Race Sim Central
Rec.Autos.Simulators Archive

Papyrus doesn't care

9 posts by 9 people · 04 Aug 1997 - 05 Aug 1997

How come as soon as NASCAR 2 comes out papyrus stops caring about every other sim they have made? You hear about busch series sets for n2 but nothing for n1? I know you get people saying well get nascar 2. I don't have the money to upgrade my system to race nascar 2!(I wish I could) Even so you don't see record companies stop making cassets. I think papyrus should even out there work so nascar 1 and even irc2 can get some new products to add to their sim enjoyment James Willoughby
Handy^Ma 04 Aug 1997#374879
> Critical mass is important in software development. Sierra sees that there > is a critical mass of users that have the capability to run the new > software thus concentrating on the platform. I hope that they abandon the > DOS side and start using DirectX and other technologies so that we even get > more realistic. NOw,,,I KNOW he didnt say abandon the DOS side,,,,NNNNNnnnoooooooooooooooooooooooooooo LOL,,,,all good things come to an end, I guess, but I HOPE not... oh well, time to get out the ole wallet and get me a faster machine,,,the times, they are a changin :) -- Sit down,,Strap in,,Shut up,,Hang on,,Go fast,,Turn left,,Kiss Trophy Girl GGGGGGgoooo #3,,,31,,,28,,,94,,,6,,,5,,,18,,,8,,, Handy^man
Ken 04 Aug 1997#374880
Quoted text (18 lines)> > Critical mass is important in software development. Sierra sees that there > > is a critical mass of users that have the capability to run the new > > software thus concentrating on the platform. I hope that they abandon the > > DOS side and start using DirectX and other technologies so that we even get > > more realistic. > NOw,,,I KNOW he didnt say abandon the DOS > side,,,,NNNNNnnnoooooooooooooooooooooooooooo > LOL,,,,all good things come to an end, I guess, but I HOPE not... oh > well, time to get > out the ole wallet and get me a faster machine,,,the times, they are a > changin :) > -- > Sit down,,Strap in,,Shut up,,Hang on,,Go fast,,Turn left,,Kiss Trophy > Girl > GGGGGGgoooo #3,,,31,,,28,,,94,,,6,,,5,,,18,,,8,,, > Handy^man
With the problems many people have with directx and Win95, I would prefer that Papyrus sticks to Dos as long as we get 3d acceleration! Nascar2 and Indycar2 are awesome with my Screamin ed card using dma busmastering!
Ed Coye 05 Aug 1997#374925
Critical mass is important in software development. Sierra sees that there is a critical mass of users that have the capability to run the new software thus concentrating on the platform. I hope that they abandon the DOS side and start using DirectX and other technologies so that we even get more realistic.
I don't believe that by virtue of a program being written for DOS, it becomes less realistic, nor is DirectX something that inherently adds or supports realism in a simulation (or app of any kind). Clearly, the opposite is true, since fewer system resources (mainly, memory and processor utilization) would be utilized by such things as big, slow, and fat DirectX - not to mention big, slow and fat Win 95. (Before this goes further, DirectX *is* Sloooow - but it is a step in the right direction when compared with tools commonly available to games developers creating for previous versions of Windows.) However, DOS developers are faced with the challenge of writing apps with little, or no, common APIs. This (usually) increases the development time, since there is less reusable code, not to mention the fact that the hardware layer is not abstracted (meaning programs must be written in many cases to explicitly support the many different hardware setups in existence). With the Windows, and DirectX, programming APIs, more complex apps/games can be produced within a marketable time frame, using fewer programming resources. This is one major way that Microsoft sold the idea to developers for writing programs for Windows, and later, DirectX. In an ideal world <g> games/apps/operating systems would be written with a more minimilistic approach to system resource utilization. However, it has become unrealistic to expect that developers can spend time/money fine-tuning their apps/games/OS's to run in the most optimized state, as time-to-market becomes an issue ("whoever releases first, gets the buck first") -- not to mention the nearly exponential increase in program complexity on the PC platform. -- Philip M. D'Amato >>>>>=======comanche bowmen==brooklyn ny usa==========> My Current High Scores Since 12/96 Indoor NFAA 300: 275 5/21/97 FITA 450: 397 2/28/97 FITA 600: 483 3/22/97 <snip> begin 666 Philip M. D'Amato.vcf M0D5'24XZ5D-!4D0-"DXZ1"=!;6%T;SM0:&EL:7 [32X-"D9..E!H:6QI<"!- M+B!$)T%M871O#0I!1%([2$]-13H[.SL[.SM54T$-"DQ!0D5,.TA/344Z55-! M#0I%34%)3#M04D5&.TE.5$523D54.G!H:6QI<&1 96UA:6PN;7-N+F-O;0T* +14Y$.E9#05)$#0H` ` end end
Dirtb 05 Aug 1997#374927
>N1 is a dead product, as it should be IMNSHO. Record companies long ago >stopped making 8-tracks, and most have stopped pressing wax. (In >computer game terms, a 1994 game really is about the same as a vinyl >record...) All I'd like to add is that for a 1994 product, N1 is still pretty well supported, though not officially. Numerous sim sites have 97 carsets, as well as trucks for N1. All the good stuff is readily available, and 99% of it is free. --
Mike Radl 05 Aug 1997#374928
>How come as soon as NASCAR 2 comes out papyrus stops caring about every >other sim they have made? You hear about busch series sets for n2 but >nothing for n1? I know you get people saying well get nascar 2. I don't >have the money to upgrade my system to race nascar 2!(I wish I could) Huh? They are obviously committed to the *Nascar* product. So much that they released a version 2 and are coming out with a version 3 in a year or two. Considering how fast computer hardware is evolving, they would be crazy not to push the cababilities of the latest equipment available with each improved version whether you personally have that equipment or not. Another issue would be th size of the market. I'd guess the N1 market is shrinking fast. Perhaps you'd be willing to pay three or four times as much for the N1 Busch pack to help offset the production costs for such a small market. Speaking of market size, I'd bet we won't see any track packs the Nascar MAC version for a while<BG> Mike Radler Hawaii Ace League http://www.dithots.org/hal
TOlson94 05 Aug 1997#374929
NASCAR came out 3 years ago, and NASCAR 2 is its replacement. The reason you don't see anything for ICR2 is because Papy isn't allowed to do anything with it anymore.
Jim Sokolo 05 Aug 1997#374930
Quoted text (7 lines)> How come as soon as NASCAR 2 comes out papyrus stops caring about every > other sim they have made? You hear about busch series sets for n2 but > nothing for n1? I know you get people saying well get nascar 2. I don't > have the money to upgrade my system to race nascar 2!(I wish I could) > Even so you don't see record companies stop making cassets. I think > papyrus should even out there work so nascar 1 and even irc2 can get > some new products to add to their sim enjoyment
Playing Papyrus' advocate here: three points: 1) For a Pentium-based system, N2 is FASTER than N1. 2) If you haven't got the money to upgrade your machine, what's the likelyhood that you've got the money to buy software? 3) N2 and N1 have completely different track and graphics formats. Papyrus can't justify making a Busch pack for N1, when only a few sales would result of the N1 product, as compared to the much larger (active) installed base of N2. N1 is a dead product, as it should be IMNSHO. Record companies long ago stopped making 8-tracks, and most have stopped pressing wax. (In computer game terms, a 1994 game really is about the same as a vinyl record...) ---Jim

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy