Over my dead body!
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*Is your life in a rut? Then head down
to your local silly walks recruiter today.*
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Patent claim against Apogee over video in games
Posters reacted to news that an attorney had cited a 1987 patent on recorded live-action video in games against Apogee. Most considered it frivolous given prior art such as Dragon's Lair, and the thread moved into general debate about lawyers, loser-pays rules and class actions.
industry/businessoff-topic
Automated summary.
this pearl of wisdom...
Don't know if it's the same thing, but someone sent out a press release a
few years ago stating they had a patent on something that sounded similar
to this, and that they were looking for royalties from Sierra, LucasArts
and other big players in the adventure game biz.
Never heard about it again until now.
--
--------------------------------
editor - computer games strategy plus | www.cdmag.com
"In the arts, the critic is the only independent source
of information. The rest is advertising." -Pauline Kael
"...professional critics make me sick. " - Ernest Hemingway
Quoted text (9 lines)
> Legner) let slip how they felt about Outrageous patent!!! Can this be > true?: > >Outrageous patent!!! > This is the most craziest thing I heard since Lockheed F-22 > copyright crap. What next, No one can use CDs? > I sware, we are all becoming sue happy.I just read at www.pcme.com that some attorney has sent a letter
to Apogee about a patent from 1987 (US Patent 4,662,635).
This patent covers things like "playing video sequences of people
or animals by selection made by the player of the video game" (not
the correct words, but something like that).
That means that Encarta and Cinemania, for example, are illegal
in the USA. You could find A LOT of other games that could be
looked at as illegal. They seem to have begun with Apogee asking
them to stop doing everything they do. I guess they didn't have
the guts to send a letter to Bill Gates and asking him to stop
all multimedia/video/FMV production.
This sounds crazy. My girlfriend is a patent attorney and she says
that this sounds very strange as it is not a technical invention.
If you could get a patent like this you could get one for milking
a cow (not a new way of milking a cow thanks to new technique but
just the idea of milking a cow). This is weird!
Well, I guess you Americans will have to do without games in the
future :-)
/Michael
>I just read at www.pcme.com that some attorney has sent a letter
>to Apogee about a patent from 1987 (US Patent 4,662,635).
>This patent covers things like "playing video sequences of people
>or animals by selection made by the player of the video game" (not
>the correct words, but something like that).
Is it talking about a specific method of how to do this, or is it as
general as it seems? You'd be suprised at how many frivilous patents
are out there. e.g. (True scenario, but with specifics removed) the
company I work for patented process A, which is followed by process B
which we also patented, now we are being sued by another company, a
competitor, that actually patented that process B follows process A.
Sick stuff - everyone out for the easy buck rather than earning it in
a fair competative market. aka, I'll sue you because I can't compete
with you, it must obviously be somebody's fault except for mine.
> This patent covers things like "playing video sequences of people
> or animals by selection made by the player of the video game" (not
> the correct words, but something like that).
Only in America, where the legal system is glad to suffer fools.
--
PGP public key at a keyserver near you.
1024/1024 DSS/DH 0354ECE4
1538 RSA 8193DA4F
writes:
>> This patent covers things like "playing video sequences of people
>> or animals by selection made by the player of the video game" (not
>> the correct words, but something like that).
>Only in America, where the legal system is glad to suffer fools.
What did you expect from the country that is home to the most
lawyers in the world? Where you can buy books on how to exploit tax
loopholes? Where politicians are regarded as being lower on the food
chain then the ebola virus?
Only in America.
BTW, I am an American, so let's not start an "America Sucks"
thread, Okay?
>--
>PGP public key at a keyserver near you.
>1024/1024 DSS/DH 0354ECE4
> 1538 RSA 8193DA4F
--
Mr. H.R. Bradshaw(Deceased)
Head Minister, Ministry of Silly Walks
*Is your life in a rut? Then head down
to your local silly walks recruiter today.*
Join now and we will send you a free Sh***y.
