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F1 Racing Simulator (Ubi Soft) Demo review

4 posts by 3 people · 29 Aug 1997 - 03 Sep 1997

I played the demo that is on the CD of a french magazine called "Joystick". I thought it may interest someone to see a short review of it. So: At the beginig of the demo Ubi Soft say that it is a "beta demo". In fact it is not very stable but that is not a problem. It is Win95 only. The track is Monza, only 6 turns. No way to modify car settings in the demo and it is really hard to stay on the track. Never succeded to make the start without crashing at the first chicane. Here are my comments: Graphics: A 3Dfx card is mandatory. Graphics are 640*480, 65000 colors. Don't know for others resolutions. Very beautiful. For example spectators on the side of the track are not a ugly texture like in GP2. Every details of the track seems to be here. The view in the car is like in Indycar 2 (you see your wheels) instead of the GP2 view. A good thing. When you spin and you leave some *** on the track you can see the marks on the next trun ( la NFS). Only drawback is that I had the feeling texture are not "polished" like in others 3Dfx games (i.e. that they are a bit pixelised) Framerate seems good although I noticed that when there is a lot of cars present (like on the Monza's 1st chicane!) it is really unsufficient. 1st image you brake, 2nd you spin, 3d nose and wheels are away. I hope that will be solved (autodetails?) Sounds: Bad. Engine nose bad, "proutprout" when you change gears. etc. Really to be improved. (I read they'll do) Gameplay: On the demo you don't have enough downforce and it is in expert mode. So it is hard to make an opinion. AI seems good. Miscellanous: Villeneuve is named "driver X", because of his special FOCA contract. When you go into the sand or grass you see some of them on the wheel(s) for a few moment. Very good. Car seems to fly less easily than in GP2 although it bend when you go on the borders. Maybe it will not at all leave the ground. Shame because that was one great feature of GP2. Release date is said as october 97 (optimistic?). Conclusion: It seems to be a very promising game. Maybe Microprose will not sell GP2 as long, and as well, as GP1 because they don't want to make a 3Dfx patch (no patch at all to be exact). That will make me a pleasure, but it is only a very personnal thought. ------------------------------------------------------------------------------------------ Olivier Crottaz Department of Inorganic, Analytical and Applied Chemistry University of Geneva,30 q. E. Ansermet,1211 Geneva 4 Switzerland Fax: +.41.22.7026830
Yipmonst 30 Aug 1997#376466
I downloaded a short video (I forget from where) and one clip shows a Prost flip wildly through the air, and flip over!! Even if the game is no good you could get some kick ass replays. YIPPEE
Wasn't it Panis car? ------------------------------------------------------------------------------------------ Olivier Crottaz Department of Inorganic, Analytical and Applied Chemistry University of Geneva,30 q. E. Ansermet,1211 Geneva 4 Switzerland Fax: +.41.22.7026830
And 03 Sep 1997#376789
Quoted text (11 lines)>:Miscellanous: Villeneuve is named "driver X", because of his special >:FOCA contract. When you go into the sand or grass you see some of them >:on the wheel(s) for a few moment. Very good. Car seems to fly less >:easily than in GP2 although it bend when you go on the borders. Maybe >:it will not at all leave the ground. Shame because that was one great >:feature of GP2. Release date is said as october 97 (optimistic?). >Playing the demo, the cars seem to leave the ground at least >slightly (when going over the borders etc.), so the cars >don't appear to be glued to the ground like in Psygnosis F1 >for instance.
I have competely flipped a car in UbiSoft's F1! (full 360 degrees) Only happened once so far, and not sure what I hit. (another car I believe) but it was pretty intense. Hope they include some type of replay feature. Andy Please use address below for all email replies.

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