Race Sim Central
Rec.Autos.Simulators Archive

soda/n2 analysis

5 posts by 4 people · 28 Oct 1997 - 12 Nov 1997

JJJNasc 28 Oct 1997#380525
i am just wondering if sierra/papyrus( or whoever u wanna call that made n2 and soda) can make that track creater for soda what stops them from making it for n2 .....im sure the same technical stuff is involved...anyway just a theory
CRAS 02 Nov 1997#380960
Quoted text (22 lines)> > i am just wondering if sierra/papyrus( or whoever u wanna call that made n2 and > > soda) can make that track creater for soda what stops them from making it for > > n2 .....im sure the same technical stuff is involved...anyway just a theory > I'll take a guess at it. I think the way AI and physics between the two > is a major reason. With Soda, The AI is smart enought to learn custom > tracks. There is no predermined line. With Nascar games, the line the > AI takes is defined by LP files that are in each track directory. Also, > AI does not pit, pace, take yellow flags, adjust to pit adjustments > throught the RELS setting..etc in SODA as they do in NASCAR. Also, each > track in Nascar 2 has differant surfaces that effect tire wear and > traction. This is not a concern of SODA I think since you really only > have dirt, mud, grass along with bumps. Tires wear out the same on each > track because the surface is basically the same. > Basically, the way the sims were programmed are totally differant. You > can see that the Indycar and Nascar games are the same in the way they > were constucted as SODA seems a whole new package. > Like, I said. This is mostly a guess but sounds pretty good to me. :> > Brian
The game runs like ***with 1990 graphics. Well the dirt looks good. The cars and the***pits look like sh#t. Well it looks like Papyrus has gone to hell now that Mr.$$$$$ Sierra has bought them out. Another one to go with a10 cuba. Thank God Frys will let me return this piece of ***and buy something else. CRASH
Eric Busch 08 Nov 1997#381730
Er... the game was coded by Software Allies, produced by Papyrus, and published by Sierra. -- Eric T. Busch [link lost in import] >The game runs like ***with 1990 graphics. Well the dirt looks good. >The cars and the***pits look like sh#t. Well it looks like Papyrus has >gone to hell now that Mr.$$$$$ Sierra has bought them out. Another one >to go with a10 cuba. Thank God Frys will let me return this piece of >***and buy something else. CRASH
Brian Tate 10 Nov 1997#382042
Ok I may be but if I am 100% wrong, care to tell me why. Me meaning of this statement was that there are not individual traction values for each track. In Nascar sims, each track has a tire value which represents how quick the tires on the car wear out on each track. I don't think SODA has this. Brian
CRAS 12 Nov 1997#382338
Quoted text (17 lines)> Er... the game was coded by Software Allies, produced by Papyrus, and > published by Sierra. > -- > Eric T. Busch > [link lost in import] > >The game runs like ***with 1990 graphics. Well the dirt looks good. > >The cars and the***pits look like sh#t. Well it looks like Papyrus > has > >gone to hell now that Mr.$$$$$ Sierra has bought them out. Another one > >to go with a10 cuba. Thank God Frys will let me return this piece of > >***and buy something else. CRASH
Its getting more and more confusing:). I hope legends is decent. Crash

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