Quoted text (26 lines)
> (Michael Legner) writes: > >I just read at www.pcme.com that some attorney has sent a letter > >to Apogee about a patent from 1987 (US Patent 4,662,635). > >This patent covers things like "playing video sequences of people > >or animals by selection made by the player of the video game" (not > >the correct words, but something like that). > >That means that Encarta and Cinemania, for example, are illegal > >in the USA. You could find A LOT of other games that could be > >looked at as illegal. They seem to have begun with Apogee asking > >them to stop doing everything they do. I guess they didn't have > >the guts to send a letter to Bill Gates and asking him to stop > >all multimedia/video/FMV production. > >This sounds crazy. My girlfriend is a patent attorney and she says > >that this sounds very strange as it is not a technical invention. > >If you could get a patent like this you could get one for milking > >a cow (not a new way of milking a cow thanks to new technique but > >just the idea of milking a cow). This is weird! > >Well, I guess you Americans will have to do without games in the > >future :-) > Over my dead body!Quoted text (10 lines)
> >You can read the digest of the patent at the interesting > >http://patent.womplex.ibm.com/ site. It seems to describe a dedicated > >sports videogame that showed prerecorded video clips in response to > >controller input. I wonder what storage medium they planned to use back > >then, videotape? Think of the blazing fun as the VCR spends 2 minutes > >rewinding and cueing up a 5-second clip! > Laser disc. That game with the cartoon guy running around in the > dungeon came out sometime in the mid-80's. What was the name of it? > The sequel was "Space Ace."Quoted text (15 lines)
> this pearl of wisdom... > >I just read at www.pcme.com that some attorney has sent a letter > >to Apogee about a patent from 1987 (US Patent 4,662,635). > Don't know if it's the same thing, but someone sent out a press release a > few years ago stating they had a patent on something that sounded similar > to this, and that they were looking for royalties from Sierra, LucasArts > and other big players in the adventure game biz. > Never heard about it again until now. > -- > -------------------------------- > editor - computer games strategy plus | www.cdmag.comHere's the meat of the primary patent claim:
"A video game, comprising video recording means for visual reproduction and
eventual play-back of a plurality of separable action events performed by
living beings which remain as originally recorded when played back..."
This would seem to apply to games like WIng Commander III & IV, where
different videos are played based on what the player chooses to do.
However, I don't see how it could apply to things like Quake or Duke Nukem,
because it doesn't involve "events performed by living beings".
This sounds a little like a typical patent vulture scheme. There are law
firms, primarily centered in New York, who buy up patents like this one,
usually from inventors or small companies that have run into financial
troubles. Then they send out letters to every company they can dig up that
might have a product remotely resembling the patent claim, threatening
legal action if they don't agree to pay a license. They price the license
so that it's cheaper to settle it than fight it in court. Given that a
simple patent infringement case can cost well over $100,000, more if it
goes to appeal, you can see how a law firm might rack up over a million
dollars off a patent that they paid a few thousand dollars for.
Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html-ssi
Late Night Series: http://www.sequoia-dev.com/Hawaii/latenite.html
You can read the digest of the patent at the interesting
http://patent.womplex.ibm.com/ site. It seems to describe a dedicated
sports videogame that showed prerecorded video clips in response to
controller input. I wonder what storage medium they planned to use back
then, videotape? Think of the blazing fun as the VCR spends 2 minutes
rewinding and cueing up a 5-second clip!
Charles Tyson
For email replies, delete all "X"s from my address
>> This patent covers things like "playing video sequences of people
>> or animals by selection made by the player of the video game" (not
>> the correct words, but something like that).
>Only in America, where the legal system is glad to suffer fools.
We really need loser pays here (or how about loser's lawyer pays). The lawyers
aren't the fools it is the judges and legislators that are fools I mean class
action cases where the lawyers get millions and the clients each get a $0.50
coupon are all too common.
