Race Sim Central
Rec.Autos.Simulators Archive

Soda Offroad...

17 posts by 12 people · 27 Sep 1997 - 04 Oct 1997

Mitch Win 27 Sep 1997#378316
Man my isp doesn't keep messages long enough. But anyway... What are the reactions to SODA off road? kind tricky demo, but I love it. I assume the game will work better in retail package, as the graphics have to be turned nearly off in 640X480. Would I be assuming wrong in this? I can run N2 with everything on even though I have a lowly Millenium 2mb card (first version). or am I gonna have to have pentiom2 600mhz and some unbelievable graphics card? Any thoughts? -- -------Thanks Stinger
maxwel 28 Sep 1997#378411
i have a p200 with a rendition/voodoo combo and i can run soda full boat. all of it on and it looks nice. the model feals good too.cant wait to get behind the wheel of that 4x4. this is what all those offroad sims where trying to do. papy steps up and belts it out of the park again. and with those new graphics card due out next month a nice 3d card could be had cheap. so hold on a few and you will be able to get a deal just in time for the full release. maxwell
Harald Boer 28 Sep 1997#378412
it. You do? I think it sucks BIG time. No sense of feedback or whatsoever from the car. What were they thinking off when making this game? That Offroad Racing is something like Ice-Racing? Well, normally at Papyrus the demo version was quicker than the actual sim so I fear the worst...And I really hope that this a very early beta, because these graphics..... well, It is turning back the clock. Everything looks so choppy and square. Try first ICR2-3D and play then the SODA demo and you can't believe this is the same company a few years later. Just don't buy it... there are a lot of sims coming out the next months and I am pretty sure there will be better ones. As I was writing about the car-handling I had to think about a posting in this group about Grand Prix Legends. it stated that he was sliding all over the place when playing a betaversion, and that from 100 laps at Zandvoort he managed to do 2 without spinning. Now, were these old GP cars really that undrivable.....? I cannot believe that drivers in that era were that good! I've been to numerous classic racing events and cars from that era were driven at high speeds by mediocre but rich gentlemen drivers, so......again I really hope that these were very, very, early, early demo and betaversions of these games and that Papyrus get their act together. Cheers, Harald (a dedicated Papyrus customer 'till now....)
Quoted text (8 lines)> > Man my isp doesn't keep messages long enough. But anyway... > > What are the reactions to SODA off road? kind tricky demo, but I love > it. > You do? I think it sucks BIG time. No sense of feedback or whatsoever from > the car. > What were they thinking off when making this game? That Offroad Racing is > something like Ice-Racing?
You're in a no weight, 150 BHP, RWD car on a loose surface. It's fairly understandable that the car is going to be a bit of a handful. Do you use a wheel? You've got to work real hard to keep from spinning with plenty of steering and throttle adjustments. I think the handling's beautiful. Only problem is the zero traction grass - remember the N2 demo? Isn't there going to be force-feedback support in the release version? The graphics engine has to handle a completely different environment than that of a road/street/oval circuit. Two of the biggies are the ability to drive anywhere and actually leave terra firma. You can't do that in ICR2-3D. Also, if you notice, there's no pop-up. All of the track is visible - you can watch opponents on the other side of the course. The only other game I can think to compare this to is MTM - which only draws in about 20 yards ahead (maybe a slight exageration!) and still has framerate problems -with- hardware accelleration. The graphics do their job and don't look too bad with Rredline. If you want flash graphics and great framerates try the NFS2SE demo with 3Dfx. It's a stunning graphical showcase, but you're nailed to the course, and the handling? Forget it. Don't buy it because the graphics aren't pretty? Try to get underneath that and into the game itself. It might look 2-3 years old, but the playability is bang up to date. Who was 'he'? There are people out there who find ICR2 undriveable but love GP2. I find that bizarre, but each to his own. If GPL follows the Papyrus trail i.e. onwards and upwards (IMO), and I'm sure it will, it'll be sim of the year. That's a shame. I'm more impressed with each release :-) Mark Reading, UK
WINWAL 29 Sep 1997#378491
Using Rendition mode I run all graphics on with a P120 , Scriemin 3D card. The driveing is tuff to handle but after practice I can run up front in most of my races. Just remember that you are on MUD & DIRT.
