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Who Remembers ICR2 ?

39 posts by 19 people · 18 May 2004 15:18 UTC - 10 Jun 2004 15:08 UTC

Remembering Papyrus's IndyCar Racing II

Darf reinstalled IndyCar Racing II on an old laptop and asked who remembered it. Many recalled it fondly for its feel, modem and serial multiplayer and tracks like Vancouver and Laguna Seca, while critics cited its lack of wheelspin and lock-up, understeer, and preferred GP2. Several lamented that no comparable CART sim had followed.

review/impressionscommunity/metaIndyCar Racing II

Automated summary.

Darf 18 May 2004 15:18 UTC#37341
I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what it was like to step back in time. Had to make a boot disk to get it to run as Windows wasn't too keen on the old timer. It took about 2 Hours to get used to using the keyboard again, and get used to Longbeach, but I ended up accidently getting sucked into it again. I can remember always liking the feel of that game, and I remember being amazed by how well it linked up through a 9600 Modem. I Still think it was one of the best of its time. Darf
ymenard 18 May 2004 16:34 UTC↳ reply to Darf#37247
>"Darf" <[email hidden]> wrote > I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit > was like to step back in time. > Had to make a boot disk to get it to run as Windows wasn't too keen on the > old timer. > It took about 2 Hours to get used to using the keyboard again, and getused > to Longbeach, but I ended up accidently getting sucked into it again. > I can remember always liking the feel of that game, and I remember being > amazed by how well it linked up through a 9600 Modem. > I Still think it was one of the best of its time. I really loved the "feel" of the game. For me, having no wheel-spin or no locking brakes wasn't a problem, as I told myself it simply was a CART title with ABS and traction control. Today, it's almost true of a modern OWRS car. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Larry 18 May 2004 16:35 UTC↳ reply to Darf#37243
I do! I do! I'd love a PAPY modern-day version, but alas that will never happen now. Does anyone know where the Papy employee's went? -Larry "Darf" <[email hidden]> wrote in message news:40aa293c$0$8984$[email hidden]... > I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit > was like to step back in time. > Had to make a boot disk to get it to run as Windows wasn't too keen on the > old timer. > It took about 2 Hours to get used to using the keyboard again, and getused
Quoted text (10 lines)> to Longbeach, but I ended up accidently getting sucked into it again. > I can remember always liking the feel of that game, and I remember being > amazed by how well it linked up through a 9600 Modem. > I Still think it was one of the best of its time. > > > Darf > > >
On Tue, 18 May 2004 12:34:16 -0400, "ymenard" <[email hidden]> wrote: >I really loved the "feel" of the game. For me, having no wheel-spin or no >locking brakes wasn't a problem, as I told myself it simply was a CART title >with ABS and traction control. Today, it's almost true of a modern OWRS >car. OWRS doesn't have ABS orTC. For that matter, they don't even use semi-automatic gearboxes (still have to heel/toe that sucker). Jason
On Tue, 18 May 2004 12:34:16 -0400, ymenard wrote:
Quoted text (13 lines)>>"Darf" <[email hidden]> wrote >> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what > it >> was like to step back in time. >> Had to make a boot disk to get it to run as Windows wasn't too keen on the >> old timer. >> It took about 2 Hours to get used to using the keyboard again, and get > used >> to Longbeach, but I ended up accidently getting sucked into it again. >> I can remember always liking the feel of that game, and I remember being >> amazed by how well it linked up through a 9600 Modem. >> I Still think it was one of the best of its time. >
Me too! This was the first title for us to complete a full-length (although) oval race in via direct serial connect. Awesome, fun, ahead of its time. "I'm Paul Page. From Papyrus, this is Indycar Racing". ;-) uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
JP 18 May 2004 18:36 UTC↳ reply to Darf#37256
