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Microsoft CART Precision Racing

8 posts by 7 people · 14 Aug 1997 - 18 Aug 1997

///////////////////////////////////////////////////////////////////////////// // // Microsoft CART Precision Racing FAQ 1.00 // // Last revised on 8/4/97 // // ///////////////////////////////////////////////////////////////////////////// Section I : Who's Who Section II : Frequently asked question list ///////////////////////////////////////////////////////////////////////////// // // Section I : Who's Who... // ///////////////////////////////////////////////////////////////////////////// Microsoft CART Precision Racing is developed by Terminal Reality Inc. for the Microsoft Corporation. CART Precision Racing utilizes content that is under license from Championship Auto Racing Teams, Inc. Additionally CART utilizes a proprietary game engine that is under license from Terminal Reality Inc. Microsoft, Precision Racing are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. CART and the CART logo are either registered trademarks or trademarks of Championship Auto Racing Teams, Inc. Browse here for more information: CART's Home Page: [link lost in import] Microsoft's CART Page: T.B.A. Terminal Reality's CART Page: [link lost in import] ///////////////////////////////////////////////////////////////////////////// // // Section II : Frequently asked questions... // ///////////////////////////////////////////////////////////////////////////// 1. What is the release date? X-mas, 1997. 2. Will there be a pre-release demo? Yes. 3. Will it have 3dfx support? CART Precision Racing was used to develop the "DrawPrimitive" function in DirectX5. It will support 3dfx, Rendition, and any other 3D accelerator that supports Z buffering with 4MB of memory. 4. What tracks will it have? All 17 tracks from the 1997 PPG CART World Series. 5. Since this is a commercial product and cannot have cigarette or tobacco adverti***ts, will there be a paint kit included in the box? CART will not initially ship with a paint kit, however, an editor will be released shortly afterwards that will allow full editing of the product. If you can't wait that long, any utility that reads/writes the POD file format (such as the current MTM editor) could allow instant editing of any data/art in the game. 6. Which drivers will be present in the game. Most drivers and cars will be in the game. This will be user editable directly from the shipping product. 7. Is CART Precision Racing an arcade game? CART is a complex 6 degree of freedom simulation. It is the first race car simulator to accurately model tire forces - if you take a look from the top of the vehicle and steer the car slowly, you will see that the car actually turns on the front wheels, instead of pivoting in the center. 8. A garage with 50 settings? I don't want to play this complicated game! Yes, the garage in CART has over 50 realistic settings. Unlike other racing simulations, CART will ship with a good default setup for each race track. If you wish to customize your car for your own particular driving style, you can use the "Garage Wizard" to make this process easy, or tweak the settings yourself. 9. What kind of computer do I need to run CART? Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM and a 3dfx card to achieve 30hz performance in 640x480x16. CART will also work just fine on a non MMX Pentium, and has special support for Pentium Pro, Pentium-2 and AGP. 10. Will CART Precision Racing have multiplayer capabilities? Of course! CART supports up to 2 people via modem to modem, or up to 8 via an IPX network or internet connection. CART will also support the Internet *** Zone. Modem or internet play will require at least a 28.8K modem. 11. Will there be any more screen shots available? Keep checking www.terminalreality.com and for continual updates of information, as soon as it becomes available. 12. I already own other racing products. Why should I buy CART? No other computer racing simulator has support for the latest 3D accelerator, modem and internet play, realistic dash & instrumentation, and true 6 degrees of freedom physics all in one product. Not to mention the fact that any game setup option can be changed at any time from the menu bar, instead of having to backtrack through multiple layers of menus. 13. What if I don't have a 3D accelerator, will I still be able to play? CART supports 320x200, 320x400 and 640x480 resolution with Terminal Reality's all new proprietary "PhotoTexture" graphics engine. Even with software rendering, the "PhotoTexture" system allows for true 24-bit color texture maps, with pixel-for-pixel raytracing of shadows, and specular highlighting of race cars.
% Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM % and a 3dfx card to achieve 30hz performance in 640x480x16. CART will % also % work just fine on a non MMX Pentium, and has special support for Pentium % Pro, % Pentium-2 and AGP. Am I reading this right? 16 colors? What exactly is 30hz performance? % Reality's all new proprietary "PhotoTexture" graphics engine. Even % with % software rendering, the "PhotoTexture" system allows for true 24-bit % color % texture maps, with pixel-for-pixel raytracing of shadows, and specular % highlighting of race cars. 24-bit color, but only 16 colors?! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (8 lines)>% Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM >% and a 3dfx card to achieve 30hz performance in 640x480x16. CART will >% also >% work just fine on a non MMX Pentium, and has special support for Pentium >% Pro, >% Pentium-2 and AGP. >Am I reading this right? 16 colors? What exactly is 30hz performance?
I believe he means 16 bit color. 30hz -> 30fps. Regards, Pierre Robitaille
Mauro Dia 15 Aug 1997#375566
I don't think it's 16 colors, but 16-bit colors, or 65000+- colors.
Quoted text (20 lines)>% Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM >% and a 3dfx card to achieve 30hz performance in 640x480x16. CART will >% also >% work just fine on a non MMX Pentium, and has special support for Pentium >% Pro, >% Pentium-2 and AGP. >Am I reading this right? 16 colors? What exactly is 30hz performance? >% Reality's all new proprietary "PhotoTexture" graphics engine. Even >% with >% software rendering, the "PhotoTexture" system allows for true 24-bit >% color >% texture maps, with pixel-for-pixel raytracing of shadows, and specular >% highlighting of race cars. >24-bit color, but only 16 colors?! >-- >**************************** Michael E. Carver *************************
Quoted text (8 lines)>% Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM >% and a 3dfx card to achieve 30hz performance in 640x480x16. CART will >% also >% work just fine on a non MMX Pentium, and has special support for Pentium >% Pro, >% Pentium-2 and AGP. >Am I reading this right? 16 colors? What exactly is 30hz performance?
16 bits. The color depth. 30 Hz = 30 FPS. Update frequency for screen. This is proably something that increases the 16 bit color resolution to 24 bit. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (15 lines)> On Thu, 14 Aug 1997 16:48:30 -0400 Anthony Mitchell > % Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM > % and a 3dfx card to achieve 30hz performance in 640x480x16. CART > will > % also > % work just fine on a non MMX Pentium, and has special support for > Pentium > % Pro, > % Pentium-2 and AGP. > Am I reading this right? 16 colors? What exactly is 30hz > performance?
Micheal, I hope that the game has more than 16 colors. It couldn't be a typographical error, I copied and pasted it directly from WWW.TERMINALREALITY.COM. 30Hz refers to 30 cycles per second. What They should have put was 30 FPS (frames per second) which is about the frame rate of motion video.
Alka Digh 16 Aug 1997#375626
It can't be 16 colors, the screenshots are well above that. Although, I, for one, am happy that Papyrus will not be maiking the next CART simulation. -- Vikram Dighe > % Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM > % and a 3dfx card to achieve 30hz performance in 640x480x16. CART will > % also > % work just fine on a non MMX Pentium, and has special support for Pentium > % Pro, > % Pentium-2 and AGP. > Am I reading this right? 16 colors? What exactly is 30hz performance? > % Reality's all new proprietary "PhotoTexture" graphics engine. Even > % with > % software rendering, the "PhotoTexture" system allows for true 24-bit > % color > % texture maps, with pixel-for-pixel raytracing of shadows, and specular > % highlighting of race cars. > 24-bit color, but only 16 colors?! > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
"30hz performance" refers to the frame-rate of 30 fps (same as Rendition version of ICR2). -- Bruce. (at work....well, at "place of employment", anyway!)

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