Harald Boer 29 Sep 1997#378492
Yep, I've the Screamin 3D card as well a P100 and I have to shut down almost all graphics options. But even with all graphics on and just imagine it going 30 FPS I don't like the graphics, but hey, we can't be all satisfied...... (Yeah, I installed the redline driver, but I think it has something to do with my Motherboard, I have to start icr2 with Indysafe) Cheers, Harald
Harald Boer 29 Sep 1997#378493
It was in a message John Wallace found on Compuserve and posted here. I hope so, I hope so, I hope so........ We'll wait and judge the final version ;-) Cheers, Harald
Jim Sokolo 29 Sep 1997#378494
> As I was writing about the car-handling I had to think about a posting in > this group > about Grand Prix Legends. it stated that he was sliding all over the place > when playing a betaversion, and that from 100 laps at Zandvoort he managed > to do 2 without spinning. Now, were these old GP cars really that > undrivable.....? Not that they were easy to control, but the thing you have to remember is that sitting comfortably in a chair and driving a computer car, a human is willing to do stupid things with the controls and willing to drive at a MUCH higher risk factor than if your body was actually being carted about in the car that you were controlling. Raw fear and the expenses of screwing up temper real life racing a good bit. What happens when you wreck a Papyrus car? You hit Shift-R and are back at it. What happens when you wreck a RL car? Quite a bit more. I think that affects how far you are willing to hang it out... Use less throttle and you'll enjoy SODA and GPL more... ---Jim "Lots of Loud Pedal" Sokoloff
The problem is that what people do in a car on the screen they would never even consider to do in real-life. Does anyone really think that an F1 car is as easy to drive as GP2 and they could go out and turn 1:20s at Monza? I know some of the guys on the newsgroups really are talented drivers but in reality these hotlaps come quite simply from knowing you can't get hurt. It may take 99 crashes to get that one perfect hotlap, and in a real F1 car your first crash would ensure you would drive with a LOT more respect next time. With SODA the cotton wool seems to have been taken away, and SODA really is getting more difficult, closer to the difficulty of actual driving. SODA has 150hp in a very light rear-drive chassis. Let's say that power/weight is probably equivalent to 250hp+ in a road car - call it a BMW 328i (rwd sports). Now you remove those fat tyres from the Beemer and put some nice skinny ones on. Take the car out onto a dirt/mud track and I ask you to drive it at 70-100mph - how careful do you think you would need to be? I've raced one of these cars (328i) on a wet tarmac circuit with FAT tyres on and I guarantee that it really brings home the talent of an Alesi or a Senna to run slicks in the same conditions with 700hp under their boot. SODA must be comparable, given the lower grip. As with most things auto-sim, practice will usually serve to cure your ills. In this case however we are getting closer to the point where not being able to "feel" the car underneath you becomes a serious handicap, since when driving on the limit you are responding instinctively to what your rear is telling you without even thinking about it or waiting for visual cues or confirmations. So far Thrustmaster, Trevor Thomas and ECCI haven't come up with "force-feedback pants" (and I suspect we'd see them first in sex shops anyway) and so taking the physics closer and closer to reality (taking off the training wheels) currently makes the driving more difficult (since we're denied the information we normally rely upon). This isn't the same company - Papy are Papy, SODA is done by Software Allies. I'm not sure that too many spring to my mind. Test Drive 4? NFS2 SE? Psygnosis F1'97? As far as I can see the list of games to buy is limited to Grand Prix Legends, Ubisoft's "F1 Racing Simulation" and possibly Microsoft CART (although the jury's still out on that one). Either of the Codemasters or Europress Touring Car games might be good, but not exactly a glut of _sims_ (although plenty of arcade racers). See above - these cars were driven sideways quite a lot of the time, and at that time it is critical to feel the car (no, not grope the seat cushions). We are used to correcting snap oversteer in today's Indy and F1 sims because these days cars are not drifted. The F1 cars depicted in GPL are drifted, and while snap oversteer can be caught by swift manipulation of the controls, drifting requires that you measure _how_much_ the the rear is moving out, and modulate throttle and steering to keep it at the angle and direction required. This is done by feel, and the reason there are so many spins at first is because you need to relearn how to do this drifting without the benefit of the seat of your pants. Here we are full circle at the practice, practice, practice metaphor. The point of a sim is to get satisfaction from driving it, fun from racing it and to have greater lasting interest for you than a simple arcade racer. Grand Prix Legends seems to fit the bill perfectly - how satisfying will it be to complete a lap of the original Spa or Nurburgring, and what potential for hotlaps with close on 200 corners to gain or lose time on? I'm sure that GPL will have some "learner aids" to ease people into it gently, but I guess that most people here will try to race it in "full monty mode", with all help options disabled. I'm sure _everyone_ will be able to drive GPL, just as long as they don't try to drive like Jim Clark as soon as the wrapping is off. Just as I'm sure you could drive Michael Schumacher's Ferrari, I'm equally sure you couldn't drive it like him :) Cheers! John
