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Rec.Autos.Simulators Archive

N2: Trying to improve Pace Laps..

1 post by 1 person · 12 Aug 1997 - 12 Aug 1997

J. Gue 12 Aug 1997#375326
I'm hoping the gestalt entity that is RAS can help me out with this. :) In my quest for a bit more realism out of NASCAR2 I've been fiddling about with the GFLAG value in the tracks text files. Here is an example of my problem which appears to happen every where. I took the GFLAG value out of North Wilkes for N1 and placed it in the Wilkes.txt for N2. In practice, the pace car would take the cars on to the backstraight at pace speed and then peel off. As it pealed off it starts to accelerate managing to get up to 65 I think, from 35 pace speed. In turn, all the AI cars follow suit, but on the track of course. :) As the pace car enters the pits he suddenly remembers the meaning of "pace" and jumps on the brakes back down to 35 far to quickly. Both queues of cars make this impossible speed reduction which means the player will wreck or have to stay out of formation. So, can anyone help me? If the pacecar keeps to pace speed on the track and in the pits, is there anyway to make him peel in at the last moment? Which files (values) control this?? If that is impossible then how do you rid this speeding up after he's moved out of his position infront of the front row?? I hope someone can help out here. I feel it's much better to see the green flag fly as the pole-sitter gets closer to the tower, rather than just after the pacecar pulls in.... Thanks in advance, Jon Guest Guildford, UK [link lost in import: /~pegasus/nascar2/]

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