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Rec.Autos.Simulators Archive

CART World Series PSX Review is up

8 posts by 6 people · 13 Oct 1997 - 15 Oct 1997

maps 14 Oct 1997#379663
Excellent, long & detailed review. However, one comment about the page- how about a "text only" page for those of us with 14k modems? There isn't a single word on the above homepage, and it took a long time to find the review. For those like me, the review is at: [link lost in import] I think this is a fantastic Sim. The credits in the end of the book list Pruett, Rahal, Moore, and Herta as getting a "Special thanks"... and I heard that they did have a hand in advising Sony about about realistic handling. Sure seems like it; I was amazed how it handles, twitchy, on edge, and "all ugly feeling" when you push a little past the edge... I love Papyrus sims, but I must admit that I think this sim takes car handling to a new level. The AI seems great so far, and the tracks seem extremely realistic, with *curbs* (yes, kerbs!!) where they should be on the street circuits... Negatives: 1) sound is annoying to me. But your review does it a lot more justice; perhaps if I had X-360 and some Bass control, I'd like it more. (one facinating plus with the sound- a doppler shift in the sound of your opponent's car if you pass him quickly!!! That is a first, AFAIK) 2) default out-of-car view. It always takes a few seconds to reset the view every start of race. I choose the "nose view", because***pit views never really work for me, seem fake. But this has a nice***pit view. So why not just "waste a byte" and store my preferred view!?!? 3) No mirrors. Maybe they considered the original F1 to have given them license for this oversight? To hell with that! It annoys me; but then, I did get used to it with F1. 4) you can see through the walls if you get too close or hit... maybe that is a difficult thing to solve for the programmers? I wouldn't think so... OK, enough negatives for now. Overall, I think the sim is a major breakthrough- Congrats to Sony and to CART. Some random thoughts: 1) There was a "deep philosophical choice" to be taken, and I like the one Sony chose. That is, in Papyrus sims and F1, when you do a "Restart Race" or "Race Again", all aspects of the old race sort of "dissappear"- a disbelief in "fate", a belief in "randomness", you could say. But Sony evidently believes in "fate", because so long as you don't willfully alter some poor driver's path, he will indeed live out his destiny as spelled in the previous aborted race. In one Michigan race, one of the Target cars get's too low on the track on the first lap, and does a spectacular "get loose, and hit the wall." First two times, he destroyed me, so I restarted the race. Then I started to play with it; see if I could alter his destiny. It was amazing to watch him... it looked and sounded so exactly like the real thing from in-car cameras. You realize how hard it must be for the drivers to concentrate at those moments... 2)When I bought the sim, I found absolutely no references to steering wheels in the book. Sort of angered me- I thought they didn't support them... ah, but they do- at least my Mad Catz. Thank god. I then figured out why the makers were so quiet about that support, or I have a theory at least. Ever notice how Sony likes to say (or used to say) that it doesn't support other manufacturer's controllers? They try to imply that you void the warranty, etc.? That must be why they didn't mention it. But they do support at least my Mad Catz, and have a very sophisticated calibration and everything I wanted. Amen. Takes some time to figure it out, since they're trying to be so "on the sly" about it. I think they are trying to push their new analog controller.
Randy BO 14 Oct 1997#379664
about a "text only" page for those of us with 14k modems? There isn't a single word on the above homepage, and it took a long time to find the review.> I'll try to put the exact page up there from now on. Good suggestion. (However, at the risk of doing a shameless plug, if you didn't go to the main page, you might not have spotted some of our other great reviews & features, such as Nascar 98 review, CART Precision Racing Preview, my F1:CE review etc). Glad you enjoyed the review. every start of race. I choose the "nose view", because***pit views never really work for me, seem fake. But this has a nice***pit view. So why not just "waste a byte" and store my preferred view!?!? I agree with you, but i haven't minded that much because I could jump into the cockpit immediately, whereas in NASCAR 98 you have to wait until you are given control of the car, at which point you do NOT want to be fiddling with view controls! As far as Sony & wheels, I think you have it pegged. Sony actively discourages use of anything without the Playstation logo. On the one hand, they'll get money from the companies that make these products if they are licensed, and on the other hand, they put 3rd party products through rigorous testing before it gets the Playstation logo, so its not totally just a money thing. I mean, I could produce a controller with a power pack that might fry your Playstation, and people would buy it, and then scream at Sony if it happened while the PSX was under warranty. This way, Sony has the ability to wash its hands of any responsibility of what a non-licensed peripheral might do to your system. You get choice as a consumer, but you have to decide how risky such a choice is. I personally think these 3rd parties should go ahead and get certified by Sony, then everyone wins. Randy Randy Magruder Staff Writer Digital Sportspage [link lost in import]
sokol.. 14 Oct 1997#379665
> . (one facinating plus with the sound- a doppler shift in the > sound of your opponent's car if you pass him quickly!!! That is a > first, AFAIK) For the record, Papy sims since IndyCar I had doppler sound. It's just harder to totally blow by a running car in Papy sims... :-) ---Jim
Quoted text (9 lines)> ...and I heard that they did have a hand in advising Sony about about > realistic handling. Sure seems like it; I was amazed how it handles, > twitchy, on edge, and "all ugly feeling" when you push a little past > the edge... I love Papyrus sims, but I must admit that I think this > sim takes car handling to a new level. > The AI seems great so far, and the tracks seem extremely realistic, > with *curbs* (yes, kerbs!!) where they should be on the street > circuits...
Yeah, I like the curbs, especially on the Long Beach circuit. And real run-off areas! The only thing missing (of course, because of cheating) are the pit escape roads! Here's one, though: try really pounding the inside curbs at a place like Mid-Ohio...it sent me onto two wheels! You can even jump the car at the blind uphill hairpin (the Keyhole, is it?)! I love the 'Create Player' option. Hey, Chip, how about a three-car team? Great job, Sony! -John :|: P.S. - The***pit view isn't all that bad...it helps me to see when I've damaged the front wheels....
maps 15 Oct 1997#379750
>> . (one facinating plus with the sound- a doppler shift in the >> sound of your opponent's car if you pass him quickly!!! That is a >> first, AFAIK) >For the record, Papy sims since IndyCar I had doppler sound. It's just >harder to totally blow by a running car in Papy sims... :-) Hmmm... I didn't realize they had it. And actually, I've discovered that what I am listening to in CART-WS is part doppler, but even more, it is the AI driver letting off the gas, giving up the spot. I think it is exagerated a bit as a reference as to when you can safely assume you've taken the car. Which is good, since there are no mirrors! Regarding Papy and Indycar sims- believe me, if Papy came out with an Indycar sim for Playstation, I'd buy it in a second. Hell, if they put it out for N64, I'd go buy an N64. I hope you guys get back to Indycar.
NFAR 15 Oct 1997#379751
Mmm...you know about the escape roads...why not put a "autobrake" feature or something?
>> . (one facinating plus with the sound- a doppler shift in the >> sound of your opponent's car if you pass him quickly!!! That is a >> first, AFAIK) >For the record, Papy sims since IndyCar I had doppler sound. It's just >harder to totally blow by a running car in Papy sims... :-) It is, of course, most obvious in N1 when you're either watching a replay or if you're either staying out under yellow or can stretch a green-flag run just a BIT longer. (With other car sound set to two ahead, and one behind, staying out a lap longer while everyone pits is a BIZZARE audio experience...) RM

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