A Few Simmers Noted: (HUGE snip concerning SODA driving difficulty also compared with comments about the upcoming GP Legends sim driving difficulty...) And Finally, I say: Excellent post John! Harald and others raised some valid concerns, and I feel your post offered us some new vantage points to consider. As for driving sims, I consider myself "Joe Average", that is, I sure enjoy them, but I'm not the the hottest shoe around. Your thought provoking post/reply (along with some others) is causing me to rethink my approach to my simming. That is, before, my driving was more of a "pedal to the metal... and hang on!!!" style. But lately, I've been reading "slow is faster", etc., and lo and behold... it DOES seem to work for me (tried it at Darlington in N2). The bottom line for me is: You're right... we approach driving our sims far more differently than we would in actual practice. (WILD and CRAZY in our sim world as oppossed to more sensible and within our skill level in the REAL world!) So, as sims get more "realistic" physics wise, we will have to adapt and drive them more sensibly... unless we don't mind slapping walls/spinning out, etc ump*** times per lap. However, when we tire of that... maybe we'll try actually DRIVING the sim. What a novel idea. Andre
pok.. 01 Oct 1997#378654
Just got done down loading SODA. (a waste of hard disk space) My problems with this is who whats to drive from the hood of your car? and the sound???????????????? Now I'm a sound guy. Sound to me is very important. Very. I would not buy this, This is going to be very dissapointing, after waiting a long time for this, and this is what they came up with Greg
Mike Grandy 01 Oct 1997#378655
Maybe you should try changing views.
Quoted text (8 lines)>Just got done down loading SODA. (a waste of hard disk space) >My problems with this is who whats to drive from the hood of your car? >and the sound???????????????? Now I'm a sound guy. Sound to me is very >important. Very. I would not buy this, This is going to be very >dissapointing, after waiting a long time for this, and this is what they >came up with >Greg
Harald Boer 01 Oct 1997#378656
It wasn't meant to put a negative stamp already on GPL (or myself....;-)) but I hope they get it right, because when they do it will be a blast to drive around the Nordschleife...... Cheers, Harald
Harald Boer 01 Oct 1997#378657
Yep, and this is exactly what my point is: In a sim you have to get your car easier out of a slide. 'till now the sims I play (N2, ICR2 and occassionaly GP2) were made that way. And I don't expect any of those cars to drive as easy in real life. Now thinking of it, that's why I like N2 and ICR2 more than GP2. Mistakes are easier to get away with. Of course practice, practice and practice is really important (I've spent tons of hours in sim racing), but.....I don't know how to say it .....Papyrus can make a car-physics model as real as they can but would that give us a driveable sim? I doubt it. There will always be some sort of compromise and I am afraid they are going over the edge. But hey, I can always switch to arcade mode ;-) I do really see Papyrus logo's.... Ok, I take these words back. This is the first offroad SIM, and I will buy it alone for that, so I shouldn't have said that. Damn, how many months do we have to wait......... . Just as I'm sure you could drive Well, maybe I could start a fundraiser right here to start my motorsport career, so that we could all find out in a couple of years if you're right......... Cheers, Harald
Brian Fox 02 Oct 1997#378780
The space bar can be used to switch the preset camera views. Also, the x,c,v, and b keys manually move the camera's positioning. I didn't mind the sound, but with my t2 temporarily out of service, the handling was impossible with the keyboard. -- Brian Fox "Bill Clinton thinks that Cheerios are donut seeds" Geocities' MotorCity Community Leader Get your own free homepage at http://www.geocities.com The Fox Den: Nascar 1 and 2, ICR2, GP2 and my Streetrod. http://www.4w.com/pages/fox AND/OR http://www.geocities.com/MotorCity/1238
Ron 02 Oct 1997#378781
>Just got done down loading SODA. (a waste of hard disk space) >My problems with this is who whats to drive from the hood of your car? Hit the <spacebar> to toggle the different driving views. The "driving model" feels very realistic IMHO and although the graphics, ect... are a little subpar compared to other new racing sims, this is just the demo. My concern is the frame-rate. I have a P166MMX / Intergraph Intense 3d and am not too impressed with the choppyness. I'm still hoping the final release will touch-up some of these areas and also a possible 3dfx port to speed up the graphics. I currently don't have a 3dfx but thats the next planned upgrade. Ron L. (Please remove the extra letter(s) to respond) Home of the SSC http://www3.pgh.net/~lazer/ For Nascar2 & Winston Cup Fans!
WINWAL 04 Oct 1997#378959
Use the option to change your view I don't remember which one it is since I changed mine to 1 of my buttons. I like to drive from***pit view. Other than that the sound could be better but that would be easy to change. If you can run the game in Rendition mode it makes the sim ALOT better. Curt

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy