For those of us that don't have it yet (drool, drool), can someone answer
a few quick questions?
1. Do the road courses have curbs at the chicanes (ala Australia) or are
they just made up of walls (like in ICR2)?
2. Do the AI cars obey the same laws of physics as your car (ala GP2) or
do they perform all sorts of weird maneuvers (ala Papy sims)?
3. Is Mid-Ohio right? It sure was screwed up in ICR2...
4. Can you run a championship season via modem?
Thanks,
-- Brian
they just made up of walls (like in ICR2)?
Both. In most cases the game seems pretty realistic in terms of curb handling,
given that the curbs and run offs are flatter than in some of GP2's wild and
wooly curbs. However, TRI also uses the ole Papyrus wall trick sometimes
where they shouldn't (Turn 10 at Laguna Seca is a good example). I also wish
they'd done runoff access roads rather than just walls at the end of long
straights, but they didn't.
they perform all sorts of weird maneuvers (ala Papy sims)?
They seem normal for the most part.
Haven't done more than a lap or two at Mid-Ohio. I'd have to get back to you
on that after looking more closely at it. I imagine the track itself is right
(given all the GPS hype we've been fed), but notice they never said that
anything OFF the track was done with GPS? :)
Hm...didn't try that one.
Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/


































