just gravy. Then, as now,
the developer has pushed everyone's hardware requirements up, and as I recall
there were a lot of gripes about ICR2-high res when it came out, just as there
a lot of gripes about GP2 when it came out. Many people were upset that the
game didn't truly shine unless you owned cutting edge hardware. Now history
repeats itself, and what makes it humorous is that many of these people are
busy PRAISING GP2 and ICR2 for their performance, forgetting that those games
ALSO alienated lower end machine owners when they came out! Of COURSE GP2 and
ICR2-3D run better on a medium speed Pentium than CPR does!
accept inferior performance"? 17 is not 49.
Fine, rip CPR for being an inferior performer, but rip it compared to other
comparable simulation software coming out right now, not 2 or 3 years ago.
And certainly try to remember not to single out MS/TRI for this one. This has
happened with every leading edge sim that's come out. There are always a
large number of users stuck with medium to low hardware (and until a few weeks
from now I'm firmly stuck in that bunch) and the hardware doesn't cut it.
Humorously, John Wallace and I had it out some time ago over my suggestion that
GP2's top priority should be 3D support. At the time P200's were still not
cheap to upgrade to, and he was saying GP2 was just fine for him because he
had a P200 and a fast 2D video board. We didn't get our 3D support, but now a
machine that will run GP2 with all details on might only be so-so with CPR.
This is the way it goes and has gone for years. Why act as if its something
new and single out MS as if they are somehow unique in this regard? Perhaps
just because its MS and its now in vogue to bash 'em.
Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/
Pentium II? CPR requires a P60, recommends a P166 (according to
the MS CPR web page). How do you get Pentium II out of that? If that
(minimum/recommended machine) is what the publisher says will work, we
deserve the right to P&M if it doesn't.
OK, I just installed the new Papyrus CART Racing Win95 (re-)
release.
With CPR I get high ***s (18-19) rounding T2 at low speed
(640x480, good quality, hard. accel. w/smoothing, no other cars, most
graphic options off, dashboard, clipping at 15, sound on, etc) with my
P133/V1000.
With Papyrus I get 25 with most graphics off (other settings as
close to above as possible). With everything turned on, I get 21.
Yes, CPR's 16-bit color looks better than Papyrus' 8-bit. (BTW, I
was testing in 16-bit color mode, so maybe Papy might have had a few
more FPS in it if I dropped my video to 8-bit, but I don't care enough
to check. ;)
OTOH, considering the Papyrus-Win95 version is 1 1/2 years old and
was done without having the advantages of Microsoft to draw upon (if
any one should know how to program for D3D...), "it's not bad for
DirectX". Which brings us back where we started... :)
And don't get me started on the DirectX install problem which I
think was behind my control problems... ;)
For me, I don't really care if its DirectX or a hardware-specific
port. I'm looking for a good performing CART sim. An extremely small
category with few product choices (2 last time I checked). When I
compare them, I don't say "oh, its not a direct port, so I should
accept inferior performance".* I compare the products based on their
performance and, right now, CPR looks to have a FPS problem on my
hardware, a problem serious enough to threaten gameplay (consider that
all of these numbers I've quoted have been with *no* opponents, and
CPR seems to take a bigger hit from additional cars than ICR2). The
solution to that may be to keep playing ICR-3D, upgrading my PC (I had
thought about a P133 -> P200MMX swap around the beginning of the
year), or improving CPR. Improving CPR seems like the best option for
all of us, assuming it can be done. :)
* - BTW, I've had virtually no use for Papyrus' Win95 ICR2/CART port,
even though it's "not bad for DirectX". If I was an artist, the
PaintKit might be worthwhile. The DOS Rendition performance is just
so much better. CPR is a better challenger (many more features), but
it still has to compete with and outperform ICR-3D (or at least reach
a minimal level of performance that makes that feature set
worthwhile).
4-5 FPS loss is about right for me. The scheme of 'draw the track
first, then the***pit' seems odd to this *** simmer (since we
*never* drive outside of the***pit, right?). On Papyrus sims, the
mostly-static***pit is a frame rate *bonus*, since only 1/3 - 1/2 of
the screen must be updated. CPR's choice to draw the***pit over the
track costs a fair chunk of FPS. (Although I'm not sure if CPR would
gain as much, since the***pit isn't as static as the Papyrus sims --
with the vibration, head-panning, etc.)
Now you're talking! We've seen the difference DMA can make in the
DOS versions, so this is very encouraging.
I believe that the new 2100's and 2200's are "bugged" while the old
1000's are just "experiencing slowdowns", like most "ancient"
hardware. ;)
Amen!
Before you send me UCE, I know what you're thinking... Did he complain
to five or six postmasters last month? Now, you must ask yourself one
question: "Do I feel lucky?" Well, do you, punk?
On Wed, 5 Nov 1997 15:48:39 -0800, "John Browne"
Again, excellent graphics performance is a subjective term which
everyone has to form for their own use.
I've looked at the frame rates that my PPro200 with 3dfx and 64MB gets
with all details on, "Best" drawing setting, and draw-ahead at 31.
The fps is around 17 sitting idle with no other cars in view. This
drops down to around 15 when driving and one car is visible in front.
I don't know what will happen when 10 or more other cars will be
visible.
Sure I can get 30+ fps by reducing the draw-ahead and using the
"Better" setting or removing track-side objects and other detail, but
this results in an inferior immersion and is less than what I would
expect on this hardware.
Also, as has been mentioned several times by others, the lack of
anti-aliazing still leaves a poor image that makes it difficult to
focus on the distant track.
While it is likely that within a year, the level of hardware (cpu and
3d accelerators) will have risen to where it will run at 30+ fps with
all detail on, it is also probably true that many people will simply
not purchase this title (or be satisfied with the graphic performance)
until a year or so.
Dave.
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Quoted text (7 lines)
>Please take a look at some of the things other people have been posting. We >had a lot of machines in this config (P200, 3dfx) in our test group and >experienced excellent graphics performance. sometimes reinstalling will >speed up your framerate... >John Browne >MS CART TeamHere's a trick.
In Win95, got to your graphics setup and turn the number of colors in
the pallette down to 256. For example if you're currently running 32-bit
color and then run CPR, it will suck big time. Drop it down to 256, then
run the game ( turn the colors down first ). I have a P200, with a
crappy 3d accelerator, diamond stealth 3d2000, an old S3Virge chip, and
I get great frame rates.
Just a suggestion ]


































