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Rec.Autos.Simulators Archive

XCar My review of the X-Car 3Dfx demo

2 posts by 2 people · 17 Jul 1997 - 18 Jul 1997

Clee 17 Jul 1997#373429
Boy, this discussion really got heated quick... I really have to clear up some issues here. XCar, for all it's worth, is as close to a racing SIM as we can get. We had numerous racing drivers test that offered feedback to the game. Add 1 year tweaking to find the feel is probably one of the longest in *** design. But it was necessary, because the feel is everything. It's the holy grail of driving, followed close by speed. Even the designer of the game is a racer, and has a suped up customized Porsche which he sadly gets to play little with these days. There is no doubt XCar is going to be compared to N2 and GP2. When you have games like these that set such high standards, we have to at least match that. So what you are experiencing is a racing SIM, not a racing GAME. There is an arguement that if you attempt to reach the mass market by "watering" down the sim elements, you can sell more games, but in the end, we know that our core audience will simply shunt it. They can be brutal that way. So we went as sim as it could get. Concerning some interesting posts on the "butt-ugly" graphics, I couldn't figure out what some people was talking about. Until I realized that for the 3Dfx version that leaked out, some of the graphic settings were at a lower visual quality. Try going to the options menu and select the graphics menu. In there you can control graphic settings, and you can set the detail from HALF to FULL. This makes a huge difference on the cars by doubling texture pixels in detail. This option was included because on some of the HUGE tracks (Mayan, Seattle), there were too many textures, and it required swapping, which slows down the game. For the demo though, you can crank up the detail, and all should be fine. As for the controls, well I'm sorry you had to experience that but that is a direct result of playing an unfinished 3Dfx version. The default settings are a bit out of whack, which explains why control can be so difficult. I plea with you to try the one that we "official" release. In fact, it should be by sometime tomorrow, if all goes well. If you all still have issues you want to address (or throw a bash-a-thong), then I would like to know them. We do listen to what you guys have to say, and we do want to make the best games we can. It gives us a chance to get out for fresh air and fresh feedback. Clee
Stanley Cha 18 Jul 1997#373502
The cars in the game really do look, for want of a better word, UGLY. I would expect something closer to the present FIA GT1 class cars to look far more decent. Of course, you're doing a game of the future, but the current Xcars lack shape, style and look to have a way too long wheelbase, more like made in Vietnam recycled Coke Can toy cars. Oh, and from the***pit, it feels very N2 like (can't judge on the feel since I had problems calibrating pedals (2nd joystick)). Stanley Chan > Boy, this discussion really got heated quick... > I really have to clear up some issues here. ... > Concerning some interesting posts on the "butt-ugly" graphics, I > couldn't figure out what some people was talking about...

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