Race Sim Central
Rec.Autos.Simulators Archive

Erich Busch ...3D can you assist pls?

1 post by 1 person · 29 Oct 1997 - 29 Oct 1997

Keiron Ra 29 Oct 1997#380566
G'day Erich, I have a few questions re 3D video I'm hoping you can assist with, and would appreciate your opinion. As this is pertinent to frame rate perfomance in Nascar2, forthcoming MS CART etc, I believe this discussion is relevant to rec.autos.simulators and not 'off topic' here. However if some are of different opinion and offended, please excuse this moot infraction and accept my apology. I note the Canopus Pure 3D (Voodoo) has a total 6Mb of EDO which they've allocated *2Mb to frame buffer* and *4Mb to texture*. Conversly Intergraph's new Voodoo *Rush*/Alliance also has 6Mb of EDO of which they've differently chosen to allocate *4Mb to frame buffer* and ONLY *2Mb to texture*. Given the amount of texture mapping becoming common in most flight & auto sims these days I have the following questions. Is 2 Mb texture memory on the Intergraph Rush actually going to be sufficient for *excellent* performance, and why IYO have Intergraph chosen to conversly double frame buffer instead of texture vs Canopus decision in their Voodoo? Overall, IYO how does the Intergraph Voodoo Rush stack up performance wise now (ex-hype) vs say a Diamond "Monster3D" 4Mb or Canopus 6Mb Voodoo combined with a fast 2D card. Is it an approximately equal single card solution or a relative lemon? (ie: IYO is one still better off with say an S3 or ET6000/Voodoo combo despite the non-windowing capabilities of the base Voodoo? It would appear that of the straight Voodoo cards, Canopus decision to use an additional 2Mb for texture mapping is a superb one making it the preferred card of the Voodoo line? Thanks. Keiron * * * Descartes (1596-1650)

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