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3Dfx Patch for N2!!!

7 posts by 6 people · 25 Oct 1997 - 30 Oct 1997

Aaro 25 Oct 1997#380295
I had heard on the net that 3Dfx...the company...was making a patch for Nascar2 so I decided to E-Mail Papyrus about it....below is my mail I sent to Papy and their reply:
Quoted text (7 lines)>cc: (bcc: PR) >Subject: 3Dfx patch for Nascar2? >Is there any future plans for a 3Dfx patch for Nascar2? It is really >needed. >I've also heard rumors that 3Dfx....the company....is making their own >patch >for Nascar2 and all it will need is a thumbs-up by Papy. Any truth to
that? >Thanks, >Aaron Their reply: >really good question -- 3dfx already has a thumbs-up from Papyrus to >develop >the patch. There is no estimated ship date, but 3dfx is working on it. >would >you like to be on the list of folks to receive our press releases, to stay up >to date on our stuff? >Erica >Papyrus This isn't a joke guys...that is the actual reply I got from Papy. That is a major, major announcement IMO. Are their any Papy reps on this board who can confirm this? That is super news to all 3Dfx owners who will now be able to play the best racing game on THEIR cards as well. By the way, the Aaron
>I had heard on the net that 3Dfx...the company...was making a patch for >Nascar2 so I decided to E-Mail Papyrus about it....below is my mail I sent I emailed 3dfx just a week or so ago and this is what they told me: >If there were enough users demanding support I believe 3Dfx support >could (slight chance) happen. Please check our newsgroup >Regards, >Ryan S. Try that page and see if there is any thing. Timothy D. Lenz
Neil Yeatma 28 Oct 1997#380524
Quoted text (17 lines)> >I had heard on the net that 3Dfx...the company...was making a patch > for > >Nascar2 so I decided to E-Mail Papyrus about it....below is my mail I > sent > I emailed 3dfx just a week or so ago and this is what they told me: > >If there were enough users demanding support I believe 3Dfx support > >could (slight chance) happen. Please check our newsgroup > >Regards, > >Ryan S. > Try that page and see if there is any thing. > Timothy D. Lenz
Given that it can *almost* be considered a current release, wouldn't it be possible to get them to patch "CART Racing" or whatever Papy is calling their recycled ICR2? Also, given that the 3D code is already in there for Rendition, can it be that difficult to patch it for 3Dfx (speaking without any knowledge of what's involved). -- Neil Yeatman Ajax, Ontario, CANADA
SimRaci 30 Oct 1997#380675
According to Papyrus, there are no plans to produce a patch for N2 and the 3Dfx card. Papyrus stated that the only patch in the works is the one planned for SODA. They said that all future games however, will support "what's out there", and this includes 3Dfx. Cheers! Marc J. Nelson Sim Racing Online / Sim Racing News / The Sim Project http://members.aol.com/simracing
Joe McGinn 30 Oct 1997#380676
>According to Papyrus, there are no plans to produce a patch for N2 and >the 3Dfx card. Papyrus stated that the only patch in the works is the >one planned for SODA. They said that all future games however, will >support "what's out there", and this includes 3Dfx. From what I've heard (on the 3dfx newsgroups) it's actually 3dfx working on the patch not Papyrus. Papy is said to have has thumbs up/down final say on its release though. Joe
SimRaci 30 Oct 1997#380677
My info comes straight from Papyrus, however I like what you've heard better!! =) Cheers! Marc
Dirtb 30 Oct 1997#380678
>>BTW, DOS is dead, accept it. >Not yet. By far the most impressive 3dfx game (both graphically and >frame-rate wise) is Jet Fighter 3, a DOS game. When I see comparable >graphics under Win85 (which I won't until hardware acceleration itself >gets a lot faster) maybe DOS will be dead, but not until then. It's created a minor firestorm in the flight sim newsgroup too. It's like a breath of fresh air to have something so amazing produced after months of D3D ports that pause and jerk, or run slower than the unaccelerated versions. Hopefully it sends a message to companies producing 3D accelerated titles (the flight sim group has a lot of company representatives reading, which is nice). As much as I like all the work that has been done on Flying Corps D3D, I can't help but imagine how incredible it would've been to have an accelerated DOS version. The frame rate was double through DOS right from the start. We'd be playing a gorgeous sim that would do 35fps at 640x480 on a Pentium 166, instead of 20fps at 512x384. Ah well... Sorry for the rant. --

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