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Rec.Autos.Simulators Archive

GP3: Wishlist?

1 post by 1 person · 27 Oct 1997 - 27 Oct 1997

One very major improvement over GP2 would be varying ammounts of body damage (ie not damage on/indestructable as in GP2 currently). GP3 could include a setting where you could select how strong the car was. In GP2, even when you turn indestructable off, the car is still unrealistically VERY strong - I mean how many F1 cars do you see in real life collide with a barrier at 100mph+ and remain intact? GP3 could still include `indestructable`, the current `arcady` setting and `realistic` where the car can take minimal damage before retirement. Also the option to do a `parade` lap would be cool. You could then warm up your tyres, and run the risk of overheating your engine when stationary after the lap. Also jump starts and penalties could be implemented (the driver has to stop in the pits for 10secs if he is black flagged/jump starts etc). The computer intelligence has improved greatly from GP1, but still backmarkers do not pull over when a leader is about to lap them. A `blue flag` feature could be included, so that backmarkers do visibally slow down/move over when you come up behind you, and similarly, you should be shown the blue flag if a leader approached you from behind. A network option is imperative in todays games - maybe support for up to 8 human players or more should be considered over ethernet or TCP/Internet links (as well as null modem still). What about a virtual***pit, where your `head` moves as the car turns through a corner to increase visibility. The car LCD display could easily be mapped onto a moving***pit during the game. If any of these suggestions are included in the next game, the games playing experience of actually `being there` will be greatly improved. Aaron.

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