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Rec.Autos.Simulators Archive

IRC direct3D demo released

5 posts by 3 people · 29 Sep 1997 - 30 Sep 1997

Alastair Ma 29 Sep 1997#378560
Get it at: [link lost in import] I couldn't get it to work (Guru meditation error or page fault) so let me know how you get on! Could it be an incompatibility with directX5? -- The address in my headers is wrong!
Dirtb 29 Sep 1997#378561
>I couldn't get it to work (Guru meditation error or page fault) so let me know >how you get on! >Could it be an incompatibility with directX5? I got the demo from the Europress site as soon as I saw your message. It works for me. The ZIP contains a lot of sub-dirs. Did you use the -d parameter when you unzipped the file? I'm kind of undecided about the game... Good stuff: There is only one section in the demo, but it looks good and smooth. It's a desert town, with a few middle-eastern style buildings. Frame rate is still fast, although the first time I ran the demo it was very slow. Something was really bogging it down until I re-booted. I overtook slower traffic about halfway through the course. I suppose this means that it will happen in the "simulation" mode of the game. In the first one, I never came across traffic unless I played the arcade mode. This is just a minor detail, but the brake lights have a real nicely done effect in the view from behind the car. Another detail is that people are grouped near the start and finish, and not out in the middle of the course. This seems more correct. In the first version, it was kind of wierd to see a guy standing there watching the race in the snow, 20 miles from the nearest building. Not So Good Stuff: There is now apparently no***pit view. You can use the C key to toggle either a behind the car view, or a full screen "bumper cam" style view. I liked the***pit view A LOT! They were so well done, with the left/right side steering wheels and working wipers. I guess all that stuff is gone. I probably wouldn't miss it if the first version didn't do it so well. It is still "walled" like the first game. Keeping it pinned and bouncing off the walls still seems to be the fast way through the course. There is only one course in the demo, so maybe it's different for the other stages. Although all the terrain is smooth, the car itself still has a minor case of the "jaggies". It looks like the 2D car out of the first game, superimposed on a 3D background. Its no big deal, but I noticed it right away along the spoiler and window lines of the car. Thats about it... If it had the***pit view, I'd definitely buy it, even though I had hoped for it to be more sim-like than the last one. The fact that the first game had the great***pits and was so fun made it easy to overlook that it was more arcade game than sim. --
Alastair Ma 30 Sep 1997#378643
rumbled >>I couldn't get it to work (Guru meditation error or page fault) so let me know >>how you get on! >>Could it be an incompatibility with directX5? >I got the demo from the Europress site as soon as I saw your message. >It works for me. The ZIP contains a lot of sub-dirs. >Did you use the -d parameter when you unzipped the file? Yep of course. Are you running DirectX3 or DirectX5? -- The address in my headers is wrong!
Dirtb 30 Sep 1997#378644
>>Did you use the -d parameter when you unzipped the file? >Yep of course. >Are you running DirectX3 or DirectX5? DX5, but I'm using the newest 3DFX drivers, not the ones from DX5. I'm not sure what else it could be. I remember seeing comments about a similar error message when the first (non-D3D) demo came out, but I never read of a solution. --
Joe McGinn 30 Sep 1997#378645
>It is still "walled" like the first game. Keeping it pinned and >bouncing off the walls still seems to be the fast way through the >course. There is only one course in the demo, so maybe it's different >for the other stages. This is disappointing, and contrary to the pre-release information about this game. Joe

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