___________
Adam Littman / ^ \
/__\__/___\__/__\
/ \( ) ( )/ \
\ /\ o /\ /
\ / \( )/ \ /
"Four minutes twenty-two seconds, \/____\_/____\/
Baldric, you owe me a groat" \ \ /
--Blackadder \ / \ /
---------
Laser disc. That game with the cartoon guy running around in the
dungeon came out sometime in the mid-80's. What was the name of it?
The sequel was "Space Ace."
a bottle washed ashore containing the following desperate message from
Dragon's Lair!
Patrick
_____________________________________________________________________
"Rest assured that my decisions always have in mind the ultimate good.
I shall now ask you some test questions, as a security measure."
_____________________________________________________________________
*Disclaimer*: These are my own opinions and do not necessarily reflect
those of the Central Intelligence Agency.
> > this pearl of wisdom...
> > >I just read at www.pcme.com that some attorney has sent a letter
> > >to Apogee about a patent from 1987 (US Patent 4,662,635).
<snip>
I don't know about the rest of you, but I would like to hear a lawyer's
opinion on this case. Surely there are a few in this group that could
comment on how serious or ridiculous this lawsuit really is. I know
that sometimes "the law" doesn't agree with common sense, and I hope
that this is not one of those times.
J. Smith
When was ebola added to the food chain BTW?<g>
>You can read the digest of the patent at the interesting
>http://patent.womplex.ibm.com/ seems to describe a dedicated
>sports videogame that showed prerecorded video clips in response to
>controller input. I wonder what storage medium they planned to use back
>then, videotape? Think of the blazing fun as the VCR spends 2 minutes
>rewinding and cueing up a 5-second clip!
I've checked this out, and it seems to be a patent for a *** *system*
featuring *unaltered* prerecorded clips. I believe this means that any
computer games would be exempt if they do any dithering with the images, such
as building a scene from a series of overlapping black-background stillshots.
Personally I would think that it would also be impossible to sue a company
showing taped cutscenes or even something like Wing Commander 4's real taped
menuing system because it doesn't seem to fit the patent. I also wonder whether
this patent would extend into the computer industry since the patent appears
to be for hardware and method, and he obviously couldn't patent the computer.
As for how easily it could be done, I remember a couple of video games appearing
around that time called "Cobra Command" and "Dragon's Lair" which were
obviously cartoonized but featured the same system (except using taped cartoons
rather than taped live action). There could at times be noticeable delay
for the videodisk (or whatever) read and display, but most of the time it was
smooth. Why? The game follows a preprogrammed plotline; any deviation
results in a "failure". The only time you need to show something you know
you're not gonna have "at hand" is during a failure - and you can take a few
seconds to show, for example, Dirk the Daring getting a sword stuffed through
his guts (Dragon's Lair) because this doesn't require any joystick response.
The rest can be taped (and played) in a series. For example, Dragon's Lair
probably looked like a series of:
<scenario intro> <cut 1> <cut 2> <cut 3> ... <cut N> <finale> <death 1>
<death 2> ... <death M>
As you can see, the scenario could be played as "keep doing a linear read
until he screws up whereupon you jump to a death scene".
Disclaimer: I'm not a patent lawyer, so if you're really interested, I'm sure
a patent lawyer can be found who would be perfectly willing to answer your
questions, for the right price.
Michael Lewchuk
Quoted text (11 lines)
> > > this pearl of wisdom... > > > >I just read at www.pcme.com that some attorney has sent a letter > > > >to Apogee about a patent from 1987 (US Patent 4,662,635). > <snip> > I don't know about the rest of you, but I would like to hear a lawyer's > opinion on this case. Surely there are a few in this group that could > comment on how serious or ridiculous this lawsuit really is. I know > that sometimes "the law" doesn't agree with common sense, and I hope > that this is not one of those times.When it started eating people up.
