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ICR2 > N2 convt. texture swap question check this out

3 posts by 2 people · 18 Aug 1997 - 19 Aug 1997

good day I am currently attempting to change the asphalt textures in the ICR2 tracks after they have been converted to N2. Longbch is the only one I have been working on as of yet first I used the dat file from ICR2 that has the asphalt texture from ICR2 MIS in it. it came out blue which is understandable, we all know thats what happens second I attempted to put the asphalt texture from N2 MIS into the N2 Long Beach. uppon doing this I ran into something strange. the N2 MIS texture after I unpacked it was a asphalt.mi4. Thats right, 4 bit. however anyone could see that in the game its actually a 16 bit file. when I put the file in to the N2 Long Beach sure enough it appeared as the old 4 bit, not the 16 bit that the N2 MIS clearly has. I figure that I can swap textures in ICR2 easy, so there has to be a way to do it in N2. p.s. I cheched THE PITS site and they still have the 4 bit textures on the ICR2 converts screen shots so they either haven't figured this out yet or they haven't tried it.
Quoted text (11 lines)> >the N2 MIS > >texture after I unpacked it was a asphalt.mi4. Thats right, 4 bit. > >however anyone could see that in the game its actually a 16 bit file. > There are no 16-bit files in N2. All are a combination of 4 and 8-bit > graphics. The 8-bit ones use the MIP extention. > Cheers! > Marc
ok so I tried to swap both the asphault files mi4 and mip the track turned out blue, although the improved texture did get swaped I have no idea how to correct this blue stuff any ideas? p.s. I downloaded the sim project Dave Noonan file for correcting the blue track but that dosen't seen to be much help unless u r using the N1 to ICR2 track converter
SimRaci 19 Aug 1997#375872
There are no 16-bit files in N2. All are a combination of 4 and 8-bit graphics. The 8-bit ones use the MIP extention. Cheers! Marc

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