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rF2: The quest for new ways to be miserable continues!

8 posts by 4 people · 12 Jan 2012 10:15 UTC - 31 Jan 2012 12:47 UTC

Andrew MacPherson 12 Jan 2012 10:15 UTC#379
Graphics: it's like a modding team took rF1 to the edges of what it was capable of. Good, if you were expecting a much improved rF1, but DX9 is capable of much better. The programmers here... well, they've tried their best, but unfortunately sometimes your best isn't really good enough. I had the same problem with GTR Evo... it just looked out of date from the start. Physics: FFB is not right in the way that iRacing is almost immediately "right". Which is a shame, because although I'm struggling with the Historic cars, the Megane shows an awful lot of potential under the hood. Or rather, under the wheel arches. I really do think this tyre model is better than iRacing's at the moment. The car handles more believably under stress and duress -- to me -- and would be a joy to drive if the FFB felt more convincing. Some people on the forums love the FFB though, however it's hard to know what they're comparing it to, or whether specific hardware is a big deal. Atmosphere: perhaps the biggest hit so far. Dynamically changing weather and lighting really move the genre forward, and I've even enjoyed thrashing around in the (graphically poor) rain in the Megane. Again the tyre physics handle very impressively and when I aquaplaned at one stage it just felt and looked right. Sounds from the surroundings are well done too, they really do add something I didn't think I'd been missing. Anyway, that's it so far. I'm disappointed and I'm very pleased at the same time. As ever, it's hard to be simply happy in this hobby. In fact I suspect we have this hobby purely because we don't want to be happy. ;-) Still, it was easily worth my 30ukp, and I'm very much looking forward to seeing what the more talented modders can do with this engine. It has bags of potential... though at this stage you'd hope for a bit more than that. There's probably nothing beta about this release apart from a few tweaks and a lot of content. Andrew McP
In article <[email hidden]>, [email hidden] says... > Graphics: it's like a modding team took rF1 to the edges of what it was capable of. > Good, if you were expecting a much improved rF1, but DX9 is capable of much better. > The programmers here... well, they've tried their best, but unfortunately sometimes > your best isn't really good enough. I had the same problem with GTR Evo... it just > looked out of date from the start. <snip> What hardware are you running it on? I'm keen-ish to give it a go, but have a relatively ancient Q6600 / 8800GT that sits uncomfortably close to the minimum specs. Ian -- Ian Riches Bedford - UK
[email hidden] (Ian Riches) wrote: > What hardware are you running it on? Sadly I'm running it on a [email hidden] with a 5870. In single screen mode at max detail (and you want max detail, believe me!) I'm maxxing out at about 55fps, which is pretty poor. The menus get more like 2000fps though. :-) With triple screens I can drive offline ok, but it's not ideal and requires some disappointing compromises. I have a horrible feeling that the graphics guy(s) are really stretched beyond their natural skillset. At least in CARS you can see why your frame rate is struggling. With rF2 it's much more subtle and hard to appreciate. It may well be a purely CPU thing though. In fact that makes a lot of sense when I think about it. So with 4 cores you might do better than you'd expect. I can certainly race at 30+ FPS in either single or triple screen mode. This machine is an [email hidden] with a GTX260. I might try installing it on here as well, but I'm not sure how the activations work and I don't want to risk it at a time when they're up to their ears in... well, possibly refunds. :-) At least there is a prominent refund feature in the interface though. Andrew McP
In article <[email hidden]>, [email hidden] says...
Quoted text (8 lines)> > [email hidden] (Ian Riches) wrote: > > > What hardware are you running it on? > > Sadly I'm running it on a [email hidden] with a 5870. In single screen mode at max > detail (and you want max detail, believe me!) I'm maxxing out at about 55fps, which > is pretty poor. The menus get more like 2000fps though. :-)