Quoted text (16 lines)
> > >You can read the digest of the patent at the interesting > > >http://patent.womplex.ibm.com/ site. It seems to describe a dedicated > > >sports videogame that showed prerecorded video clips in response to > > >controller input. I wonder what storage medium they planned to use back > > >then, videotape? Think of the blazing fun as the VCR spends 2 minutes > > >rewinding and cueing up a 5-second clip! > > Laser disc. That game with the cartoon guy running around in the > > dungeon came out sometime in the mid-80's. What was the name of it? > > The sequel was "Space Ace." > I think (?) the game is Dragon's Lair, that you are speaking of,,,and > yes, there was > quite a delay in the video sequences compared to today's standards, but > it was Top of Line at the time. I remember it cost a dollar to play it > :): >
: > this pearl of wisdom...
: > >I just read at www.pcme.com that some attorney has sent a letter
: > >to Apogee about a patent from 1987 (US Patent 4,662,635).
: >
: > Don't know if it's the same thing, but someone sent out a press release a
: > few years ago stating they had a patent on something that sounded similar
: > to this, and that they were looking for royalties from Sierra, LucasArts
: > and other big players in the adventure game biz.
: >
: > Never heard about it again until now.
: Pretty laughable, isn't it?
: Someone obviously just got some courage up and decided to try and make a
: few bucks in a settlement.
: Most ridiculous patent claim I've ever heard.
: Trying to patent a "method" of motion capture could, of course, be
: legitimate. But trying to "patent" a style of presentation or a medium
: itself -- puh-lease...
: Sheesh, should be counter-sued for initiating "frivolous and vexatious"
: lawsuit.
Jeez. We definitely need looze pays to eliminate
this settlement/sue at the drop of a hat mentality.
-Terry
-------
Quoted text (27 lines)
> > > > this pearl of wisdom... > > > > >I just read at www.pcme.com that some attorney has sent a letter > > > > >to Apogee about a patent from 1987 (US Patent 4,662,635). > > <snip> > > I don't know about the rest of you, but I would like to hear a lawyer's > > opinion on this case. Surely there are a few in this group that could > > comment on how serious or ridiculous this lawsuit really is. I know > > that sometimes "the law" doesn't agree with common sense, and I hope > > that this is not one of those times. > Uh, you've already heard such an opinion -- in my post which you > responded to but deleted the substance! > looks completely without merit, for the reasons given in my prior post. > Desslock > -- > Desslock's Diablo Guide, Final Edition (2.3 - MS-Word), at Game > Drek:[link lost in import: /~kenl/ddig.htm] > Weekly RPG Therapy Column: [link lost in import] > Special "Ultima Online" Phase 1 Report: > [link lost in import]Quoted text (31 lines)
> : > > : > this pearl of wisdom... > : > >I just read at www.pcme.com that some attorney has sent a letter > : > >to Apogee about a patent from 1987 (US Patent 4,662,635). > : > > : > Don't know if it's the same thing, but someone sent out a press release a > : > few years ago stating they had a patent on something that sounded similar > : > to this, and that they were looking for royalties from Sierra, LucasArts > : > and other big players in the adventure game biz. > : > > : > Never heard about it again until now. > : Pretty laughable, isn't it? > : Someone obviously just got some courage up and decided to try and make a > : few bucks in a settlement. > : Most ridiculous patent claim I've ever heard. > : Trying to patent a "method" of motion capture could, of course, be > : legitimate. But trying to "patent" a style of presentation or a medium > : itself -- puh-lease... > : Sheesh, should be counter-sued for initiating "frivolous and vexatious" > : lawsuit. > Jeez. We definitely need looze pays to eliminate > this settlement/sue at the drop of a hat mentality. > -Terry > -------Quoted text (12 lines)
> From what I've read of the patent, it seems as if the patent covered any > live or lifelike material used in a video game on any media. The > problem with the patent, is it seems to cover games and types of games > which were already made before the patent existed. The early to mid > eighties had a large number of laserdisk games, many of which resembled > the rail shooters of today (like Rebel ***), and others were > interactive moovies (Dragon's Lair, and Space Ace). There were likely > some live action laserdisk games also. Also, on the Atari ST/Amiga > platforms, there were games which used well rendered characters, like > Barbarian, Dungeon Master/Chaos strikes Back, Oliterator, etc, most of > which came out before the patent. I think if the patent is upheld, I'll > try to patent the paper clip, or toilet paper.Quoted text (14 lines)
> : Pretty laughable, isn't it? > : Someone obviously just got some courage up and decided to try and make a > : few bucks in a settlement. > : Most ridiculous patent claim I've ever heard. > : Trying to patent a "method" of motion capture could, of course, be > : legitimate. But trying to "patent" a style of presentation or a medium > : itself -- puh-lease... > : Sheesh, should be counter-sued for initiating "frivolous and vexatious" > : lawsuit. > Jeez. We definitely need looze pays to eliminate > this settlement/sue at the drop of a hat mentality.But why did he wait all these years to make any legal claims? People have
been making games that go against he supposed patent for years, and he just
saying stuff now?
