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Rec.Autos.Simulators Archive

Cart Precision Race

18 posts by 17 people · 29 Jul 1997 - 07 Aug 1997

Hi, Anyone heard anything about Cart Precision Race. The main goal of Microsoft is an more arcade game or a realistic sim, in the same level (of realism) of the Papyrus games? Is there any preview, or demo, or screenshots?
M. Lockwo 01 Aug 1997#374611
Microsoft's press release said the game is so realistic, it would be used by CART to program in new tracks and see how the cars would respond to the track/surface/heat/altitude. Sounds not a lot like arcade. ML
Mark Rand 02 Aug 1997#374688
Check out www.terminalreality.com CART Precision Racing is a *** realistic sim, with over 50 individual settings in the garage alone. CART simulates the 1997 PPG CART World Series, with all 17 races on the venue. - Mark : Hi, : Anyone heard anything about Cart Precision Race. The main goal of Microsoft : is an more arcade game or a realistic sim, in the same level (of realism) : of the Papyrus games? Is there any preview, or demo, or screenshots?
Alison Hine 02 Aug 1997#374689
Jeez! That sounds fantastic! I've looked at the site of the developers, www.terminalreality.com, and the screen shots look excellent. Has anyone played their other games, like Micrsoft Monster Truck Madness or Terminal Velocity? Perhaps the quality of these games might be an indicator of the quality of CART Precision Racing. Has Microsoft or TV given any indication of a release timeframe? Alison Remove the *** to email me (this is a spam blocker) http://www.nh.ultranet.com/~alison
Gre 02 Aug 1997#374690
Well Teminal Velocity is not a racing game, so I never played it. But Monster Truck, is one of the best "OFF road" , games. Very accurate physics model, graphics are very smooth, with 3d Card :), but It lacked good setup options, it had only 3 settings. ___________________________________________________ GREG
Bob 02 Aug 1997#374691
Quoted text (15 lines)> Check out www.terminalreality.com > CART Precision Racing is a *** realistic sim, with over 50 > individual settings in the garage alone. CART simulates the 1997 > PPG CART World Series, with all 17 races on the venue. > - Mark > : Hi, > : Anyone heard anything about Cart Precision Race. The main goal of Microsoft > : is an more arcade game or a realistic sim, in the same level (of realism) > : of the Papyrus games? Is there any preview, or demo, or screenshots?
Judging from the screenshots at Terminal Reality's site, if this thing has good car physics, AI, and 3D implementations, Papyrus is dead meat. Bob
Kris Josh 02 Aug 1997#374692
Quoted text (20 lines)> > Check out www.terminalreality.com > > CART Precision Racing is a *** realistic sim, with over 50 > > individual settings in the garage alone. CART simulates the 1997 > > PPG CART World Series, with all 17 races on the venue. > > - Mark > > : Hi, > > : Anyone heard anything about Cart Precision Race. The main goal of Microsoft > > : is an more arcade game or a realistic sim, in the same level (of realism) > > : of the Papyrus games? Is there any preview, or demo, or screenshots? > Judging from the screenshots at Terminal Reality's site, if this thing > has good car physics, AI, and 3D implementations, Papyrus is dead meat. > Bob
It looks like CART Precision Racing requires a P500 to run. All the new games (especially NFS 2) require rocket machines to run decently. I got 40 megs of RAM, but I only have a P90. Looks like an overdrive chip this Christmas.
Jim Sokolo 03 Aug 1997#374774
>Judging from the screenshots at Terminal Reality's site, if this thing >has good car physics, AI, and 3D implementations, Papyrus is dead meat. This would not be the first, and I'm sure not the last, prognostication of Papyrus' demise... Your statement has three pretty big ifs in it. Even if all three were to come true <sound of breath being held>, I'm not sure Papyrus is dead... ---Jim
Snowd 03 Aug 1997#374775
Hi Jim, Good to see there are still some loyal folks out here! :) Any idea when Papyrus will release *it's* next CART title? <sound of MY breath being held> Or fix the one they've already released? <sound of lungs exploding>... ;-I -Rob (FWIW, I'm skeptical about the Micro$oft CART title, also...)
Neil Yeatma 03 Aug 1997#374776
> Judging from the screenshots at Terminal Reality's site, if this thing > has good car physics, AI, and 3D implementations, Papyrus is dead > meat. It'll take more than a bunch of screen shots to convince me this game is a world beater. Yes, the screen shots look GREAT...but until there's a product, who's to say whether it's another ICR2 (which plays great, looks okay) or an F1 (which looks great, but plays like crap). At least we know these guys did a decent job with the physics in Monster Truck Madness. It sure doesn't look like they did everything they could with the dashboard. And the screenshot of Greg Moore's car shows that the game is "kid proof"....no tobacco (and probably ***) sponsor names allowed. Will this game allow us to paint cars to match the real thing? This game won't kill Papyrus regardless. It might wake them up a bit and maybe we'll see ICR3. Hell...Papy could repackage ICR2 with 3Dfx support and call it Papyrus CART 3D and I'd buy the damn thing no questions asked... -- Neil Yeatman Ajax, Ontario, CANADA
Quoted text (7 lines)>>Judging from the screenshots at Terminal Reality's site, if this thing >>has good car physics, AI, and 3D implementations, Papyrus is dead meat. >This would not be the first, and I'm sure not the last, >prognostication of Papyrus' demise... Your statement has three pretty >big ifs in it. Even if all three were to come true <sound of breath >being held>, I'm not sure Papyrus is dead...
Yes, but for us CART fans, Papyrus has been dead meat for over six months (at least as far as ICR development/support, although the game still plays pretty good). That said, good to see you're still around here Jim! (been too busy to stop by the past few months myself) and I'm looking forward to GPL for the next Papyrus open-wheel fix... :) Before you send me UCE, I know what you're thinking... Did he complain to five or six postmasters last month? Now, you must ask yourself one question: "Do I feel lucky?" Well, do you, punk?
