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SIMBIN Live Track technology.. this is juicey stuff

7 posts by 7 people · 12 May 2004 10:27 UTC - 14 May 2004 20:52 UTC

Rich8 12 May 2004 10:27 UTC#37707
http://www.simbin.com/games/gtr/track_1.html SIMBIN AB ANNOUNCES LIVE TRACK� TECHNOLOGY Dynamic Racing Technology Enhances Simulation Experience SimBin Development Team AB today announced LIVE track� technology to be utilized in their upcoming PC racing simulation, GTR. This technology will cause racing circuit conditions to change dynamically, affecting the optimum driving line and offline characteristics, delivering yet another leap forward in racing simulation detail Innovation for a new breed of simulation LIVE Track� technology includes several genre and industry firsts, including a racing line that variably builds up grip levels as rubber is laid on the circuit, and a subsequent decrease of grip over the course of a race as the oils from the cars mixes with the rubber on the racing groove. Another new enhancement is the amount of grip found off the ideal racing line which is decreased as 'marbles' of rubber are shed from the big slick GT tires, and the further offline the car is, the less grip there will be, especially later in the racing session. "All of these exciting new factors are visually represented, so the racer can tell the condition of the track at a glance," reports Eric Boosman, art director, SimBin Development Team. "LIVE Track� represents an important step forward in creating the ultimate authentic racing simulation by constantly altering racing strategy and giving the racing circuit its own personality. Now the simulation enthusiast will have to think about whether or not to try that overtaking manoeuver and risk being offline in the muck, or to stay on the line and wait for a better opportunity or to pressure the opponent into a mistake, the same way a professional race driver does in real life, thus delivering a richer, deeper, more authentic experience," says Ian Bell, head of studio, SimBin Development Team.
On Wed, 12 May 2004 10:27:18 GMT, Rich8 wrote:
Quoted text (11 lines)> http://www.simbin.com/games/gtr/track_1.html > > > SIMBIN AB ANNOUNCES LIVE TRACKᅵ TECHNOLOGY > > Dynamic Racing Technology Enhances Simulation Experience > SimBin Development Team AB today announced LIVE trackᅵ technology to > be utilized in their upcoming PC racing simulation, GTR. This > technology will cause racing circuit conditions to change dynamically, > affecting the optimum driving line and offline characteristics, > delivering yet another leap forward in racing simulation detail
OMG... it's hard enough to drive fast *without* oil and rubber on the circuit. I want dynamic RAIN PUDDLES ;-) Uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
[email hidden] (Rich8) wrote in news:40a1fbd2.1281923 @newsgroups.bellsouth.net: > Another new enhancement is the amount of grip found > off the ideal racing line which is decreased as 'marbles' of rubber > are shed from the big slick GT tires, and the further offline the car > is, the less grip there will be, especially later in the racing > session. I'm doooooomed!!!! dave henrie
Quoted text (11 lines)> > SIMBIN AB ANNOUNCES LIVE TRACK� TECHNOLOGY > > > > Dynamic Racing Technology Enhances Simulation Experience > > SimBin Development Team AB today announced LIVE track� technology to > > be utilized in their upcoming PC racing simulation, GTR. This > > technology will cause racing circuit conditions to change dynamically, > > affecting the optimum driving line and offline characteristics, > > delivering yet another leap forward in racing simulation detail > > OMG... it's hard enough to drive fast *without* oil and rubber on the > circuit. I want dynamic RAIN PUDDLES ;-)
hehe...unfortunately I get the feeling that weather is a low priority in GTR (like most sims) (except maybe GPX) :-(
So now, finally, sim racing becomes as boring as the real thing... discuss. pez "Rich8" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (34 lines)> http://www.simbin.com/games/gtr/track_1.html > > > SIMBIN AB ANNOUNCES LIVE TRACKT TECHNOLOGY > > Dynamic Racing Technology Enhances Simulation Experience > SimBin Development Team AB today announced LIVE trackT technology to > be utilized in their upcoming PC racing simulation, GTR. This > technology will cause racing circuit conditions to change dynamically, > affecting the optimum driving line and offline characteristics, > delivering yet another leap forward in racing simulation detail > > Innovation for a new breed of simulation > LIVE TrackT technology includes several genre and industry firsts, > including a racing line that variably builds up grip levels as rubber > is laid on the circuit, and a subsequent decrease of grip over the > course of a race as the oils from the cars mixes with the rubber on > the racing groove. Another new enhancement is the amount of grip found > off the ideal racing line which is decreased as 'marbles' of rubber > are shed from the big slick GT tires, and the further offline the car > is, the less grip there will be, especially later in the racing > session. "All of these exciting new factors are visually represented, > so the racer can tell the condition of the track at a glance," reports > Eric Boosman, art director, SimBin Development Team. > > "LIVE TrackT represents an important step forward in creating the > ultimate authentic racing simulation by constantly altering racing > strategy and giving the racing circuit its own personality. Now the > simulation enthusiast will have to think about whether or not to try > that overtaking manoeuver and risk being offline in the muck, or to > stay on the line and wait for a better opportunity or to pressure the > opponent into a mistake, the same way a professional race driver does > in real life, thus delivering a richer, deeper, more authentic > experience," says Ian Bell, head of studio, SimBin Development Team.
On Thu, 13 May 2004 17:35:48 +0100, "Pez" <[email hidden]> wrote: >So now, finally, sim racing becomes as boring as the real thing... > Really who needs it? I hope that it is toggleable. Do we really want one line racing?
JP 14 May 2004 20:52 UTC↳ reply to No Spam#37450
No Spam <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Thu, 13 May 2004 17:35:48 +0100, "Pez" <[email hidden]> wrote: > > >So now, finally, sim racing becomes as boring as the real thing... > > > > Really who needs it? I hope that it is toggleable. Do we really want > one line racing?
Why not, been that way in all the Nx sims to date.

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