>> > >You can read the digest of the patent at the interesting
>> > >http://patent.womplex.ibm.com/ site. It seems to describe a dedicated
>> > >sports videogame that showed prerecorded video clips in response to
>> > >controller input. I wonder what storage medium they planned to use back
Quoted text (20 lines)
>> > >then, videotape? Think of the blazing fun as the VCR spends 2 minutes >> > >rewinding and cueing up a 5-second clip! >> > Laser disc. That game with the cartoon guy running around in the >> > dungeon came out sometime in the mid-80's. What was the name of it? >> > The sequel was "Space Ace." >> I think (?) the game is Dragon's Lair, that you are speaking of,,,and >> yes, there was >> quite a delay in the video sequences compared to today's standards, but >> it was Top of Line at the time. I remember it cost a dollar to play it >> :) >So doesn't Drahgons Lair pre-date the patent making in it invalid? >-- >Do you think I am a megalomaniac ? > Just give me a ZX81, and I'll control the world !Quoted text (9 lines)
> What this proves is that these companies can't make money > just off games anymore, so they have to stoop to supplementing > their income by suing other companes. > Remember when Apogee was the 'big company on the net' > producing game after game after game? Those days seem now > to be just a distant memory. > ToRQuoted text (12 lines)
>From what I've read of the patent, it seems as if the patent covered any >live or lifelike material used in a video game on any media. The >problem with the patent, is it seems to cover games and types of games >which were already made before the patent existed. The early to mid >eighties had a large number of laserdisk games, many of which resembled >the rail shooters of today (like Rebel ***), and others were >interactive moovies (Dragon's Lair, and Space Ace). There were likely >some live action laserdisk games also. Also, on the Atari ST/Amiga >platforms, there were games which used well rendered characters, like >Barbarian, Dungeon Master/Chaos strikes Back, Oliterator, etc, most of >which came out before the patent. I think if the patent is upheld, I'll >try to patent the paper clip, or toilet paper.: >
: > What this proves is that these companies can't make money
: > just off games anymore, so they have to stoop to supplementing
: > their income by suing other companes.
: >
: > Remember when Apogee was the 'big company on the net'
: > producing game after game after game? Those days seem now
: > to be just a distant memory.
: >
: > ToR
:
: Uh, I apologize if I misunderstood your post, but it sounds as if you
: are blaming Apogee for the lawsuit (supplementing their income...) --
: Apogee is actually the one being sued. I don't think the patent owner
: has been publicly identified yet, so we don't know if the owner even is
: a game company.
:
: Desslock
Actually, the patent owner has been identified -
you can read all the info on www.stomped.com's august 12th news (which is
now in the news archives) if you care! :)
And you don't have to apologize for misunderstanding what is obviously a
non-clued individual...