Andy Backa 03 Aug 1997#374778
Quoted text (7 lines)>> Judging from the screenshots at Terminal Reality's site, if this thing >> has good car physics, AI, and 3D implementations, Papyrus is dead >> meat. >It'll take more than a bunch of screen shots to convince me this game is >a world beater. Yes, the screen shots look GREAT...but until there's a >product, who's to say whether it's another ICR2 (which plays great, >looks okay) or an F1 (which looks great, but plays like crap).
I agree. But it is a decent start. What really scares me is that they've made no attempt to get any features out in the public, other than a "realistic physics model". Come on - just give us some dirt. I saw and played the demo, and I didn't think much of it. It was decent, but Nascar2 is a much better thrill. I sure hope so - that's what makes the Papyrus games so great - that we can fill in the blanks that licensing caused. If they don't, I'd bet sales would be hurt big time. I agree, but I'm a bit worried. Would CART give *official* licensing status to competing PC titles? And would all the cars/tracks be included on both? I hope we'll have both - the competition would be great for us buyers. I just hope we're not left with a step backward from ICR2. Andy Andy Backa The only skills I have the patience to learn are - Calvin and Hobbes Chewey Pages: http://home.istar.ca/~chewey
AKhan226 03 Aug 1997#374779
Papyrus won't be making ICR3, because thry have lost the official cart license. I don't see whats the big fuss about ICR2, the graphics looks like space invaders from the early 80's, the cars handling is way to sloppy, it feels as if you are driving on ice.
"Papyrus dead meat"?!!! That, I very much doubt!! What this new Microsoft product will do is to keep the other developers on their toes.....which is all the better for you and I. -- Bruce ---- "To be or not to be? Well, I'd rather 'be', if you don't mind!"
(snip) I don't see whats the big fuss about ICR2, the graphics looks like space invaders from the early 80's, the cars handling is way to sloppy, it feels as if you are driving on ice. (unsnip) Are you sure that it's ICR2 that you bought and not Papyrus' original "Indianapolis 500"?!! :-) -- Bruce ---- "To be or not to be? Well, I'd rather 'be', if you don't mind!"
I think I'll stick with ICR2, over 50 garage settings is to much for me! Plus, this will probally be one of those games where it eats up all your memory and then blows up your computer. And can I paint cars? Nick Baltuch http://www.frii.com/~nickbal
Carl Rimm 05 Aug 1997#374915
Quoted text (44 lines)>>> Judging from the screenshots at Terminal Reality's site, if this thing >>> has good car physics, AI, and 3D implementations, Papyrus is dead >>> meat. >>It'll take more than a bunch of screen shots to convince me this game is >>a world beater. Yes, the screen shots look GREAT...but until there's a >>product, who's to say whether it's another ICR2 (which plays great, >>looks okay) or an F1 (which looks great, but plays like crap). >I agree. But it is a decent start. What really scares me is that they've >made no attempt to get any features out in the public, other than a "realistic >physics model". Come on - just give us some dirt. >>At least we know these guys did a decent job with the physics in Monster >>Truck Madness. >I saw and played the demo, and I didn't think much of it. It was decent, but >Nascar2 is a much better thrill. >>It sure doesn't look like they did everything they could with the >>dashboard. And the screenshot of Greg Moore's car shows that the game >>is "kid proof"....no tobacco (and probably ***) sponsor names >>allowed. Will this game allow us to paint cars to match the real thing? >I sure hope so - that's what makes the Papyrus games so great - that we can >fill in the blanks that licensing caused. If they don't, I'd bet sales >would be hurt big time. >>This game won't kill Papyrus regardless. It might wake them up a bit >>and maybe we'll see ICR3. Hell...Papy could repackage ICR2 with 3Dfx >>support and call it Papyrus CART 3D and I'd buy the damn thing no >>questions asked... >I agree, but I'm a bit worried. Would CART give *official* licensing status >to competing PC titles? And would all the cars/tracks be included on both? I >hope we'll have both - the competition would be great for us buyers. I just >hope we're not left with a step backward from ICR2. >Andy > Andy Backa The only skills I have the patience to learn are > - Calvin and Hobbes > Chewey Pages: [link lost in import]
I agree with all of the above - my biggest worry is that they will go to Direct X for Windows 95 play. I have played both versions of Indycar 2, the Dos and the DirectX for Win95, and the DOS literally blows away the DirectX version for driveability.
Mark 07 Aug 1997#374994
I really prefare the DirectX version of Icr2 because when you got patches and things to update win95 bug drivers, it is quik and smooth and responce is great. Frame rates are awesome too for my cideo card.
Quoted text (18 lines)>> I agree with all of the above - my biggest worry is that they will go >> to Direct X for Windows 95 play. I have played both versions of >> Indycar 2, the Dos and the DirectX for Win95, and the DOS literally >> blows away the DirectX version for driveability. >I agree with your concerns about the performance of ICR2 for Win95, but >it was a too-early attempt at a Win95 game. >Have you seen any of the newer DirectX (with 3Dfx) enabled racing >(albeit arcade racing) games out there? F1 or MotoRacer? They run fast >and look great. These graphic engines, with better (more realistic) AI >and physics, would make for a wild time behind the wheel. >Maybe GP Legends will be the complete package I'm waiting for... >-- >Neil Yeatman >Ajax, Ontario, CANADA

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