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Rec.Autos.Simulators Archive

SODA Demo -- thoughts

2 posts by 2 people · 14 Oct 1997 - 17 Oct 1997

Portla 14 Oct 1997#379657
I guess I've kinda been waiting for a good off-road racing sim. IMHO, this could be the one. I've been playing the demo all morning, and after tweaking the car, and learning the track ... I must say I'm impressed. This is the first off road sim that I've tried that actually gives you a "feel" for what's happening to you and your car. The best part is : This game supports the Verite chip !!! The graphics, disregarding that the frame rate is slow, are very good. If you've ever tried Need For Speed 2, you will know what I'm talking about. In NFS2, the ground seems to float in front of you. Sometimes the road doesn't look like it's moving under your car. It doesn't give you the impression of speed. I've not tried this demo without a Rendition chipped video card, but SODA's graphic representation of movement and speed are great. I'm optimistic about the frame rate. Papyrus has done a good job with ICR2, and Nascar2. I don't see any reason why they would not be able to get this game running as good, if not better. I noticed while playing the demo, that there is not anti-aliasing happening, nor is there any translucent dust. ICR2, with both of these features turned on, has a screaming framerate compared to SODA's beta demo. Call me silly, but I beleive that the framerate of this game will be much better -- when the finished product is released. It took me a while to get the feel of the car. It was only when I remembered watching off road racing in person, that I realized that the cars were supposed to slide sideways through the corners. I've been playing ICR2 too much. In that game, you never want to be sliding whatsoever. In SODA, it's no big deal -- as long as you get the hang of countersteering continuously. Once you do, you are in for a great time. Powering through the corners, drifting all four wheels ... ahhh ... it feels great. Another note. In an apparent attempt to FORCE you to play with the setup of the car: Papyrus has once again dealt us a crappy hand. The stock setup of the car sucks. As the stock setups sucked in Nascar and the ICR games. After a few hours, I came up with this ... try it, as it may work for you too. 150hp Medium Tread 5.8% camber Front Spring 132% Rear Spring 130% Front Shock 130% Rear Shcck 108% Weight -0.06m Reverse 0 to -20 1st 0 to 26 2nd 16 to 39 3rd 25 to 62 4th 36 to 88 Steering Lock 22.4 degrees As you should notice, the greatest change I made was in reversing the front and rear spring/shocik rates. I also added some weight to the rear, and removed some negative camber. This resulted in a less oversteered car, that was much more predictable through a powerslide. I also reduced the steering. All of these adjustments were made because I felt that the stock setup was FAR too twitchy, and prone to spinning out. The gearing, in it's current setup is not what I'm really happy with ... It's my next project. ;) I would imagine that this setup of mine will change ... as I get better, and can fine tune the car to my driving style ever more. As it is, however, I'm awaiting this game's release. Period. *********************************************** In order to respond by email, expand the "pdx" to "portland" in my address.
equitec 17 Oct 1997#379903
I thought maybe it was my puter causing the frame rate trouble......It is quite bad compared to nascar2 and icr2.......Im with you in hopes that Papyrus takes care of the problem before the full version comes out. Racer-Murray
Quoted text (73 lines)> I guess I've kinda been waiting for a good off-road racing sim. IMHO, > this could be the one. I've been playing the demo all morning, and > after tweaking the car, and learning the track ... I must say I'm > impressed. This is the first off road sim that I've tried that > actually gives you a "feel" for what's happening to you and your car. > The best part is : This game supports the Verite chip !!! > The graphics, disregarding that the frame rate is slow, are very good. > If you've ever tried Need For Speed 2, you will know what I'm talking > about. In NFS2, the ground seems to float in front of you. Sometimes > the road doesn't look like it's moving under your car. It doesn't > give you the impression of speed. I've not tried this demo without a > Rendition chipped video card, but SODA's graphic representation of > movement and speed are great. I'm optimistic about the frame rate. > Papyrus has done a good job with ICR2, and Nascar2. I don't see any > reason why they would not be able to get this game running as good, if > not better. I noticed while playing the demo, that there is not > anti-aliasing happening, nor is there any translucent dust. ICR2, > with both of these features turned on, has a screaming framerate > compared to SODA's beta demo. Call me silly, but I beleive that the > framerate of this game will be much better -- when the finished > product is released. > It took me a while to get the feel of the car. It was only when I > remembered watching off road racing in person, that I realized that > the cars were supposed to slide sideways through the corners. I've > been playing ICR2 too much. In that game, you never want to be > sliding whatsoever. In SODA, it's no big deal -- as long as you get > the hang of countersteering continuously. Once you do, you are in for > a great time. Powering through the corners, drifting all four wheels > ... ahhh ... it feels great. > Another note. In an apparent attempt to FORCE you to play with the > setup of the car: Papyrus has once again dealt us a crappy hand. The > stock setup of the car sucks. As the stock setups sucked in Nascar > and the ICR games. > After a few hours, I came up with this ... try it, as it may work for > you too. > 150hp > Medium Tread > 5.8% camber > Front Spring 132% > Rear Spring 130% > Front Shock 130% > Rear Shcck 108% > Weight -0.06m > Reverse 0 to -20 > 1st 0 to 26 > 2nd 16 to 39 > 3rd 25 to 62 > 4th 36 to 88 > Steering Lock 22.4 degrees > As you should notice, the greatest change I made was in reversing the > front and rear spring/shocik rates. I also added some weight to the > rear, and removed some negative camber. This resulted in a less > oversteered car, that was much more predictable through a powerslide. > I also reduced the steering. All of these adjustments were made > because I felt that the stock setup was FAR too twitchy, and prone to > spinning out. The gearing, in it's current setup is not what I'm > really happy with ... It's my next project. ;) > I would imagine that this setup of mine will change ... as I get > better, and can fine tune the car to my driving style ever more. > As it is, however, I'm awaiting this game's release. Period. > *********************************************** > In order to respond by email, expand the "pdx" > to "portland" in my address.

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