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CART Precision Racing

9 posts by 7 people · 16 Sep 1997 - 21 Sep 1997

David Long 16 Sep 1997#377564
Hi guys, I haven't posted to this newsgroup in awhile, been busy racing and Quaking and just being a general sloth. But for what it's worth, I was at E3 earlier this year and was extremely impressed by the above game. Microsoft's CART was a nice change of pace from the Papyrus and Microprose sims and it promises to be the sim we'll be talking about here in the near future provided it's still on schedule. In trying it out, the first thing that was interesting was the 3D nature of the view. Instead of having your head fixed to look straight ahead, as you round a corner the view shifts to look toward the exit of the turn. This is probably the most innovative use of 3D in a driving sim I've seen and it will most likely start popping up in all racing sims after it. It gives the driver an excellent field of view, somewhat disorienting at first, and allows you to see trouble further down the speedway. As for the physics and car models I didn't get to play for longer than 10 minutes but it felt as good as ICR2 did at the very least. I wasn't able to flatfoot it around Homestead which was the track they were demoing at the show. I also had a bit of a push that sent me into the wall a couple of times. The control they had set up was a Sidewinder (?) joystick from Microsoft themselves but without force feedback. Overall the model of driving felt "realisitc" enough (keep in mind I've never driven a real Indycar so who knows). I got a glimpse of all the set up screens and it looks like the garage junkies will have plenty of stuff to fiddle with. There were menu after menu of alterations that could be made although at the show I doubt a lot of it was functional yet. Looks promising though. If you don't believe me, take this with a grain of salt, if you do, keep your eyes open for this sim. It's the most promising one on the horizon for me and should be out long before we see Grand Prix Legends. Sierra didn't have that on the show floor for the general jokers like myself so I don't know how good it will be. Although, I did speak to one of the Papyrus guys that said he's driven it and it offered a lot more in the control department than Nascar 2. He mentioned that the real physics model with it's dynamic suspension made the experience much more difficult but once he realized how it "feels" like a real car, it was easier to grasp. He said mid 98 for that also. I would guess more like fall or X-mas. Oh, one more thing, for all you sprint car fans, I asked why Papyrus ignores this viable and popular form of racing. Being from Central Pennsylvania I can visit Wms. Grove, Lincoln, you name it. In fact I live in Reading where one of the greatest dirt tracks USED to be. Anyway, he scoffed at the idea, and said "we've got SODA coming out, that has the buggies so it's close enough" I almost fainted. BUGGIES! Who was this guy? Turns out he was a salesman and not a race fan except for Nascar and Indycars. Ticked me off though. How long must I wait for a WoO sim. *sigh* As for me, my name is Dave Long and I represented A-Z Video at E3. Just a local video store but I get an invite too. ; ) Decided to take my vacation with my wife and drive to Atlanta. Stopped at many places on the way and had a great time. Show was too corporate for me though. I've never seen so many suits with no clue what it is they are selling, all in the same place. It's incredible that anything decent is released anymore. Dave Long
Eric Busch 16 Sep 1997#377565
I too was at E3, and no offense or anything, but I thought that shifting view was very poorly implemented and basically looked like crap. A couple of the Papy guys I hung out with had similar feeling towards this 'feature', and we all agreed that it really needs to be an option that the driver could toggle on or off. Aesthetics aside, the main problem I saw (as is also evident in a couple of the screenshots that have been posted) is that as you begin to enter the turn and your view shifts towards the apex of the turn, it basically eliminates the ability for you to see your outside mirror and pretty much everything on that side of your car. For an example of this see: http://www.microsoft.com/games/precisionracing/cart/art/screenshots/c... pg -- http://ebusch.akorn.net
Getz 16 Sep 1997#377566
>I too was at E3, and no offense or anything, but I thought that shifting >view was very poorly implemented and basically looked like crap. A couple >of the Papy guys I hung out with had similar feeling towards this 'feature', >and we all agreed that it really needs to be an option that the driver could >toggle on or off. It is a toggle. One of the screen shots at Microsoft shows it in one of the option screens. Jim Getzen
<<Instead of having your head fixed to look straight ahead, as you round a corner the view shifts to look toward the exit of the turn. This is probably the most innovative use of 3D in a driving sim I've seen and it will most likely start popping up in all racing sims after it. >> Oddly enough, the ancient (1987) EA sim "Ferrari Formula 1" had this very same feature, to the extent that when you were in a REALLY tight turn (like Rascasse at Monaco), you couldn't see ANY part of your own car at all. I thought it was pretty cool at the time... -- Bart Brown Give Gas Until You See Hell, Then Break!
Quoted text (28 lines)> I too was at E3, and no offense or anything, but I thought that > shifting > view was very poorly implemented and basically looked like crap. A > couple > of the Papy guys I hung out with had similar feeling towards this > 'feature', > and we all agreed that it really needs to be an option that the driver > could > toggle on or off. Aesthetics aside, the main problem I saw (as is > also > evident in a couple of the screenshots that have been posted) is that > as you > begin to enter the turn and your view shifts towards the apex of the > turn, > it basically eliminates the ability for you to see your outside mirror > and > pretty much everything on that side of your car. For an example of > this > see: > http > //www.microsoft.com/games/precisionracing/cart/art/screenshots/cart30.j > pg > -- > http://ebusch.akorn.net
Papy Guys? I think that The "Papy Guy's" Are going to be Much more Subjective than the Average Joe. Do not Get me wrong, IR2 Along with GP2 are my Favorite Sims. I wouldnt expect the Papy guys to be Cordial towards a competing Product. Instead of criticizing Cart Precision Racing, They should create IR3. Don't tell me that Microsoft is the only Software Company that has the rights from Cart. If so What About the tracks? I'm pretty sure that Microsoft isn't the only company thats allowed to use the Tracks on the PPG Cup circuit. If that's the case, Cart is just a name. Who cares if it has "CART" Printed on the Box. As long as the game is good People will buy it. We can edit Driver names and even paint the cars to look like the most recent Season.
% Hi guys, I haven't posted to this newsgroup in awhile, been busy racing % and Quaking and just being a general sloth. But for what it's worth, I % was at E3 earlier this year and was extremely impressed by the above % game. Microsoft's CART was a nice change of pace from the Papyrus and % Microprose sims and it promises to be the sim we'll be talking about % here in the near future provided it's still on schedule. In trying it % out, the first thing that was interesting was the 3D nature of the % view. Instead of having your head fixed to look straight ahead, as you % round a corner the view shifts to look toward the exit of the turn. % This is probably the most innovative use of 3D in a driving sim I've % seen and it will most likely start popping up in all racing sims after % it. It gives the driver an excellent field of view, somewhat % disorienting at first, and allows you to see trouble further down the % speedway. The moving view of the driver going through turns was done in Electronic Arts (I believe) Formula 1 product Ferrari F1 years ago. I found it very disconcering, I hope there is an option to turn it off. Also Grand Prix Legends by Papyrus will offer this feature along with I believe head going up and down over the "crests". -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Michael -- Wasn't it a gas (so to speak!) to have the entire car disappear in a tight corner? Weak as that sim was by current standards, for the time it was a pisser. Here's a confession: I played the thing for nearly a year -- and won fairly regularly -- before I figured out that I could change the boost level (who reads manuals?) from the default 6 to "Ferrari Hand Grenade" 9. After that, it was just too easy to win... -- Bart Brown Give Gas Until You See Hell, Then Break!
% > % >The moving view of the driver going through turns was done in Electronic Arts (I believe) Formula 1 product Ferrari F1 years ago. I found it very disconcering, I hope there is an option to turn it off. Also Grand Prix Legends by Papyrus will offer this feature along with I believe head going up and down over the "crests".>> % Michael -- % Wasn't it a gas (so to speak!) to have the entire car disappear in a % tight corner? Weak as that sim was by current standards, for the time it % was a pisser. Here's a confession: I played the thing for nearly a year % -- and won fairly regularly -- before I figured out that I could change % the boost level (who reads manuals?) from the default 6 to "Ferrari Hand % Grenade" 9. After that, it was just too easy to win... There were some very nice features in this sim. I particularly enjoyed the dyno and wind tunnel testing features. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ed Benson 21 Sep 1997#377927
I too spent a LOT of time with that game. Amiga only, wasn't it. One feature I do miss is that changes in the garage between sessions took up valuable time. (SHould I put a new engine in? That old one has 20 minutes on it<g>. Do I have time to change gear ratios? etc.) > >The moving view of the driver going through turns was done in Electronic Arts (I believe) Formula 1 product Ferrari F1 years ago. I found it very disconcering, I hope there is an option to turn it off. Also Grand Prix Legends by Papyrus will offer this feature along with I believe head going up and down over the "crests".>>
Quoted text (12 lines)> Michael -- > Wasn't it a gas (so to speak!) to have the entire car disappear in a > tight corner? Weak as that sim was by current standards, for the time it > was a pisser. Here's a confession: I played the thing for nearly a year > -- and won fairly regularly -- before I figured out that I could change > the boost level (who reads manuals?) from the default 6 to "Ferrari Hand > Grenade" 9. After that, it was just too easy to win... > -- > Bart Brown > Give Gas Until You See Hell, Then Break!

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