Race Sim Central
Rec.Autos.Simulators Archive

ATTN FRIENDS: CART PRECISION RACING

5 posts by 5 people · 23 Aug 1997 - 24 Aug 1997

AKhan226 23 Aug 1997#376175
Hey Guys go to www.microsoft.com look under the games section for cart you guys are going to be amazed by these screenshots, and there is a 12 mb video for download Cheers!! E .KHAN
Neil Yeatma 23 Aug 1997#376176
Quoted text (10 lines)> Hey Guys > go to www.microsoft.com look under the games section for cart you guys > are > going to be amazed by these screenshots, and there is a 12 mb video > for > download > Cheers!! > E .KHAN
The screenshots are *really* nice. The cars look gorgeous, and the smoke effects off the tires look amazing. Please please PLEASE let there be a sim buried under this thing!!!! Neil -- Neil Yeatman Ajax, Ontario, CANADA
Locut 24 Aug 1997#376210
Omen, I couldn't said it better :) One more thing to add, please give us better AI. Gp2 is certainly is awesome in that department.
I DL'd the movie and it looks great at some points I had a hard time telling the difference between the real stuf and the game it's going to be great!! From reading the info on the page, when in the***pit you can actually turn your view toward the apex of the corner. What is six degrees of fredom anyway?
I dl'd it too. Unless you don't have something better to do, I'd say don't bother. Most of it is live action, with a few clips of the sim thrown in. I don't want to sound too critical. It looks like it could be a tour de force sim. To me, it was unclear as to whether this was automatic, manually adjustable, or defeatable. I suspect it is done automatically, and I hope there is a defeat option. Judging from the "head-bobbing" in some sims like EF2000, I would find it more annoying than helpful. True, when I drive, my head turns into the apex. But there's a whole lot of difference in doing this with 180 degrees of real peripheral vision and LE 90 degrees of monitor view angle. 3 degrees of translation, 3 degrees of rotation. Also called a "full force model". Used in a fair number of flight sims. Basically, it takes into account forces and moments and their effect on these 6 axes.

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