Hmm. Doesn't fill me with hope. Nice to know the menus aren't laggy though ;-) > It may well be a purely CPU thing though. In fact that makes a lot of sense when I > think about it. So with 4 cores you might do better than you'd expect. I can > certainly race at 30+ FPS in either single or triple screen mode. Have read elsewhere that it only uses 2 cores. Difference between min and recommended specs seems to be about clockspeed, not cores on the CPU side. > At least there is a prominent refund feature in the interface though. That's helpful to know. Thanks. I now need to find some time. I'm suffering from a completely unexpected relationship with Skyrim. Have never got into anything that didn't involve either flying or driving before (apart from a brief and beautiful fling with Bastion). My normal driving fixes of GTR2/GTl/P&G have not been started up yet this year. The shame! Ian -- Ian Riches Bedford - UK
On Thu, 12 Jan 2012 10:15 +0000 (GMT Standard Time), Andrew MacPherson wrote: > though at this stage you'd hope for a bit more than that. There's > probably nothing beta about this release apart from a few tweaks and > a lot of content. I beg to differ on this one. There's tons of stuff coming for the tyre model alone, realroad will receive a big overhaul and many other things that are still on the to-do list. I'm one of the folks loving rF2's FFB, it's the best I've ever "felt" in any sim, hands down even in this early beta (I was on iracing's beta team for a year and then "subscribed for six months after release, so I don't know what they're up to at the moment). I hope the poor fps will be dealt with, for me the sim mostly runs fine and performance is good until I start adding AI (which are a joy to race offline, btw) beyond 12 cars or so. Just remember what rF1 was like when it hit the shelves: A couple of cars, some tracks, nothing much beyond that but a very flexible and modding friendly engine, and look where that got us five years down the road ;-) All the best, Uwe
On Mon, 23 Jan 2012 12:53:39 +0000 (UTC), Uwe <[email hidden]> wrote:
Quoted text (24 lines)>On Thu, 12 Jan 2012 10:15 +0000 (GMT Standard Time), Andrew MacPherson wrote: > >> though at this stage you'd hope for a bit more than that. There's >> probably nothing beta about this release apart from a few tweaks and >> a lot of content. > >I beg to differ on this one. There's tons of stuff coming for the tyre model alone, realroad will receive a big overhaul and many other things that are still on the to-do list. > >I'm one of the folks loving rF2's FFB, it's the best I've ever "felt" >in any sim, hands down even in this early beta (I was on iracing's >beta team for a year and then "subscribed for six months after >release, so I don't know what they're up to at the moment). > >I hope the poor fps will be dealt with, for me the sim mostly runs >fine and performance is good until I start adding AI (which are a joy >to race offline, btw) beyond 12 cars or so. > >Just remember what rF1 was like when it hit the shelves: A couple of >cars, some tracks, nothing much beyond that but a very flexible and >modding friendly engine, and look where that got us five years down >the road ;-) > > >All the best, Uwe
FYI, the last build of pCARS (http://www.wmdportal.com/) contains a lot of new FFB work, and it seems they're on the right track. With at least another year of development work to go, I anticipate it will be excellent by the time it's shipped.
[email hidden] (Uwe) wrote: > Just remember what rF1 was like when it hit the shelves: Yes, but that's why I never really got into rF1 much... it was a bit disappointing at the start and it continued to disappoint me. :-) When I say I don't expect much in the way of improvement I mean that without doubt all the "low hanging fruit" in terms of optimisation (and features) will have been done. Big improvements in frame rate may come, but I suspect they'll only come by scaling back the decent AI and cutting the processor load we've both experienced. Overall there is no doubt that you only get one chance to make a first impression, and rF2 comes dangerously close to alienating anyone on the fence for a variety of reasons. I'm pleased I stuck with it though, I was so ready for a change from iRacing and CARS can't provide that... yet. rF2 fills the gap nicely and I can't wait to see what some of the better modders manage. Andrew McP PS Good luck with rF2-Rank :->
On Fri, 27 Jan 2012 21:10 +0000 (GMT Standard Time), Andrew MacPherson wrote: > PS Good luck with rF2-Rank :-> Cheers Andy, it's a complete re-write (in Django this time), things are coming along nicely. We already have most of the stuff from rF1 Rank in place, now all we need is ISI to enforce proper car class and track names... not an easy task seeing them naming the Historic F1 cars simply "F1" and a Portugal variant "GT minus tyre stacks"... but one can hope and lament the fact loudly ;-) All the best, Uwe

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