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Rec.Autos.Simulators Archive

Info on TOCA/BTCC from Codemasters

2 posts by 2 people · 12 Aug 1997 - 13 Aug 1997

rob 12 Aug 1997#375278
The facts so far ... It will support hardware acceleration through D3D. It will have multiplayer support. 1 to 4 players split screen (!!) and upto 8 player ipx network. It has a true 3d***pit - The drivers hands are 3d-modelled. You see them turn the wheel, and even shifting gears. The 3D***pit moves as you hit curbs etc. Bodywork damage - bits can break off, like airdams bonnets, wing mirrors. 30fps on a 3dfx accelerated P166. First showing at ECTS in September (hopefully) release November. [link lost in import]
Cheek J 13 Aug 1997#375373
(snip) I am not too impressed by this. The moving steering wheel/arms stuff just take up computer memory (or something like that) while adding no realism whatsoever. My own arms are turning my wheel! I just hate those functions in Rally Champ. and the moving wheel in NFS. In real life, you don't sit around watching your arms move as you drive. As for the***pit movement, that can be interesting... Otherwise, it looks quite exciting:) my cents anyway.. Matt -- Matthew Birger Knutsen Cheek Racing Cars Flatebyveien 5, N-1792 Norway Fax (+47) 69 19 02 55 Mobile: (+47) 92 44 66 50 [link lost in import: /~kareknut/] -----Please Remove "NoSpam" when replying.-----

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