Darf <[email hidden]> wrote in message news:40aa293c$0$8984$[email hidden]... > I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit > was like to step back in time. > Had to make a boot disk to get it to run as Windows wasn't too keen on the > old timer. > It took about 2 Hours to get used to using the keyboard again, and getused
Quoted text (7 lines)> to Longbeach, but I ended up accidently getting sucked into it again. > I can remember always liking the feel of that game, and I remember being > amazed by how well it linked up through a 9600 Modem. > I Still think it was one of the best of its time. > > > Darf
Never liked it. Never felt like you were driving an indy car, but a city bus, with its midcar pivot point. Still have it though. > > >
They don't need to lift when they shift, they just flat-foot it the whole way through. "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 18 May 2004 12:34:16 -0400, "ymenard" > <[email hidden]> wrote: > > >I really loved the "feel" of the game. For me, having no wheel-spin orno > >locking brakes wasn't a problem, as I told myself it simply was a CARTtitle
Quoted text (7 lines)> >with ABS and traction control. Today, it's almost true of a modern OWRS > >car. > > OWRS doesn't have ABS orTC. For that matter, they don't even use > semi-automatic gearboxes (still have to heel/toe that sucker). > > Jason
"Jason Moyer" <[email hidden]> wrote > OWRS doesn't have ABS orTC. For that matter, they don't even use > semi-automatic gearboxes (still have to heel/toe that sucker). Sorry, I was more talking about the Champ cars from two or three years ago. Being at the limit with ICR2 was really something to master. At Vancouver, going into the front stretch, you could start braking really late after that fast right hander for the tight first corner, trail-brake and downshift really fast. Same thing happened into that last corner before the pitroad. To be master Icr2, it wasn't "slow in - fast out" because of the lack of wheel spin. Since you couldn't lock the brake, each milisecond going at the fastest speed possible was more an advantage than the milisecond accelerating off a corner. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
mjones53 18 May 2004 21:27 UTC↳ reply to Darf#37263
I do, and still remember the amazing graphic is put out using an 8meg rendtion video card. "Darf" <[email hidden]> wrote in message news:40aa293c$0$8984$[email hidden]... > I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit > was like to step back in time. > Had to make a boot disk to get it to run as Windows wasn't too keen on the > old timer. > It took about 2 Hours to get used to using the keyboard again, and getused
Quoted text (10 lines)> to Longbeach, but I ended up accidently getting sucked into it again. > I can remember always liking the feel of that game, and I remember being > amazed by how well it linked up through a 9600 Modem. > I Still think it was one of the best of its time. > > > Darf > > >
On Tue, 18 May 2004 16:40:31 -0400, "TDRacin�" <TDRacinnospamflashmail.com> wrote: >They don't need to lift when they shift, they just flat-foot it the whole >way through. Yeah they have a system that cuts the power on upshifts. Downshifts are still the good old throttle-blip system tho. Jason
On Tue, 18 May 2004 17:14:58 -0400, "ymenard" <[email hidden]> wrote: >Being at the limit with ICR2 was really something to master. I agree, especially with the Vancouver example. ICR2 was probably the only pre-GPL sim I ever actually managed to spin in. I was fairly surprised when I reinstalled it a bit ago and still managed to spin off at every other corner at Laguna Seca. Jason
EldredP 19 May 2004 01:38 UTC↳ reply to ymenard#37271
>I really loved the "feel" of the game. For me, having no wheel-spin or no >locking brakes wasn't a problem, I had both wheelspin AND locking brakes. How did you NOT? Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
Damien Evans 19 May 2004 03:06 UTC↳ reply to JP#37277
Yep, I was never a fan of Papyrus around that time. The Crammond games of the time were far better (probably not according the typically ignorant, self-centred Americans though..)....(joking..... :-P )
ymenard 19 May 2004 03:37 UTC↳ reply to EldredP#37280
>"EldredP" <[email hidden]> wrote > I had both wheelspin AND locking brakes. How did you NOT? There wasn't wheelspin except on pitroad under like 30mph just so you can get out of pitroad. Wheels couldn't lock underbraking. The more pressure the better, at the adverse of not being able to turn much (that heavy feeling under braking with the weight shifting up front). That doesn't mean you couldn't spin the car while accerating. The cars in Icr2 had lotsa HP. Your memories are failing you! 8) -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Sigh. I do, but not with fond memories. ICR1 was far kinder to me. Mike On Wed, 19 May 2004 01:18:26 +1000, "Darf" <[email hidden]> wrote:
Quoted text (14 lines)>I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what it >was like to step back in time. >Had to make a boot disk to get it to run as Windows wasn't too keen on the >old timer. >It took about 2 Hours to get used to using the keyboard again, and get used >to Longbeach, but I ended up accidently getting sucked into it again. >I can remember always liking the feel of that game, and I remember being >amazed by how well it linked up through a 9600 Modem. >I Still think it was one of the best of its time. > > >Darf > >
Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <[email hidden]> writes:
Quoted text (19 lines)> On Tue, 18 May 2004 12:34:16 -0400, ymenard wrote: > >>"Darf" <[email hidden]> wrote > >> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what > > it > >> was like to step back in time. > >> Had to make a boot disk to get it to run as Windows wasn't too keen on the > >> old timer. > >> It took about 2 Hours to get used to using the keyboard again, and get > > used > >> to Longbeach, but I ended up accidently getting sucked into it again. > >> I can remember always liking the feel of that game, and I remember being > >> amazed by how well it linked up through a 9600 Modem. > >> I Still think it was one of the best of its time. > > > > Me too! This was the first title for us to complete a full-length > (although) oval race in via direct serial connect. Awesome, fun, ahead > of its time. "I'm Paul Page. From Papyrus, this is Indycar > Racing". ;-)
IRC2 was my first online experience racing a friend over modem back in 97. We usually did 40 lap races at michigan having a ton of fun. Too bad it actually was the last proper champcar game. -- Olav Malmin remove .spam when replying
JP 19 May 2004 13:34 UTC↳ reply to Damien Evans#37198
Damien Evans <[email hidden]> wrote in message news:[email hidden]... > Yep, I was never a fan of Papyrus around that time. The Crammond games of > the time were far better (probably not according the typically ignorant, > self-centred Americans though..)....(joking..... :-P ) I liked the Papy stuff then and before, but when gp2 came out shortly after icr2, icr2 was history for me. > >
On Wed, 19 May 2004 13:06:53 +1000, "Damien Evans" <[email hidden]> wrote: >Yep, I was never a fan of Papyrus around that time. The Crammond games of >the time were far better (probably not according the typically ignorant, >self-centred Americans though..)....(joking..... :-P ) GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in hi-res mode on my 486 with everything turned on except track surface textures (which were ugly anyway). PC power was my only excuse for not getting into it. Then again, GP4 is the best open wheel experience if you have the hardware for it. Hi. Jason
>"Jason Moyer" <[email hidden]> wrote > GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in > hi-res mode on my 486 with everything turned on except track surface > textures (which were ugly anyway). Anybody could race GP2 with all the graphics on, at 25,6fps. It would be super smooth, without a single hiccup. It would just take you 10 minutes to do a lap on that x486 <G> -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
> >Yep, I was never a fan of Papyrus around that time. The Crammond gamesof
Quoted text (9 lines)> >the time were far better (probably not according the typically ignorant, > >self-centred Americans though..)....(joking..... :-P ) > > GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in > hi-res mode on my 486 with everything turned on except track surface > textures (which were ugly anyway). > > PC power was my only excuse for not getting into it. Then again, GP4 > is the best open wheel experience if you have the hardware for it.
Yeah, I had P166 at the time and it ran OK in 320x200 but was a bit too slow to play in 640x480.
"Jason Moyer" wrote :
Quoted text (10 lines)> GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in > hi-res mode on my 486 with everything turned on except track surface > textures (which were ugly anyway). > > PC power was my only excuse for not getting into it. Then again, GP4 > is the best open wheel experience if you have the hardware for it. > > Hi. > > Jason
You Should see how it performs on my PII 266 Laptop then. I can never remember it being this smooth on my 486 back then. Getting almost GPL like slides happening on some of those Longbeach bends.Until I looked at the replays I didn't realise just how far the thing was actually sliding. Still having quite a bit of fun with it even using the Keys :-) Those of you that still have a copy, and a couple of hours spare time, try loading it up on the slowest machine that you have and let us know what you think of it now. Darf
Workin' traffic on a one mile oval: nothin' else like it. Jim Darf wrote:
Quoted text (32 lines)>"Jason Moyer" wrote : > > > >>GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in >>hi-res mode on my 486 with everything turned on except track surface >>textures (which were ugly anyway). >> >>PC power was my only excuse for not getting into it. Then again, GP4 >>is the best open wheel experience if you have the hardware for it. >> >>Hi. >> >>Jason >> >> > >You Should see how it performs on my PII 266 Laptop then. >I can never remember it being this smooth on my 486 back then. >Getting almost GPL like slides happening on some of those Longbeach >bends.Until I looked at the replays I didn't realise just how far the thing >was actually sliding. >Still having quite a bit of fun with it even using the Keys :-) >Those of you that still have a copy, and a couple of hours spare time, try >loading it up on the slowest machine that you have and let us know what you >think of it now. > >Darf > > > >
On Thu, 20 May 2004 13:05:53 +1000, "Darf" <[email hidden]> wrote: >You Should see how it performs on my PII 266 Laptop then. >I can never remember it being this smooth on my 486 back then. >Getting almost GPL like slides happening on some of those Longbeach >bends.Until I looked at the replays I didn't realise just how far the thing >was actually sliding. Oh yeah, I still reinstall it from time to time. Back in the 486 and P-120 days I was still (*gasp*) using the keyboard and occasionally a really antique serial port joystick (you know the type...square white box, no auto-centering). I fired it up for the first time with a wheel not too long ago and was pretty amazed at how great of a sim it still is. Jason
>Sigh. I do, but not with fond memories. ICR1 was far kinder to me. > Me too. I had more problems with consistent car reactions in ICR2. The car would shift to sudden understeer without much warning. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
>Workin' traffic on a one mile oval: nothin' else like it. Yep - Milwaukee and Louden were probably the most fun tracks in ICR games. I didn't like Nazareth much.<g> Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
EldredP 20 May 2004 17:31 UTC↳ reply to ymenard#37241
Quoted text (12 lines)>There wasn't wheelspin except on pitroad under like 30mph just so you can >get out of pitroad. Wheels couldn't lock underbraking. The more pressure >the better, at the adverse of not being able to turn much (that heavy >feeling under braking with the weight shifting up front). > > >That doesn't mean you couldn't spin the car while accerating. The cars in >Icr2 had lotsa HP. > > > >Your memories are failing you! 8)
It wouldn't be the first time...<g> I may have to reload the game and try it again. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
For me it was the snap oversteer coming off the throttle. Mike On 20 May 2004 17:14:59 GMT, [email hidden] (EldredP) wrote:
Quoted text (7 lines)>>Sigh. I do, but not with fond memories. ICR1 was far kinder to me. >> > >Me too. I had more problems with consistent car reactions in ICR2. The car >would shift to sudden understeer without much warning. > >Eldred
Quoted text (17 lines)>From: "Darf" [email hidden] >Date: 5/18/2004 10:18 AM Central Standard Time >Message-id: <40aa293c$0$8984$[email hidden]> > >I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what it >was like to step back in time. >Had to make a boot disk to get it to run as Windows wasn't too keen on the >old timer. >It took about 2 Hours to get used to using the keyboard again, and get used >to Longbeach, but I ended up accidently getting sucked into it again. >I can remember always liking the feel of that game, and I remember being >amazed by how well it linked up through a 9600 Modem. >I Still think it was one of the best of its time. > > >Darf >
Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357 round went through the CD :-P Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
In article <[email hidden]>, [email hidden] (J. Todd Wasson) wrote: > Oh yeah, I loved ICR2 I impulse-bought Codemasters Race Driver2 last week and (ignoring the fact I find steering by wheel impossible to set up so I'm happy with the feel) the first track you race on is Laguna Seca. As I was driving round, at the back of my mind I was using ICR2's depiction of the track to help guide me. Ten years on that experience is still useful. Maybe it's like girlfriends... you never quite forget the first time, and ICR2 was one of the reasons I bought a PC. Andrew McP
In article <[email hidden]>, [email hidden] (Andrew MacPherson) wrote: > and ICR2 was one of the reasons I bought a PC Actually it was ICR... but apart from that my memory's 100% accurate ;-) Andrew McP
Quoted text (14 lines)>From: [email hidden] (Andrew MacPherson) >Date: 6/6/2004 11:01 PM Central Daylight Time >Message-id: <[email hidden]> > >In article <[email hidden]>, >[email hidden] (Andrew MacPherson) wrote: > >> and ICR2 was one of the reasons I bought a PC > >Actually it was ICR... but apart from that my memory's 100% accurate ;-) > >Andrew McP > >
Hahahaa :-) When I tried Grand Turismo 2/3/whatever, I immediately ran Laguna Seca for the same reason. It was the only track I actually knew. Funny how you never forget the track :-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
How about "Bill Elliott Nascar", on I believe a single floppy. "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > >From: "Darf" [email hidden] > >Date: 5/18/2004 10:18 AM Central Standard Time > >Message-id: <40aa293c$0$8984$[email hidden]> > > > >I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit > >was like to step back in time. > >Had to make a boot disk to get it to run as Windows wasn't too keen onthe > >old timer. > >It took about 2 Hours to get used to using the keyboard again, and getused
Quoted text (10 lines)> >to Longbeach, but I ended up accidently getting sucked into it again. > >I can remember always liking the feel of that game, and I remember being > >amazed by how well it linked up through a 9600 Modem. > >I Still think it was one of the best of its time. > > > > > >Darf > > > > Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357
round
Quoted text (8 lines)> went through the CD :-P > > > Todd Wasson > Racing Software > http://PerformanceSimulations.com > http://performancesimulations.com/scnshot4.htm >
Mitch_A 08 Jun 2004 00:11 UTC↳ reply to kb#36156
I remember thinking while playing Bill Elliott Nascar Challenge how long would it take before we got a realistic racing sim. I much preferred Mario Andretti's racing challenge on the KB ;) Wasnt it two floppies? Mitch "kb" <[email hidden]> wrote in message news:hR4xc.3645$[email hidden]...
Quoted text (10 lines)> How about "Bill Elliott Nascar", on I believe a single floppy. > > > "J. Todd Wasson" <[email hidden]> wrote in message > news:[email hidden]... > > >From: "Darf" [email hidden] > > >Date: 5/18/2004 10:18 AM Central Standard Time > > >Message-id: <40aa293c$0$8984$[email hidden]> > > > > > >I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see
what
Quoted text (9 lines)> it > > >was like to step back in time. > > >Had to make a boot disk to get it to run as Windows wasn't too keen on > the > > >old timer. > > >It took about 2 Hours to get used to using the keyboard again, and get > used > > >to Longbeach, but I ended up accidently getting sucked into it again. > > >I can remember always liking the feel of that game, and I remember
being
Quoted text (19 lines)> > >amazed by how well it linked up through a 9600 Modem. > > >I Still think it was one of the best of its time. > > > > > > > > >Darf > > > > > > > Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357 > round > > went through the CD :-P > > > > > > Todd Wasson > > Racing Software > > http://PerformanceSimulations.com > > http://performancesimulations.com/scnshot4.htm > > > >
