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Rec.Autos.Simulators Archive

CPR->first Impressions!

2 posts by 2 people · 31 Oct 1997 - 31 Oct 1997

Please Post them! I would like to know about the "moving***pit", And other stuff... I cant belive that after all this hype, im only reading short versions!!! Thomas
Jeff Ker 31 Oct 1997#380789
Quoted text (8 lines)> Please Post them! > I would like to know about the "moving***pit", > And other stuff... > I cant belive that after all this hype, im only reading > short versions!!! > Thomas
Maybe its because we're so busy "testing"? Anyway after a few hours last night of some test runs & quick races: Driving model: So far I think its very good! I need more time with it but so far I like how it "feels". Cockpit & panning: On ovals I do like the panning feature. For the road courses this is going to take some getting use to. I find myself not turning the wheel enough going into turns because I'm so used to the view changing with the movement of the wheel. Vibrations and bumps are reflected in the***pit shaking. A force feedback wheel would work well here I bet. Graphics are really great! Of course now a 3dfx is a must. I first installed CART at work on a Ppro 200 and frame rate & quality just ok. At home with a Ppro overclocked at 233 and an Orchid Righteous 3d I was happy. Still noticed a considerable slow down at the start with a full field of cars at Elkhart Lake. AI: some strange things happened to me during a quick race. All of a sudden cars would appear very very slow. No apparent reason. Curious to see what a regular race is like. Damage: Seems to me the damage model (I suppose you would call it) is not as complex as ICR2 or N2. That is not too many parts go flying off in all directions. Just the wings & wheels. But - its not too hard to get airborn! Pit stops: It seems this is autopilot only, when you enter the pits the car is on auto. You regain control when you get back to the track. I would like it if this was an option to turn off. It does have several options for the pit stop however: recommended, splash & go , other. The animated pit crew is cool. Funny, when I've lost a wheel the crew member still makes the motion of taking that wheel off! Related to the autopilot pit I think I've discovered a bug. When testing, I spun out in front of pit road, just enough to turn on the autopilot but went spinning back onto the track missing the pit road entrance. Well the autopilot took over, slamming me into the wall outside of the pits. Nothing to do except hit escape. Race commentator: I'll say this is the biggest thing I don't like so far. I want a spotter!! Maybe a commentator during a replay but in the***pit during a race? Not realistic and got quite annoying very quickly. Now I can't wait to devote some serious time with this sim this weekend! Jeff Kerr

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