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Rec.Autos.Simulators Archive

N2 Texas AI bug

5 posts by 4 people · 03 Oct 1997 - 08 Oct 1997

ddea.. 03 Oct 1997#378901
Can anyone suggest why the AI cars are driving thru the pit wall to pit on the inside of the wall ( car disappears while it is pitting ) and then it reappears back thru the wall. Also the cars are taking some erratic driving lines around the track such as a quick right before the front straight and a quick left after wards ( you don't ride beside the AI cars in these areas or you are run over ). Also another small annoyance is the AI cars driving in the grass in turns 1,2 and 3 and 4. I will add the graphics are awesome! Go Roush Racing, #6 #16 #99 (*** race cars wear Bow Ties) WARNING, the Surgeon General has determined that being an Earnhardt fan can be hazardous to your sense of humor. :) ( remove NOSPAM in email address for email replys )
Kel 03 Oct 1997#378902
You can download the LP editor at the Pits and fix the AI yourself or you can wait for someone else to do it. It's not hard to do and kind of fun. By the way, where did you get the Texas track?
Quoted text (20 lines)> Can anyone suggest why the AI cars are driving thru the pit wall to >pit on the inside of the wall ( car disappears while it is pitting ) >and then it reappears back thru the wall. Also the cars are taking >some erratic driving lines around the track such as a quick right >before the front straight and a quick left after wards ( you don't >ride beside the AI cars in these areas or you are run over ). Also >another small annoyance is the AI cars driving in the grass in turns >1,2 and 3 and 4. > I will add the graphics are awesome! > Go Roush Racing, #6 #16 #99 > (*** race cars wear Bow Ties) > WARNING, the Surgeon General has determined that > being an Earnhardt fan can be hazardous to your > sense of humor. :) > ( remove NOSPAM in email address for email replys )
Kelvin www.nashville.com/~kelvin/kel.htm members.aol.com/chevy096/kel.htm
There has been a fix for the texas 2 ai at the nascar sim shop for quite a while now. [link lost in import: /~rustyfan] Bill
Quoted text (32 lines)>You can download the LP editor at the Pits and fix the AI yourself or >you can wait for someone else to do it. It's not hard to do and kind >of fun. >By the way, where did you get the Texas track? >> Can anyone suggest why the AI cars are driving thru the pit wall to >>pit on the inside of the wall ( car disappears while it is pitting ) >>and then it reappears back thru the wall. Also the cars are taking >>some erratic driving lines around the track such as a quick right >>before the front straight and a quick left after wards ( you don't >>ride beside the AI cars in these areas or you are run over ). Also >>another small annoyance is the AI cars driving in the grass in turns >>1,2 and 3 and 4. >> I will add the graphics are awesome! >> Go Roush Racing, #6 #16 #99 >> (*** race cars wear Bow Ties) >> WARNING, the Surgeon General has determined that >> being an Earnhardt fan can be hazardous to your >> sense of humor. :) >> ( remove NOSPAM in email address for email replys ) >Kelvin >www.nashville.com/~kelvin/kel.htm >members.aol.com/chevy096/kel.htm
SmallTal 06 Oct 1997#379076
Quoted text (12 lines)> You can download the LP editor at the Pits and fix the AI yourself or > you can wait for someone else to do it. It's not hard to do and kind > of fun. > > Can anyone suggest why the AI cars are driving thru the pit wall to > >pit on the inside of the wall ( car disappears while it is pitting ) > >and then it reappears back thru the wall. Also the cars are taking > >some erratic driving lines around the track such as a quick right > >before the front straight and a quick left after wards ( you don't > >ride beside the AI cars in these areas or you are run over ). Also > >another small annoyance is the AI cars driving in the grass in turns > >1,2 and 3 and 4.
Actually the problem is not in the LP files but in the track.txt file... there are some values in the PIT line that are missing. Below is the pit line from my texas track... I can't recall where I got the fix though... just cut this out and paste it over the PIT line in texas.txt: PIT 186148 39901206 6645342 41243035 5957544 393251 26683136 40 40763035 39901206 6645342 ST
ddea.. 08 Oct 1997#379215
Thanks for the replies, I am sorry that my ISP dropped the ball this last weekend and I did not see all the follow up messages in this newsgroup and others I frequent, I appreciate the efforts and I will try to track down the lost ones by other means. I have found another Texas track and this one runs great and is a pleasure to drive. I have seen the LP Editors, but for whatever reason I thought they were designed to edit the saved game replays. Due the the complaints of others about these non-Sierra approved tracks, I will respect them and the website I got them from and not post the web address, Sorry, I will say I found it by roaming thru N2 site and going to their links.. I will also add the bad Texas track was called "Texasfw" and the good one was called plain "Texas".
Quoted text (12 lines)> There has been a fix for the texas 2 ai at the nascar sim shop for quite a >while now. [link lost in import: /~rustyfan] >Bill >>You can download the LP editor at the Pits and fix the AI yourself or >>you can wait for someone else to do it. It's not hard to do and kind >>of fun. >>By the way, where did you get the Texas track? >>Kelvin >>www.nashville.com/~kelvin/kel.htm >>members.aol.com/chevy096/kel.htm
Go Roush Racing, #6 #16 #99 (*** race cars wear Bow Ties) WARNING, the Surgeon General has determined that being an Earnhardt fan can be hazardous to your sense of humor. :) ( remove NOSPAM in email address for email replys )

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