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GP2 Track Pack - first impressions

15 posts by 11 people · 10 Oct 1997 - 17 Oct 1997

Andrew Hill 10 Oct 1997#379368
Hi Everybody I've been reading this group for quite a time now and finally decided to post something. I've just downloaded and installed the instant access track pack demo and my first impression is that it's very good. Although I don't know Paul Ricard the track seemed excellent - there are a couple of awesome corners - the car handles fine - as of yet I've only had a quick practice and haven't tried a race yet so there's still stuff to check out - but if the rest of the pack is as good as the demo then it's definitley worth getting. So go check it out. By the way does anyone know if there is a Nascar2 league/series similar to Hawaii or the up and coming NRO series available to people in the UK - please don't forget us papy. cheers Andy H
I agree it's very well done - not as polished as the original tracks (the scenary is suceptible to "draw ahead" and the armco flashes on & off occasionally) - but it's nice to have an extra track to drive at. My only real concern is that there are absolutely no gradients in this version of Paul Ricard. I know the real track is pretty flat, but surely not this flat! I hope that the other tracks model this better. BTW - best time so far: 1:05.334 (no aids) Sadly this looks unlikely ATM. And even if someone over here had a very good Internet connection we are still barred from NRO since I understand that Ten won't accept subscriptions from outside N. America :(( Cheers, Richard
Ace Rimme 11 Oct 1997#379430
>Hi Everybody >I've been reading this group for quite a time now and finally decided to >post something. Hear hear!!! But I did find some peculiar things that makes one wonder and think :"Hmmmm." The in the demo included***pit has trouble with my Dutch settings, in so far, that it puts more characters on the line of fuel load and the tires when you are in the pit, and the current lap time and fastest lap time are placed ON TOP of the steering wheel. Car handling indeed is excellent, and it is by far the EASIEST to learn track. Also, it's the track that is most fuel efficient. One run on the track consumes 0.6 of the fuel on board. And I've not yet re-adjusted my gearbox so I'm fully redlining about 80% of the track in 6. Thus high fuel consumptions, thus: SOMETHING'S WRONG WITH THE FUEL CONSUMPTION!!!! I have no other explanation. I should actually be using a lot more than one lap worth of fuel with my present gearbox, but I don't. I think the fuel consumption figures used by GP-2 are those of the original track, and that those numbers are time-related. The laps on Paul Ricard last only 1:14:XXX so that's fast and short. Also, a good deal of the camera-positions are useless as all you see is large pixels and then a glimpse of the car. But all in all, it's nice. IF the released full version takes care of the mentioned problem, it's a hit. If not..... I'll exchange the***pits for some from the net and take the efficiency as a bonus and set my fuel in the pit a lot lower. Hope the AI ***s it, than we all have an advantage over the computer controlled cars. You can get 3 and a half lap out of 2 laps fuel. One lap is 0.6 lap fuel consumption. That can't be right.
Fox 11 Oct 1997#379431
Will the full version be free or do we have to pay for it? -- FOX
Fox 12 Oct 1997#379469
>>Will the full version be free or do we have to pay for it? >>-- >>FOX > What do u think I don't know, I'm asking you! -- FOX
Ace Rimme 12 Oct 1997#379470
>Will the full version be free or do we have to pay for it? >-- What do you think? ------------------------------------------------------------------------- Flush The Seatbelt! Ekul in Sraw Rats ------------------------------------------------------------------------- Straight from Dragon's DAK Kubelwagen: Photo-etched PRATS included 1/35 Panther Ausf. F under construction ------------------------------------------------------------------------- http://www1.tip.nl/~t666442 http://www.macross.org/trooper -------------------------------------------------------------------------
Quoted text (11 lines)>>> Will the full version be free or do we have to pay for it? >>> -- >>> FOX >> What do u think > I don't know, I'm asking you! > -- > FOX
To cut this wast of bandwidth down to size, yes you will have to pay and its 19.95UKP -- 19:51 on 10/12/97 From sunny Herne Bay, Kent.UK. mailable also at remove NO-SPAM to mail me.
Fox 12 Oct 1997#379472
>>Will the full version be free or do we have to pay for it? >>-- >What do you think? Thankyou 'Mr. Ace Rimmer', so how much will it cost? -- FOX
> >>Will the full version be free or do we have to pay for it? > > What do u think > I don't know, I'm asking you! I understand IA will send out a programmer to each of us, for installation and some last minutes changes. Just email them your address and a date for their visit. Of course they'll offer to do this free of charge... ...in an other universe, maybe... -- ...bye, Niels http://home.owl.de/~niels/ *** no comment ***
Tom Lim 14 Oct 1997#379662
He's right you know. I was racing for 3 laps with 2 lap fuel and I felt weird. Holy cow, if JV were to have such fantastic car, he would have only need to pit once! Anyway, the track is good, but wrong at certain parts. There certainly is a portion where the cars have to go downwards slightly but the pit to the exit is straight and levelled. Certainly, Instant Access could have done better. Perhaps, it's only a beta test?
TOlson94 15 Oct 1997#379748
I don't know whether this is a beta version or not, but in the final version, you'll be able to adjust the camera angles and fuel consumption. I admit that I don't know much about the real Paul Ricard track, but I have to say this one is quite fun.
Andrew Hill 15 Oct 1997#379749
Well when I made my original post I had only played with the new track for five minutes but since then have played around with it a bit - I see what you mean about the fuel problems - could it be using the original "coding(???)" from magny cours - just a thought. Also I don't much like some of the camera angles - looking at your car through a solid object is no good now is it?? However the strangest thing I have come across is a car's time being wiped from the board - during a qualifying session I saved the game and came back to it later when I accelerated the time I was sure that I saw myself move up a place!!! I couldn't be sure however - when I looked at the session times one of the cars hadn't posted a time but when I restored the same game - the very same car did indeed have a time on the board - so was it wiped out or not - perhaps he passed a waved yellow without slowing down!!! Anyone else noticed it Still I think the track is not too bad - to call it ***-as I have noticed is not exactly fair. But as I said I don't really know PR - I do however know Brands Hatch very well and as it has been pointed out if it doesn't 'go up and down' (***English I know) then I'll be very disapointed. Thanks to those who gave info on TEN and NRO situation - was as I feared - however I have noticed that thrust world uk offer a *** service - apparently with good latency - one of the games they support is nascar2 - anyone tried this and if so is it any good? sorry for the long post - cheers Andy here's one for Ace - "OK step up to red alert" "Are you absolutely sure? It does mean changing the bulb"
Dave Bowers 16 Oct 1997#379837
I've played a beta of Donington, and believe me, that goes up and down (and up and down and up and down...) -- Dave Bowers
Andrew Rou 17 Oct 1997#379909
says... The main problem I have seen is the fuel consumption is way off. Having set a pit strategy of 2 stops (33% and 67% race distance) the initial load was 26 laps worth but it still had 12 laps worth left at the first stop. I had noticed it when qualifying but it really shows in a full-length race. In other respects, I can't wait for all the other new tracks, I'll buy it just for the Albert Park circuit to see if I can launch myself into the lake :). Andrew

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