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Rec.Autos.Simulators Archive

GP2: Changing num. of breakdowns?

2 posts by 2 people · 20 Sep 1997 - 22 Sep 1997

sli.. 20 Sep 1997#377884
Does anyone know whether it is possible to change (increase or decrease) the probability, i.e. number, of breakdowns over a season for the player? Using an editor (GP2Edit - Wow!) we are able to change the failure properties of any of the cars, but this only affects the computer cars, and not the player(s). Correct? Maybe 'breakdowns' are set to a default value, and you are only able to turn the property off/on?? Anyone know for sure? Thanks for any replies - email or newsgroup. Rob. Hamilton, New Zealand.
Karim Khal 22 Sep 1997#378007
> Does anyone know whether it is possible to change (increase or >decrease) the probability, i.e. number, of breakdowns over a season >for the player? Using an editor (GP2Edit - Wow!) we are able to change >the failure properties of any of the cars, but this only affects the >computer cars, and not the player(s). Correct? The 'failure rate' setting that you set up for the team (in the same menu as qual and race bhp in the editors I have seen) seems to affect the player team as well, both cars. I remember starting a new 1996 season in which I wanted to play a Minardi-type new team, and gave my team the same failure rate. My first 4 races ended with 2 engine and one suspension failure, with my team-mate scoring 2 DNFs. I got really bored after I had to haul my car through the whole straight line back to the pits in Canada on 3 wheels (I've been leading the race). I got back into the editor, gave my team the Williams failure rate, saved in both the f1gstate and gp2.exe files to make sure, and voila: I ran something like four races without a hitch (I started a new season afterwards). I've been running 100% length races, the program might have been using this to decide before the race whether or not my car will fail. Karim

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