Steve
Quoted text (20 lines)
>> From what I've read of the patent, it seems as if the patent covered any >> live or lifelike material used in a video game on any media. The >> problem with the patent, is it seems to cover games and types of games >> which were already made before the patent existed. The early to mid >> eighties had a large number of laserdisk games, many of which resembled >> the rail shooters of today (like Rebel ***), and others were >> interactive moovies (Dragon's Lair, and Space Ace). There were likely >> some live action laserdisk games also. Also, on the Atari ST/Amiga >> platforms, there were games which used well rendered characters, like >> Barbarian, Dungeon Master/Chaos strikes Back, Oliterator, etc, most of >> which came out before the patent. I think if the patent is upheld, I'll >> try to patent the paper clip, or toilet paper. >What this proves is that these companies can't make money >just off games anymore, so they have to stoop to supplementing >their income by suing other companes. >Remember when Apogee was the 'big company on the net' >producing game after game after game? Those days seem now >to be just a distant memory.stuff removed
Of course this also tends to discourage legitimate suits against wealthier
individuals/organizations. For instance: Why would a private environmental
group risk a suit against a large petrochemical firm? Assuming the suit were
justified, the potential risk of having to pay many millions of dollars in
legal fees if they lose (and that can happen when you go head to head with a
large corporation) would be sufficient to disuade most suits.
So only those people who can afford representation up front are to have access
to legal redress?
I think most of us would agree that predatory legal practices should be
discouraged, but in this case the law would also prohibit (or regulate) more
magnanimous ones as well.
There are very good arguments on both sides of this issue. While the extreme
litigiousness of the U.S. is testimony to weaknesses in our tort system, I
think Canada's 'solutions' to these problems are weighted in favor of those
people and organizations with more wealth.
regards,
Christopher Wilson
Quoted text (9 lines)
> > : Sheesh, should be counter-sued for initiating "frivolous and vexatious" > > : lawsuit. > > Jeez. We definitely need looze pays to eliminate > > this settlement/sue at the drop of a hat mentality. > Actually in Canada, the loser does pay the "winner's" legal costs -- > it's a good rule, in my opinion, as it prevents cases which don't have > much prospect of success from being initiated.I'm not a patent attorney, but I do have a few. As part of the process you
are supposed to do a search for prior art, so IMO you are right in that
this will put the patent in a very bad position due to this omission.
By prior art, it is not just patented prior art, it can be anywhere or
anybodys' including your own. If for instance ID disclosed in a magazine
interview how it was done before the patent was granted, SOL.
There is a lot of sillyness patented, for instance IIRC the game Asteroids
patented rocks flying off the screen on one side & reappearing on the
other. I'm not sure if the patent was granted for Scramble, but the 'ship'
flying over the top of a side scrolling screen was also patented.
Q: What do Fredricks of Hollywood & Howard Hughes have in common?
A: They both have patents granted for wire reinforce bras
Rick
Quoted text (8 lines)
> writes: >|> Actually in Canada, the loser does pay the "winner's" legal costs -- >|> it's a good rule, in my opinion, as it prevents cases which don't have >|> much prospect of success from being initiated. >Hopefully the court limits the amount, though. Otherwise if I think I >am going to win when you sue me and I am feeling vidicative I could hire >1000 lawyers and bankrupt you when you lose.Quoted text (28 lines)
>stuff removed >> > : Sheesh, should be counter-sued for initiating "frivolous and vexatious" >> > : lawsuit. >> > Jeez. We definitely need looze pays to eliminate >> > this settlement/sue at the drop of a hat mentality. >> Actually in Canada, the loser does pay the "winner's" legal costs -- >> it's a good rule, in my opinion, as it prevents cases which don't have >> much prospect of success from being initiated. >Of course this also tends to discourage legitimate suits against wealthier >individuals/organizations. For instance: Why would a private environmental >group risk a suit against a large petrochemical firm? Assuming the suit were >justified, the potential risk of having to pay many millions of dollars in >legal fees if they lose (and that can happen when you go head to head with a >large corporation) would be sufficient to disuade most suits. >> "contingency fees" are also prohibited (or more regulated) in Canada -- >> prevents, uh, dishonorable lawyers from taking on cases which will >> likely lose but which are potentially so lucrative that the lawyer >> "gives it a shot" >So only those people who can afford representation up front are to have access >to legal redress? >I think most of us would agree that predatory legal practices should be >discouraged, but in this case the law would also prohibit (or regulate) more >magnanimous ones as well.Quoted text (7 lines)
