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GTR_Editor for GTR

7 posts by 5 people · 10 May 2004 23:48 UTC - 12 May 2004 01:37 UTC

Xzibit-A 10 May 2004 23:48 UTC#37869
This little tool helps you look and edit in GTR Most of us are used to Text editing HDVs, SVM, GearRatios, Engines, PM and TBC. You get the picture. This helps you do that with the new file formats. http://www.xzibitaprojects.net/
"Xzibit-A" <[email hidden]> wrote in message news:[email hidden]... > This little tool helps you look and edit in GTR > > Most of us are used to Text editing HDVs, SVM, GearRatios, Engines, PM > and TBC. You get the picture. This helps you do that with the new file > formats. Are you serious? That's nothing more than a text editor without any features....
Rich8 11 May 2004 04:46 UTC↳ reply to Xzibit-A#37740
Whoa xzi, damn son I didn't think you were smart enough to post to R.A.S. How ya doing there buddy ? Things going good for you ? Ya mastering that copy/paste thingy ? Hows it working out for ya ? On 10 May 2004 16:48:29 -0700, [email hidden] (Xzibit-A) wrote:
Quoted text (9 lines)>This little tool helps you look and edit in GTR > >Most of us are used to Text editing HDVs, SVM, GearRatios, Engines, PM >and TBC. You get the picture. This helps you do that with the new file >formats. > > > >http://www.xzibitaprojects.net/
"Damien Evans" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (10 lines)> "Xzibit-A" <[email hidden]> wrote in message > news:[email hidden]... > > This little tool helps you look and edit in GTR > > > > Most of us are used to Text editing HDVs, SVM, GearRatios, Engines, PM > > and TBC. You get the picture. This helps you do that with the new file > > formats. > > Are you serious? That's nothing more than a text editor without any > features....
Well the more you find out about the game the more it tends to do with hype than anything else. If you atleast familiar with the past F1 2001-F1 2002-F1-C games you will know or atleast have an idea of how files work and interact with-one another. Taking a look at the physics and the differances between SEMI-PRO and SIMULATION is nothing more than a few lines changed. LatPeak=X, Y, ? LongPeak=X, Y, ? RollingResistance=X Heating=Z, Z X = Value seams to be doubled in Pro-Sim Y = Value seams to be doubled in Pro-Sim Z = Heat value is reduced in Pro-Sim ? = Remains the same Aside from those change in tires the only other differance between PRO-SIM and SIMULATOR are the name tags. You guys come to your conclusion if this is just hype or unfinished work but the point of the DEMO was the PHYSICS.
[email hidden] (Xzibit-A) wrote in message news:<[email hidden]>... [snip]
Quoted text (18 lines)> Taking a look at the physics and the differances between SEMI-PRO and > SIMULATION is nothing more than a few lines changed. > > LatPeak=X, Y, ? > LongPeak=X, Y, ? > RollingResistance=X > Heating=Z, Z > > X = Value seams to be doubled in Pro-Sim > Y = Value seams to be doubled in Pro-Sim > Z = Heat value is reduced in Pro-Sim > ? = Remains the same > > Aside from those change in tires the only other differance between > PRO-SIM and SIMULATOR are the name tags. > > You guys come to your conclusion if this is just hype or unfinished > work but the point of the DEMO was the PHYSICS.
Because, of course, there couldn't be *anything* happening in the compiled portion of the code :/. Get real - maybe these are just adjusting factors to make the external physics files work with the differences in the physics engines between semi-pro/pro. As previous ISI games never had arcade/semi-pro/pro modes and SBDT has access to the latest *source code* there could be all kinds of things happening when you switch modes. BTW - I'm pretty sure SBDT expected everyone who got the demo to stick to full simulation mode, so perhaps semi-pro is simply incomplete. Kendt
Quoted text (15 lines)> Taking a look at the physics and the differances between SEMI-PRO and > SIMULATION is nothing more than a few lines changed. > > LatPeak=X, Y, ? > LongPeak=X, Y, ? > RollingResistance=X > Heating=Z, Z > > X = Value seams to be doubled in Pro-Sim > Y = Value seams to be doubled in Pro-Sim > Z = Heat value is reduced in Pro-Sim > ? = Remains the same > > Aside from those change in tires the only other differance between > PRO-SIM and SIMULATOR are the name tags.
Ummm..... so maybe Semi Pro and Sim use the same physics except Semi Pro has unnaturally grippy tires. Makes sense doesn't it? Otherwise "realistic" physics but easier to drive. Regardless, I fail to see what your point is. GTR is supposed to ship with three levels of "difficulty." Does it really matter how SimBin goes about it? For likely 90+% of those currently playing the demo, the only main concerns are how it feels and how close to the real deal does it get us (given the constraints of playing on a PC). For those that choose Semi-Pro or arcade (when GTR ships), the emphasis will be more toward faster or near-instant familiarity. They won't care how the data differs. (ok, maybe the semi-pro folks will to an extent) Kudos on decrypting the files, but your last post reeks of malicious intent... more so than the few recent posts of yours I've seen on RSC. Make some salient, more substantive critiques and perhaps you'll stop coming across as someone with an axe to grind. Alan

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