Todd Wasson said: >Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357 round >went through the CD :-P Well it appears that some people hated it, but most people remember it as a great piece of software for its Day. I am glad that I got people talking about a great little title. If it were playable on the net I am sure that there would still be groups doing so today. Darf
Quoted text (18 lines)>From: "Darf" [email hidden] >Date: 6/8/2004 10:23 AM Central Daylight Time >Message-id: <40c5d9f9$0$31676$[email hidden]> > > >Todd Wasson said: > >>Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357 round >>went through the CD :-P > >Well it appears that some people hated it, but most people remember it as a >great piece of software for its Day. >I am glad that I got people talking about a great little title. >If it were playable on the net I am sure that there would still be groups >doing so today. > >Darf >
I forget, did it have dial up dual player mode? Seems it had a connections option. Sure wish we could get an updated version of it :-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
> Todd Wasson said: > I forget, did it have dial up dual player mode? Seems it had aconnections > option. > > Sure wish we could get an updated version of it :-) It had 2 player via Modem or serial cable. I remember playing for hours using a 9600 modem with no warping at all. Even till this day, the Papyrus multiplayer engine has not been been beaten. Look at the Nascar Series, which I am not particularly fond of, but is capable of some great racing against 20 or so opponents, with very little warping, over dial up. Same can be said for GPL. Other titles like F1C struggle with 4 or 5 players over Cable. It has Still got me beat how they do it. I agree, that an updated version using the road circuits would be heaven. The Ovals make me dizzy. :-) I know it is almost impossible, but one day I would love to hear: I'm Paul Page, from Papyrus ........... This is Indy Car Racing 3 Darf
Double-T 09 Jun 2004 23:44 UTC↳ reply to Darf#36103
Man, O, Man...have I been waiting for this thread. I don't know about most of you, but I still have ICR2 installed under WinXP. There hasn't been another Indy (excuse me, CART) Sim like it since it came out. Now that I think about it, it was last called Cart Racing. Still a great game. "Darf" <[email hidden]> wrote in message news:40c682bd$0$8989$[email hidden]...
Quoted text (12 lines)> > Todd Wasson said: > > > I forget, did it have dial up dual player mode? Seems it had a > connections > > option. > > > > Sure wish we could get an updated version of it :-) > > > It had 2 player via Modem or serial cable. > I remember playing for hours using a 9600 modem with no warping at all. > Even till this day, the Papyrus multiplayer engine has not been been
beaten. > Look at the Nascar Series, which I am not particularly fond of, but is > capable of some great racing against 20 or so opponents, with very little > warping, over dial up. Same can be said for GPL. > Other titles like F1C struggle with 4 or 5 players over Cable. It hasStill
Quoted text (12 lines)> got me beat how they do it. > I agree, that an updated version using the road circuits would be heaven. > The Ovals make me dizzy. :-) > I know it is almost impossible, but one day I would love to hear: > I'm Paul Page, from Papyrus ........... > This is Indy Car Racing 3 > > > Darf > > >
Quoted text (30 lines)>From: "Darf" [email hidden] >Date: 6/8/2004 10:23 PM Central Daylight Time >Message-id: <40c682bd$0$8989$[email hidden]> > >> Todd Wasson said: > >> I forget, did it have dial up dual player mode? Seems it had a >connections >> option. >> >> Sure wish we could get an updated version of it :-) > > >It had 2 player via Modem or serial cable. >I remember playing for hours using a 9600 modem with no warping at all. >Even till this day, the Papyrus multiplayer engine has not been been beaten. >Look at the Nascar Series, which I am not particularly fond of, but is >capable of some great racing against 20 or so opponents, with very little >warping, over dial up. Same can be said for GPL. >Other titles like F1C struggle with 4 or 5 players over Cable. It has Still >got me beat how they do it. >I agree, that an updated version using the road circuits would be heaven. >The Ovals make me dizzy. :-) >I know it is almost impossible, but one day I would love to hear: >I'm Paul Page, from Papyrus ........... >This is Indy Car Racing 3 > > >Darf >
Ooooh, I'd get chills :-D :-D Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm

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