Race Sim Central
Rec.Autos.Simulators Archive

Ubisoft F1 Racing review

16 posts by 8 people · 31 Aug 1997 - 12 Sep 1997

Dave Gibbo 31 Aug 1997#376501
I didn't think the sound was too bad - a lot better than F1. I only have a p166 classic - and other than at the start and at the end of Rettifilo (the first chicane) where it does dog out a bit, it seems quite fast. The menu only says 21 cars tho', I presume this means that if you run more then it gets worse. To be fair GP2 has a problem at the end of Rettifilo on my machine too (in hires that is). I hope there is still some optimising to be done (and or details levels to be set - is there an option for this in the demo?). To be honest though its on my shopping list as of now, which is a surprise as I was very cynical about it. For that cynicism I appologise to Ubisoft. Better sound would be nice, though I don't think its all that bad. At last Crammond can no longer rest on his laurels regarding F1. Come on Geoff - GP3, 3D accelerated - with weather & proper multiplay. Like I say - I've as good as handed over the cash for this in my mind. Dave
Tom Lim 01 Sep 1997#376583
So how would you rate it with GP2. Of course, GP2 is not that good but gameplay likewise, how would you compare them?
Dave Gibbo 01 Sep 1997#376584
OK I'll address a few things which I think are important in a sim such as this: Feel: quite nice, A bit more 'twitchy' than GP2 - a bit of a hybrid of GP2 & ICR2. The demo only allows brake balance settings to be changed, so I can't tell how much the setup influences handling that much. Physics: Seems OK, there is a tendency to want to 'escape' under heavy braking, something that wan't in GP2. Again I'd like to be able to adjust a few more settings to see whether they work ok. Speed: Pretty fast - except at the end of Rettifilo into the first chicane at the start of the race when all the cars are bunched around the chicane. It really slows down here. This is a bit of a concern. I hope they address this in final version. GP2 does this too in highres. BTW: I have a p166 classic, a guy said he gets no slowdown on his PII 266! Sound: Not as good a GP2 in terms of sound quality, change downs sounds a bit rough. I think its a lot better than Psygnosis F1. One of the complaints about other hearing other cars in GP2 is addressed - you can hear them. Track: It seems OK, gradient isn't really apparent at Monza, though where you expect a little bit it is there. The Track at least at Monza seems more accurate than GP2. I've seen video footage of F1RS (that's the new abbreviation) at Monaco at this seems to have a lot of gradient - more than GP2. So signs are the tracks are better than GP2. Other: Pit crew is wonderful - no cardboard cutouts here, 3D pitcrew remove and change your nosecone, rear wing etc... There is a guy with a fuel filler too. It really is nice. MISC: It has a***pit (different ones for each car). Your wheels spin. Your wheels are visible in front of you (looks a lot like ICRx). It has mirrors - though they are a little small (but useable). It has wet races - I've seen this on video too and it looks very good. Reservations: 1) The slowdown with lots of cars. [Begin examination of perhaps why this is so] Now this is either: too many polys, too many textures (texture thrashing) or not enough optimization. In the first case (too many polys)- I'm not sure they are using reduced detail models for stuff further away. This could be addressed. Second case (too many textures) - this could be addressed by a number of ways - I think there a too many frivalous textures at the point where it does slow down, a few could be lost with little impact - I could live without the sky & cardboard cutout crowd (lets have an option to turn stuff on/off selectively). Another way is the details on the cars. If a car if far away don't bother to texture it - just shade it the appropriate colors. They may have thought of these as they are obvious - but you never know! If it is a texture related problem a 6mb voodoo card would help. Finally optimization - well that speaks for itself. [End examination] 2) The car seems to be under autopilot when coming out of the pits - you don't seem to get control back until your car is right on the track. Someone said there may be an option to turn this off. I hope so. 3) Joystick control needs a bit of refinement - It just isn't as good as it should be. There is a tendency for a bit of drift. I think this is a dead zone issue (i.e. its not big enough) 4) Views in the demo are limited to***pit and two behind car views. In game options are noticeable by their absence - no detail settings etc.... (I think its a beta after all) If they address these points I'm sure there will be very few complaints. I'm sold already. To be quite honest having played it for a while, if you told me it was GP3 - I would believe you. It certainly has a lot of GP2 in the way it feels, I can't really explain it - it just does. I'll temper that too by saying it does have some ICR2 in it too! If you can afford the time download the demo - I thought it well worth it. I have *never* download a demo larger than 20MB before - I did with this (27MB) and wasn't disappointed. It took about me about 2.5 hours to download on my 33.6. Dave