>There are very good arguments on both sides of this issue. While the extreme >litigiousness of the U.S. is testimony to weaknesses in our tort system, I >think Canada's 'solutions' to these problems are weighted in favor of those >people and organizations with more wealth. >regards, >Christopher WilsonQuoted text (17 lines)
> stuff removed > > > : Sheesh, should be counter-sued for initiating "frivolous and vexatious" > > > : lawsuit. > > > Jeez. We definitely need looze pays to eliminate > > > this settlement/sue at the drop of a hat mentality. > > Actually in Canada, the loser does pay the "winner's" legal costs -- > > it's a good rule, in my opinion, as it prevents cases which don't have > > much prospect of success from being initiated. > Of course this also tends to discourage legitimate suits against wealthier > individuals/organizations. For instance: Why would a private environmental > group risk a suit against a large petrochemical firm? Assuming the suit were > justified, the potential risk of having to pay many millions of dollars in > legal fees if they lose (and that can happen when you go head to head with a > large corporation) would be sufficient to disuade most suits.Quoted text (13 lines)
> >> > Jeez. We definitely need looze pays to eliminate > >> > this settlement/sue at the drop of a hat mentality. > >> Actually in Canada, the loser does pay the "winner's" legal costs -- > >> it's a good rule, in my opinion, as it prevents cases which don't have > >> much prospect of success from being initiated. > >Of course this also tends to discourage legitimate suits against wealthier > >individuals/organizations. For instance: Why would a private environmental > >group risk a suit against a large petrochemical firm? Assuming the suit were > >justified, the potential risk of having to pay many millions of dollars in > >legal fees if they lose (and that can happen when you go head to head with a > >large corporation) would be sufficient to disuade most suits.Oy, I jumped into this thread late. Just what is this patent about?
--
********PsychoKick******** "I don't like to fling mud. You
*Mad Animator in Training* get dirt on your hands and you
************************** lose a lot of ground."
-Ravi Zacherias
That sounds right. A few years ago on a long drive I found a stand-up
version of this game (not as much fun as the sit-down, or actually
'kneel-down', I guess, version) at a truck stop while driving in Ohio, but
it didn't work.
At one point in the game, Sinistar floated by... I think the
backdrop/track was pregenerated but the bikes and some other things (like
Sinistar) were sprites.
Hey, does anyone remember "Cube Quest"? Traveled around the vertices of
cubes and the like, each one was a different tunnel -- some psychedelic
(screaming skulls, warp stars), some bizarre (jungles, caves, and so on).
Backdrop streamed from a laserdisc and sprites overlaid on it.
--r.
--
why so full of sorrow, no tomorrow?
interesting info. reminds me of a groundless class action suit brought
against my company that was organized by a lawyer in new york. fyi, there
are 1 or 2 *** lawyers in new york that own 1 share of every public
company in this country, and when the stock price takes a small dip, they
go into vulture mode. it cost us over $10 million to settle. many of you
out there paid for this jerk's greed in higher computer prices.
and
> eventual play-back of a plurality of separable action events performed by
> living beings which remain as originally recorded when played back..."
> This would seem to apply to games like WIng Commander III & IV, where
> different videos are played based on what the player chooses to do.
> However, I don't see how it could apply to things like Quake or Duke Nukem,
> because it doesn't involve "events performed by living beings".
> This sounds a little like a typical patent vulture scheme. There are law
> firms, primarily centered in New York, who buy up patents like this one,
> usually from inventors or small companies that have run into financial
> troubles. Then they send out letters to every company they can dig up that


































