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Rec.Autos.Simulators Archive

New ICR2 Eng. Sound

6 posts by 5 people · 16 Sep 1997 - 19 Sep 1997

Sim Guys... And while we're at it (talking about rumored new N2 engine sound) has any of "those that be smarter than me" hacker whizzes been able to incorporate a better sounding ICR2 engine? It gets tiresome swatting at those stupid flies buzzing around my ears only to realize it's the sim. ;-) God Bless!! Andre
Hello Andre To my knowledge there is no sounds util for Indy as the SOUND file is to difficult to get into. As for Nascar2 the SOUND.DAT contains 468 sound WAV files that can be "unpacked" and fiddled with easly at home. They then need to be "packed" back into the SOUND.DAT file for Nascar2 to use. The UNPACK.EXE and PACK.EXE utils are availabe from the PITS web site. -- NOTE: Remove the "remove" from E-mail address to reply. Nigel of Lakewood Motorsports (Memeber of the Nascar Offline Racing Series) Nascar Coruba & Coke Chevy Hamilton New Zealand
> To my knowledge there is no sounds util for Indy as the SOUND > file is to difficult to get into. As for Nascar2 the SOUND.DAT > contains 468 sound WAV files that can be "unpacked" and > fiddled with easly at home. They then need to be "packed" back > into the SOUND.DAT file for Nascar2 to use. The UNPACK.EXE > and PACK.EXE utils are availabe from the PITS web site. Welllllll...it is just as simplistic to modify the sounds in ICR2. UNPACK.EXE and PACK.EXE are used in the saem way as NASCAR 2, but there are only 19 or so .RAWs in the .DAT file. The .RAWs can be modified and enhanced using Creative's Wave Studio, or any decent audio recording/playback application. Hope this helps, and I have found a few sounds that work great in ICR2: the NASCAR 1 engine sound for an IRL car, and that same engine sound double-time for a CART engine. Try it! -John :|:
Quoted text (8 lines)> Hello Andre > To my knowledge there is no sounds util for Indy as the SOUND > file is to difficult to get into. As for Nascar2 the SOUND.DAT > contains 468 sound WAV files that can be "unpacked" and > fiddled with easly at home. They then need to be "packed" back > into the SOUND.DAT file for Nascar2 to use. The UNPACK.EXE > and PACK.EXE utils are availabe from the PITS web site.
AFAIK, The Sim Project made some new sounds (Sampled F1's) to ICR2 earlier this year.... -- Ed_ - Norway Cheek Junior Team http//:home.sol.no/solhmrek "Early on, the cars were getting faster and faster. And with good reason: everybody was cheating." - Richard Petty
Quoted text (10 lines)> Welllllll...it is just as simplistic to modify the sounds in ICR2. > UNPACK.EXE and PACK.EXE are used in the saem way as NASCAR 2, but there > are only 19 or so .RAWs in the .DAT file. The .RAWs can be modified > and enhanced using Creative's Wave Studio, or any decent audio > recording/playback application. > Hope this helps, and I have found a few sounds that work great in ICR2: > the NASCAR 1 engine sound for an IRL car, and that same engine sound > double-time for a CART engine. Try it! > -John :|:
You say it's better than the "swarm of flies" stock sound of ICR2? Hmmm... any chance of you packaging said ICR2 sound in a .zip or something and sharing it with those of us that are mentally challenged in computer literacy? Just wonderin'... God Bless, Andre

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