> (snipped the whole thing) > Dave I'd have to agree with Dave on everything. The game is very "GP2-like". I feel that much of the physics and control issues stem from the inability to setup the chassis and steering lock. The demo comes with a very low downforce setup and WAY too much steering lock (feels like 40 degrees!). Then, you can't change either to suit your driving. Thus, the car understeers heavily and feels very twitchy because of too much wheel lock. If my assumptions are correct, the physics seem very good indeed. The graphics, I trust, will be sped up in the first chicane. If these folks have driven GP2 (surely they have), they would never let that problem survive the beta. I really like it! -- Matt & Audrey Lewis
Quoted text (8 lines)> > (snipped the whole thing) > > Dave > I'd have to agree with Dave on everything. The game is very "GP2-like". I > feel that much of the physics and control issues stem from the inability to > setup the chassis and steering lock. The demo comes with a very low
I am not too comfortable with the physics of GP2 (I prefer ICR2) but you are comparing the arcade mode of F1RC with the sim physics of GP2.... I really hope the sim physics in F1RC are much better, otherwise it's just another good looking Formula 1 arcade racer!!! BTW, somebody liked the pit crew! Well, the polygon guys are okay, but I really would prefer to sit in the car during the stop. Also I really hope I can keep control of the car in the pits... l8er ronny
Dave Gibbo 02 Sep 1997#376672
233 overclocked to 250 (or thereabouts 3x83=249, but its probably 83.something) Dave
David Schi 03 Sep 1997#376759
On Mon, 01 Sep 1997 11:20:24 -0400, Matt & Audrey Lewis
Quoted text (11 lines)>I'd have to agree with Dave on everything. The game is very "GP2-like". I >feel that much of the physics and control issues stem from the inability to >setup the chassis and steering lock. The demo comes with a very low >downforce setup and WAY too much steering lock (feels like 40 degrees!). >Then, you can't change either to suit your driving. Thus, the car >understeers heavily and feels very twitchy because of too much wheel lock. >If my assumptions are correct, the physics seem very good indeed. The >graphics, I trust, will be sped up in the first chicane. If these folks >have driven GP2 (surely they have), they would never let that problem >survive the beta.
If your correct that there is very little down force, then the speed on straights should be better than other cars, whereas it is about the same or slightly worse than the other cars. Of course, its possible that more front wing would help the cornering, but it seems quite poor to me. I can't take the first chicane at more than 90 kph, whereas in GP2, its easy to take it at 120+. Also, there is no wheel spin at all. No variation in traction as the weight is distributed among the wheels. Driving feels like floating above the road. This makes me wonder if Ubisoft can make core changes to the driving model given that the demo is already in beta. The AI, while better than any arcade racing that I've seen, is still quite poor compared to GP2. Take the first chicane at Monza for example. Its like a Destruction Derby session rather than an intelligent progression as in GP2. Drive around with some of the AI cars and you'll see them bumping into the back of the car in front every few seconds instead of trying to pass. I think the graphics and attention to many details, shadows, lighting and damage model, etc are great, but its got a (long) way to go to match the driving experience of GP2. (Another) Dave. ------------------------------------------------------------------------- remove the * from my email address if replying
I just wanted to point out something about that demo for F1. The demo first appeared on a French magazine cover CD. I understand that to produce in bulk and distribute a CD of demos, the lag time is roughly one month (thus the outdated demos found on many magazine CDs). If this is the case, as it likely is, with the Ubisoft demo, then the demo was surely released 2 months or more ago. That means that if it will be released in Oct., the demo is merely an alpha version and would receive much, MUCH tweaking and improvement before release. Remember how sorry the Papyrus Nascar2 demo was?? It sucked, but the game was awesome when released 3 months later. Take heart, this came could be totally different and BETTER when released! -- Matt & Audrey Lewis
papa.. 04 Sep 1997#376811
Well there is a power setting for the engine and when you set that up higher the speeds start getting more inline with the AI...of course since you cannot adjust the wings...things get a little dicey in the corners... Maybe I misunderstand you ....but I have gotten into some very nice 4 wheel drifts...not on purpose of course but it did slide rather nicely. AI, Im sure, is something that is being tweaked until release.... I dont think its that long a ways...wonder how good GP2 was at the same stage.....In someways I think its better right now....graphics of course.....the reaction of the car over bumps......slides.....so to me its not that far away. I cant wait for the release. Pierre
Dave Gibbo 04 Sep 1997#376812
