Race Sim Central
Rec.Autos.Simulators Archive

Yellow Flags in N1 and N2

5 posts by 5 people · 21 Jul 1997 - 22 Jul 1997

Quoted text (15 lines)> How accurate a representation of 'true' Nascar racing is the use of > yellow flags in Nascar 1 and 2 ? > In N1, I found that I only had to so much as 'nudge' another car and > the yellow would come out. However, I have recently installed N2, and > have seen cars spin out and take other cars with them, _without_ a > yellow flag appearing (btw, i have got yellow flags switched on )! > Which is more accurate ? I haven't seen many Nascar races (the sport > hasn't exactly got a high profile here in the UK), but I feel that the > reality must lie somewhere between these two extremes. > Also,why is there such an obvious difference between N1 and N2 ? > Karl
This was one of my major complaints about n1. A light tap to the AI would almost always bring out a caution. I'm pretty sure that papy new there was a problem with that and addressed it in N2. In real NASCAR racing, competitors can spin out or crash without a yellow flag, as long as there is no debris on the track, and the cars involved get moving again. So this is a fair representation of the real thing that we find in N2. It isn't perfect, but it works out well, i think.
Karl Doy 21 Jul 1997#373706
How accurate a representation of 'true' Nascar racing is the use of yellow flags in Nascar 1 and 2 ? In N1, I found that I only had to so much as 'nudge' another car and the yellow would come out. However, I have recently installed N2, and have seen cars spin out and take other cars with them, _without_ a yellow flag appearing (btw, i have got yellow flags switched on )! Which is more accurate ? I haven't seen many Nascar races (the sport hasn't exactly got a high profile here in the UK), but I feel that the reality must lie somewhere between these two extremes. Also,why is there such an obvious difference between N1 and N2 ? Karl
Kel 21 Jul 1997#373707
Quoted text (7 lines)> This was one of my major complaints about n1. A light tap to the AI > would almost always bring out a caution. I'm pretty sure that papy new > there was a problem with that and addressed it in N2. In real NASCAR > racing, competitors can spin out or crash without a yellow flag, as long > as there is no debris on the track, and the cars involved get moving > again. So this is a fair representation of the real thing that we find > in N2. It isn't perfect, but it works out well, i think.
On a funny side note.. I hear the spotter say wreck in turn 3. I get there and I have to drive over fenders, bumpers, tires bouncing around and who knows what else, but no car around and no yellow flag. What do they classify as debris? A whole engine lying on the track? -- I think people can figure out the spam filter to reply to me.. Kel Calgary, Alberta CANADA
TKirby20 22 Jul 1997#373788
One reason the N2 yellows are better represented is that Winston Cup driver Bobby Labonte helped with N2.
myke 22 Jul 1997#373789
Quoted text (9 lines)> On a funny side note.. I hear the spotter say wreck in turn 3. I get > there and I have to drive over fenders, bumpers, tires bouncing around > and who knows what else, but no car around and no yellow flag. What do > they classify as debris? A whole engine lying on the track? > -- > I think people can figure out the spam filter to reply to me.. > Kel > Calgary, Alberta CANADA
You have experiences the phantom crash. You were the dialer in a multiplayer race. Happens alot on the parade lap. Or you were racing and you just got passed. The communication between systems doesn't include all of the other cars. It's just a subset, about 5 in front and 5 behind you. If you get passed, the car that was 5 in front of you is now 6 in front of you and therefore doesn't get sent to you any more (until it becomes one of the 10) The program doesn't immediatly determine that the car isn't supposed to be in the packet and thinks it's just late coming in. This is where the prediction code kicks in. It appears to let the car continue in it's previous direction. In a corner this means towards the wall. The program will give up on the car after a few packets so MOST of the time the car just disappeares. Sometimes however the car hits the wall before it disappears. Thus the depris. The car itself will disappear before you get to it's location so you will never SEE the car. The accident is just in the view of the client, because it has inaccurate information. The host however knows exactly where ALL of the AI is at ALL times to it applies damage to the car only when it deems it proper. The Host doesn't know the true location and status of the client's car until that information is sent to the host. The host accepts the data and goes about its calculations. Due to latency, and related bandwidth there are limits to how "perfect" the multi-player racing can be via modem. I.E. Stuff Happens mykey

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy