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Rec.Autos.Simulators Archive

F1 ubisoft (F1RS) , GP2 and some Pros & Cons.

7 posts by 7 people · 01 Sep 1997 - 04 Sep 1997

Dave Gibbo 01 Sep 1997#376576
OK I'll address a few things which I think are important in a sim such as this: Feel: quite nice, A bit more 'twitchy' than GP2 - a bit of a hybrid of GP2 & ICR2. The demo only allows brake balance settings to be changed, so I can't tell how much the setup influences handling that much. Physics: Seems OK, there is a tendency to want to 'escape' under heavy braking, something that wan't in GP2. Again I'd like to be able to adjust a few more settings to see whether they work ok. As I said the setup options in the demo don't work (i.e you can't select them) - but they do seem to be there. Speed: Pretty fast - except at the end of Rettifilo into the first chicane at the start of the race when all the cars are bunched around the chicane. It really slows down here. This is a bit of a concern. I hope they address this in final version. GP2 does this too in highres. BTW: I have a p166 classic, a guy said he gets no slowdown on his PII 266! Sound: Not as good a GP2 in terms of sound quality, change downs sounds a bit rough. I think its a lot better than Psygnosis F1. One of the complaints about other hearing other cars in GP2 is addressed - you can hear them from the***pit. Track: It seems OK, gradient isn't really apparent at Monza, though where you expect a little bit it is there. The Track at least at Monza seems more accurate than GP2. I've seen video footage of F1RS (that's the new abbreviation) at Monaco at this seems to have a lot of gradient - more than GP2. So signs are the tracks are better than GP2. Other: Pit crew is wonderful - no cardboard cutouts here, 3D pitcrew remove and change your nosecone, rear wing etc... There is a guy with a fuel filler too. It really is nice. MISC: It has a***pit (different ones for each car). Your wheels spin. Your wheels are visible in front of you (looks a lot like ICRx). You pick up dirt on the tires. It has mirrors - though they are a little small (but useable). It has wet races - I've seen this on video too and it looks very good. Reservations: 1) The slowdown with lots of cars. [Begin examination of perhaps why this is so] Now this is either: too many polys, too many textures (texture thrashing) or not enough optimization. In the first case (too many polys)- I'm not sure they are using reduced detail models for stuff further away. This could be addressed. Second case (too many textures) - this could be addressed by a number of ways - I think there a too many frivalous textures at the point where it does slow down, a few could be lost with little impact - I could live without the sky & cardboard cutout crowd (lets have an option to turn stuff on/off selectively). Another way is the details on the cars. If a car if far away don't bother to texture it - just shade it the appropriate colors. They may have thought of these as they are obvious - but you never know! If it is a texture related problem a 6mb voodoo card would help. Finally optimization - well that speaks for itself. [End examination] 2) The car seems to be under autopilot when coming out of the pits - you don't seem to get control back until your car is right on the track. Someone said there may be an option to turn this off. I hope so. 3) Joystick control needs a bit of refinement - It just isn't as good as it should be. There is a tendency for a bit of drift. I think this is a dead zone issue (i.e. its not big enough) 4) Views in the demo are limited to***pit and two behind car views. In game options are noticeable by their absence - no detail settings etc.... (I think its a beta after all) If they address these points I'm sure there will be very few complaints. I'm sold already. To be quite honest having played it for a while, if you told me it was GP3 - I would believe you. It certainly has a lot of GP2 in the way it feels, I can't really explain it - it just does. I'll temper that too by saying it does have some ICR2 feel in it too! If you can afford the time, download the demo - I thought it well worth it. I have *never* downloaded a demo larger than 20MB before - I did with this (27MB) and wasn't disappointed. It took about me about 2.5 hours to download on my 33.6. Dave
>1) The slowdown with lots of cars. >[Begin examination of perhaps why this is so] >Now this is either: too many polys, too many textures (texture >thrashing) or not enough optimization. Well, earlier on you mentioned someone with a PII-266 who had no slowdown (I think I saw this on the 3dFX group). Unless he has an Obsidian or some new Glide support for the added memory of the Pure3D then it seems it must be an optimisation issue? If it were textures or polys then his card would also suffer the same problem. FWIW my system turned into a slideshow (iP225MMX) when deliberately causing chaos at the first bend. One view of the back of a Jordan, one sideways view of half a McLaren lying in the middle of Variante Goodyear and finally a view up the track after I came to rest. Three frames in the two seconds or so as I hurtled through the carnage that was once a grid. Likewise (the UK equivalent of the AOL "me too") :) I found this particularly annoying - no Schumacher-esque kamikaze runs up the pit lane :( That interests me, as I didn't really detect any of GP2 or ICR2 in there. I haven't yet tried it with the wheel (only keys and joystick) so I'll try that tonight. It is a tantalising demo though, a lot of potential if a few blemishes are bashed out before release. Cheers! John
Quoted text (17 lines)> >1) The slowdown with lots of cars. > >[Begin examination of perhaps why this is so] > >Now this is either: too many polys, too many textures (texture > >thrashing) or not enough optimization. > Well, earlier on you mentioned someone with a PII-266 who had no > slowdown (I think I saw this on the 3dFX group). Unless he has an > Obsidian or some new Glide support for the added memory of the Pure3D > then it seems it must be an optimisation issue? If it were textures or > polys then his card would also suffer the same problem. > FWIW my system turned into a slideshow (iP225MMX) when deliberately > causing chaos at the first bend. One view of the back of a Jordan, one > sideways view of half a McLaren lying in the middle of Variante > Goodyear and finally a view up the track after I came to rest. Three > frames in the two seconds or so as I hurtled through the carnage that > was once a grid.
Perhaps this is a memory issue? I have two (fast) machines. One is a PPro 233, the other a PII 300 each with 64MB of RAM. Both of them run this beauty glassy-smooth, including the first chicane. I can hardly wait for the retail version. Considering that this is an early demo, I find it to be absolutely stunning and on track to be the best auto simulator to date. I've always been a papyrus fan, but I have to say that this makes the SODA demo look pretty pathetic. -- Scott Pritchett
Tom Lim 02 Sep 1997#376659
Thanks for comparing! But I have one more little request....is there a need for a 3D graphic card? Mine's a Diamond Stealth 64 2000 series. I don't think that's good enough. Is that the only "flaw" of the game?
Yepp, I tried it out yesterday on a p166 with a Monster 3D card. It really rocks. Well, we didn't get 30 fps all the time, but it still rocks, the graphics are really amazing and the handling of the car is one of the best I've seen, too. Tuffe > Thanks for comparing! But I have one more little request....is there a > need for a 3D graphic card? Mine's a Diamond Stealth 64 2000 series. I > don't think that's good enough. Is that the only "flaw" of the game?
papa.. 04 Sep 1997#376805
I think I remember an option to have no steering help ....and probably this is what we are seeing... I hope it has some type of recorder in the release. Also a better car setup menu...it seems very limited right now. I love GP2 tools...the only thing I missed in GP2 was setting toe....and camber. Pierre Legrand

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