Says who? On my machine the setting 'Realiste' is lit, 'facile' is not. This says to me that this is the 'Realistic' settings. I don't know what yours says. I think its pretty promising. Given that we have very little idea what the setup is, what the steering lock is etc.... and that we currently can't change hardly any settings. Not to mention that it is a Beta. I don't think that it is an arcade racer by any means - even as it stands. I saw a comment that said it was only slightly better than PF1, thats an opinion, but not one that I can relate too. There seems to be this idea that a sim is one type of game and a arcade is another - there seems to be a lack of understanding that there is a sliding scale with 'good sim' at one end and '***arcade game' at the other. Lets face it there are some who still think that GP2 isn't a sim. If you want to think in purely black & white terms I think you will always be disappointed. It was me who liked the pit crew, but I do agree - I think I would prefer to be able to remain in the car. I just don't think the demo will reflect the game at all in terms of options. I could be wrong. If so then OK, but it seems stupid not to have _loads_ of options. Options, options and more options, in that way it may go some of the way to pleasing everyone. We could list dozens of things wrong or omitted with it as it is. Lets just hope it doesn't remain that way. Most definitely. Some said that it does have an option to remove the autosteer in the pits. Its been far too long since my school french lessons to know. This is the most promising thing since GP2 (F1 wise), whether it does topple GP2 is a question we will have leave in the air until it is released. One things for certain, it is competition for Geoff at last. He has had virtually none till now. Some people are having a go already. I think this is a little premature. Cut them a little slack, if is sucks when its released then we'll all have a good moan. It needs to remembered that everyone has his tastes, some still dislike GP2 - others see it as the benchmark to beat. Dave
> >I am not too comfortable with the physics of GP2 (I prefer ICR2) but you > >are comparing the arcade mode of F1RC with the sim physics of GP2.... > Says who? On my machine the setting 'Realiste' is lit, 'facile' is > not. This says to me that this is the 'Realistic' settings. I don't > know what yours says. I had French in school, but that was a long time ago. Anyway, the word 'Realiste' translates to 'Realism' and the toggle reads 'Facile' which means 'Easy'. So the realism is set to easy and not realistic??? Is ther nobody on this newsgroup who could stop me guessing?? I'm just too lazy to search for my French dictionary... I'm just gessing (but I hope I am right), because I wouldn't like it, if the current mode already represents the realistic car physics. l8er ronny
Dave Gibbo 08 Sep 1997#377021
Quoted text (9 lines)>> >I am not too comfortable with the physics of GP2 (I prefer ICR2) but you >> >are comparing the arcade mode of F1RC with the sim physics of GP2.... >> Says who? On my machine the setting 'Realiste' is lit, 'facile' is >> not. This says to me that this is the 'Realistic' settings. I don't >> know what yours says. >I had French in school, but that was a long time ago. Anyway, the word >'Realiste' translates to 'Realism' and the toggle reads 'Facile' which >means 'Easy'. So the realism is set to easy and not realistic???
No & yes, your translation is correct I never suggested otherwise. Which option is selected? On my machine the 'Realiste' setting has a 'lit up' type effect (with halo) - IOW I read it as this option as being selected - with the 'Facile' as not being selected. Its not a question of the translation at all as that is obvious, its a question of which one is selected. You're entitled to your opinion. Everyone has their idea as to what is right for the physics. I'm not going to judge how good they are until I know what settings the car has. IOW when its released & I have the opportunity to have a good mess with it.
Jo Helsen 08 Sep 1997#377022
Quoted text (10 lines)>> Says who? On my machine the setting 'Realiste' is lit, 'facile' is >> not. This says to me that this is the 'Realistic' settings. I don't >> know what yours says. >I had French in school, but that was a long time ago. Anyway, the word >'Realiste' translates to 'Realism' and the toggle reads 'Facile' which >means 'Easy'. So the realism is set to easy and not realistic??? >Is ther nobody on this newsgroup who could stop me guessing?? I'm just >too lazy to search for my French dictionary...
I'm sure I had more french than you in school. But it's long ago. Nevertheless: "realiste" is 'realistic' (not 'realism'), "facile" is 'easy', as you said. Professeur JoH Please remove *anti-spam* from the email when replying. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When everything else failed, we can still become im- mortal by making an enormous blunder.... John Kenneth Galbraith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dave Gibbo 08 Sep 1997#377023
I think it conveyed the point tho' - realistic or realism - same connotation. That isn't the argument. Dave
Jo Helsen 12 Sep 1997#377281
>>I'm sure I had more french than you in school. But it's long ago. Nevertheless: >>"realiste" is 'realistic' (not 'realism'), "facile" is 'easy', as you said. >I think it conveyed the point tho' - realistic or realism - same >connotation. That isn't the argument. Well, there IS a small difference: 'realism' sounds like an OPTION, with different possible settings. 'Realistic' sounds like a SETTING, just like 'easy'. Makes a difference for those who read it. Not that it is important enough to launch a thread... :-) JoH Please remove *anti-spam* from the email when replying. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When everything else failed, we can still become im- mortal by making an enormous blunder.... John Kenneth Galbraith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy