I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what it
was like to step back in time.
Had to make a boot disk to get it to run as Windows wasn't too keen on the
old timer.
It took about 2 Hours to get used to using the keyboard again, and get used
to Longbeach, but I ended up accidently getting sucked into it again.
I can remember always liking the feel of that game, and I remember being
amazed by how well it linked up through a 9600 Modem.
I Still think it was one of the best of its time.
Darf
Remembering Papyrus's IndyCar Racing II
Darf reinstalled IndyCar Racing II on an old laptop and asked who remembered it. Many recalled it fondly for its feel, modem and serial multiplayer and tracks like Vancouver and Laguna Seca, while critics cited its lack of wheelspin and lock-up, understeer, and preferred GP2. Several lamented that no comparable CART sim had followed.
Automated summary.
>"Darf" <[email hidden]> wrote
> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit
> was like to step back in time.
> Had to make a boot disk to get it to run as Windows wasn't too keen on the
> old timer.
> It took about 2 Hours to get used to using the keyboard again, and getused
> to Longbeach, but I ended up accidently getting sucked into it again.
> I can remember always liking the feel of that game, and I remember being
> amazed by how well it linked up through a 9600 Modem.
> I Still think it was one of the best of its time.
I really loved the "feel" of the game. For me, having no wheel-spin or no
locking brakes wasn't a problem, as I told myself it simply was a CART title
with ABS and traction control. Today, it's almost true of a modern OWRS
car.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
I do! I do!
I'd love a PAPY modern-day version, but alas that will never happen now.
Does anyone know where the Papy employee's went?
-Larry
"Darf" <[email hidden]> wrote in message
news:40aa293c$0$8984$[email hidden]...
> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit
> was like to step back in time.
> Had to make a boot disk to get it to run as Windows wasn't too keen on the
> old timer.
> It took about 2 Hours to get used to using the keyboard again, and getused
Quoted text (10 lines)
> to Longbeach, but I ended up accidently getting sucked into it again. > I can remember always liking the feel of that game, and I remember being > amazed by how well it linked up through a 9600 Modem. > I Still think it was one of the best of its time. > > > Darf > > >On Tue, 18 May 2004 12:34:16 -0400, "ymenard"
<[email hidden]> wrote:
>I really loved the "feel" of the game. For me, having no wheel-spin or no
>locking brakes wasn't a problem, as I told myself it simply was a CART title
>with ABS and traction control. Today, it's almost true of a modern OWRS
>car.
OWRS doesn't have ABS orTC. For that matter, they don't even use
semi-automatic gearboxes (still have to heel/toe that sucker).
Jason
On Tue, 18 May 2004 12:34:16 -0400, ymenard wrote:
Me too! This was the first title for us to complete a full-length
(although) oval race in via direct serial connect. Awesome, fun, ahead
of its time. "I'm Paul Page. From Papyrus, this is Indycar
Racing". ;-)
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (13 lines)
>>"Darf" <[email hidden]> wrote >> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what > it >> was like to step back in time. >> Had to make a boot disk to get it to run as Windows wasn't too keen on the >> old timer. >> It took about 2 Hours to get used to using the keyboard again, and get > used >> to Longbeach, but I ended up accidently getting sucked into it again. >> I can remember always liking the feel of that game, and I remember being >> amazed by how well it linked up through a 9600 Modem. >> I Still think it was one of the best of its time. >
Darf <[email hidden]> wrote in message
news:40aa293c$0$8984$[email hidden]...
> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit
> was like to step back in time.
> Had to make a boot disk to get it to run as Windows wasn't too keen on the
> old timer.
> It took about 2 Hours to get used to using the keyboard again, and getused
Never liked it. Never felt like you were driving an indy car, but a city
bus, with its midcar pivot point. Still have it though.
>
>
>
Quoted text (7 lines)
> to Longbeach, but I ended up accidently getting sucked into it again. > I can remember always liking the feel of that game, and I remember being > amazed by how well it linked up through a 9600 Modem. > I Still think it was one of the best of its time. > > > DarfThey don't need to lift when they shift, they just flat-foot it the whole
way through.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 18 May 2004 12:34:16 -0400, "ymenard"
> <[email hidden]> wrote:
>
> >I really loved the "feel" of the game. For me, having no wheel-spin orno
> >locking brakes wasn't a problem, as I told myself it simply was a CARTtitle
Quoted text (7 lines)
> >with ABS and traction control. Today, it's almost true of a modern OWRS > >car. > > OWRS doesn't have ABS orTC. For that matter, they don't even use > semi-automatic gearboxes (still have to heel/toe that sucker). > > Jason"Jason Moyer" <[email hidden]> wrote
> OWRS doesn't have ABS orTC. For that matter, they don't even use
> semi-automatic gearboxes (still have to heel/toe that sucker).
Sorry, I was more talking about the Champ cars from two or three years ago.
Being at the limit with ICR2 was really something to master. At Vancouver,
going into the front stretch, you could start braking really late after that
fast right hander for the tight first corner, trail-brake and downshift
really fast. Same thing happened into that last corner before the pitroad.
To be master Icr2, it wasn't "slow in - fast out" because of the lack of
wheel spin. Since you couldn't lock the brake, each milisecond going at the
fastest speed possible was more an advantage than the milisecond
accelerating off a corner.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
I do, and still remember the amazing graphic is put out using an 8meg
rendtion video card.
"Darf" <[email hidden]> wrote in message
news:40aa293c$0$8984$[email hidden]...
> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit
> was like to step back in time.
> Had to make a boot disk to get it to run as Windows wasn't too keen on the
> old timer.
> It took about 2 Hours to get used to using the keyboard again, and getused
Quoted text (10 lines)
> to Longbeach, but I ended up accidently getting sucked into it again. > I can remember always liking the feel of that game, and I remember being > amazed by how well it linked up through a 9600 Modem. > I Still think it was one of the best of its time. > > > Darf > > >On Tue, 18 May 2004 16:40:31 -0400, "TDRacin�"
<TDRacinnospamflashmail.com> wrote:
>They don't need to lift when they shift, they just flat-foot it the whole
>way through.
Yeah they have a system that cuts the power on upshifts. Downshifts
are still the good old throttle-blip system tho.
Jason
On Tue, 18 May 2004 17:14:58 -0400, "ymenard"
<[email hidden]> wrote:
>Being at the limit with ICR2 was really something to master.
I agree, especially with the Vancouver example. ICR2 was probably the
only pre-GPL sim I ever actually managed to spin in. I was fairly
surprised when I reinstalled it a bit ago and still managed to spin
off at every other corner at Laguna Seca.
Jason
>I really loved the "feel" of the game. For me, having no wheel-spin or no
>locking brakes wasn't a problem,
I had both wheelspin AND locking brakes. How did you NOT?
Eldred
--
http://www.umich.edu/~epickett
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US East
Yep, I was never a fan of Papyrus around that time. The Crammond games of
the time were far better (probably not according the typically ignorant,
self-centred Americans though..)....(joking..... :-P )
>"EldredP" <[email hidden]> wrote
> I had both wheelspin AND locking brakes. How did you NOT?
There wasn't wheelspin except on pitroad under like 30mph just so you can
get out of pitroad. Wheels couldn't lock underbraking. The more pressure
the better, at the adverse of not being able to turn much (that heavy
feeling under braking with the weight shifting up front).
That doesn't mean you couldn't spin the car while accerating. The cars in
Icr2 had lotsa HP.
Your memories are failing you! 8)
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Sigh. I do, but not with fond memories. ICR1 was far kinder to me.
Mike
On Wed, 19 May 2004 01:18:26 +1000, "Darf" <[email hidden]>
wrote:
Quoted text (14 lines)
>I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what it >was like to step back in time. >Had to make a boot disk to get it to run as Windows wasn't too keen on the >old timer. >It took about 2 Hours to get used to using the keyboard again, and get used >to Longbeach, but I ended up accidently getting sucked into it again. >I can remember always liking the feel of that game, and I remember being >amazed by how well it linked up through a 9600 Modem. >I Still think it was one of the best of its time. > > >Darf > >Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <[email hidden]> writes:
IRC2 was my first online experience racing a friend over modem back in
97. We usually did 40 lap races at michigan having a ton of fun. Too
bad it actually was the last proper champcar game.
--
Olav Malmin
remove .spam when replying
Quoted text (19 lines)
> On Tue, 18 May 2004 12:34:16 -0400, ymenard wrote: > >>"Darf" <[email hidden]> wrote > >> I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what > > it > >> was like to step back in time. > >> Had to make a boot disk to get it to run as Windows wasn't too keen on the > >> old timer. > >> It took about 2 Hours to get used to using the keyboard again, and get > > used > >> to Longbeach, but I ended up accidently getting sucked into it again. > >> I can remember always liking the feel of that game, and I remember being > >> amazed by how well it linked up through a 9600 Modem. > >> I Still think it was one of the best of its time. > > > > Me too! This was the first title for us to complete a full-length > (although) oval race in via direct serial connect. Awesome, fun, ahead > of its time. "I'm Paul Page. From Papyrus, this is Indycar > Racing". ;-)
Damien Evans <[email hidden]> wrote in message
news:[email hidden]...
> Yep, I was never a fan of Papyrus around that time. The Crammond games of
> the time were far better (probably not according the typically ignorant,
> self-centred Americans though..)....(joking..... :-P )
I liked the Papy stuff then and before, but when gp2 came out shortly
after icr2, icr2 was history for me.
>
>
On Wed, 19 May 2004 13:06:53 +1000, "Damien Evans" <[email hidden]>
wrote:
>Yep, I was never a fan of Papyrus around that time. The Crammond games of
>the time were far better (probably not according the typically ignorant,
>self-centred Americans though..)....(joking..... :-P )
GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in
hi-res mode on my 486 with everything turned on except track surface
textures (which were ugly anyway).
PC power was my only excuse for not getting into it. Then again, GP4
is the best open wheel experience if you have the hardware for it.
Hi.
Jason
>"Jason Moyer" <[email hidden]> wrote
> GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in
> hi-res mode on my 486 with everything turned on except track surface
> textures (which were ugly anyway).
Anybody could race GP2 with all the graphics on, at 25,6fps. It would be
super smooth, without a single hiccup. It would just take you 10 minutes
to do a lap on that x486 <G>
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> >Yep, I was never a fan of Papyrus around that time. The Crammond gamesof
Yeah, I had P166 at the time and it ran OK in 320x200 but was a bit too slow
to play in 640x480.
Quoted text (9 lines)
> >the time were far better (probably not according the typically ignorant, > >self-centred Americans though..)....(joking..... :-P ) > > GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in > hi-res mode on my 486 with everything turned on except track surface > textures (which were ugly anyway). > > PC power was my only excuse for not getting into it. Then again, GP4 > is the best open wheel experience if you have the hardware for it.
"Jason Moyer" wrote :
You Should see how it performs on my PII 266 Laptop then.
I can never remember it being this smooth on my 486 back then.
Getting almost GPL like slides happening on some of those Longbeach
bends.Until I looked at the replays I didn't realise just how far the thing
was actually sliding.
Still having quite a bit of fun with it even using the Keys :-)
Those of you that still have a copy, and a couple of hours spare time, try
loading it up on the slowest machine that you have and let us know what you
think of it now.
Darf
Quoted text (10 lines)
> GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in > hi-res mode on my 486 with everything turned on except track surface > textures (which were ugly anyway). > > PC power was my only excuse for not getting into it. Then again, GP4 > is the best open wheel experience if you have the hardware for it. > > Hi. > > JasonWorkin' traffic on a one mile oval: nothin' else like it.
Jim
Darf wrote:
Quoted text (32 lines)
>"Jason Moyer" wrote : > > > >>GP2 was cool, but it didn't run on a 486, whereas I could run ICR2 in >>hi-res mode on my 486 with everything turned on except track surface >>textures (which were ugly anyway). >> >>PC power was my only excuse for not getting into it. Then again, GP4 >>is the best open wheel experience if you have the hardware for it. >> >>Hi. >> >>Jason >> >> > >You Should see how it performs on my PII 266 Laptop then. >I can never remember it being this smooth on my 486 back then. >Getting almost GPL like slides happening on some of those Longbeach >bends.Until I looked at the replays I didn't realise just how far the thing >was actually sliding. >Still having quite a bit of fun with it even using the Keys :-) >Those of you that still have a copy, and a couple of hours spare time, try >loading it up on the slowest machine that you have and let us know what you >think of it now. > >Darf > > > >On Thu, 20 May 2004 13:05:53 +1000, "Darf" <[email hidden]>
wrote:
>You Should see how it performs on my PII 266 Laptop then.
>I can never remember it being this smooth on my 486 back then.
>Getting almost GPL like slides happening on some of those Longbeach
>bends.Until I looked at the replays I didn't realise just how far the thing
>was actually sliding.
Oh yeah, I still reinstall it from time to time. Back in the 486 and
P-120 days I was still (*gasp*) using the keyboard and occasionally a
really antique serial port joystick (you know the type...square white
box, no auto-centering). I fired it up for the first time with a
wheel not too long ago and was pretty amazed at how great of a sim it
still is.
Jason
>Sigh. I do, but not with fond memories. ICR1 was far kinder to me.
>
Me too. I had more problems with consistent car reactions in ICR2. The car
would shift to sudden understeer without much warning.
Eldred
--
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>Workin' traffic on a one mile oval: nothin' else like it.
Yep - Milwaukee and Louden were probably the most fun tracks in ICR games. I
didn't like Nazareth much.<g>
Eldred
--
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Quoted text (12 lines)
>There wasn't wheelspin except on pitroad under like 30mph just so you can >get out of pitroad. Wheels couldn't lock underbraking. The more pressure >the better, at the adverse of not being able to turn much (that heavy >feeling under braking with the weight shifting up front). > > >That doesn't mean you couldn't spin the car while accerating. The cars in >Icr2 had lotsa HP. > > > >Your memories are failing you! 8)
For me it was the snap oversteer coming off the throttle.
Mike
On 20 May 2004 17:14:59 GMT, [email hidden] (EldredP) wrote:
Quoted text (7 lines)
>>Sigh. I do, but not with fond memories. ICR1 was far kinder to me. >> > >Me too. I had more problems with consistent car reactions in ICR2. The car >would shift to sudden understeer without much warning. > >EldredQuoted text (17 lines)
>From: "Darf" [email hidden] >Date: 5/18/2004 10:18 AM Central Standard Time >Message-id: <40aa293c$0$8984$[email hidden]> > >I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see what it >was like to step back in time. >Had to make a boot disk to get it to run as Windows wasn't too keen on the >old timer. >It took about 2 Hours to get used to using the keyboard again, and get used >to Longbeach, but I ended up accidently getting sucked into it again. >I can remember always liking the feel of that game, and I remember being >amazed by how well it linked up through a 9600 Modem. >I Still think it was one of the best of its time. > > >Darf >In article <[email hidden]>,
[email hidden] (J. Todd Wasson) wrote:
> Oh yeah, I loved ICR2
I impulse-bought Codemasters Race Driver2 last week and (ignoring the fact
I find steering by wheel impossible to set up so I'm happy with the feel)
the first track you race on is Laguna Seca.
As I was driving round, at the back of my mind I was using ICR2's
depiction of the track to help guide me. Ten years on that experience is
still useful. Maybe it's like girlfriends... you never quite forget the
first time, and ICR2 was one of the reasons I bought a PC.
Andrew McP
In article <[email hidden]>,
[email hidden] (Andrew MacPherson) wrote:
> and ICR2 was one of the reasons I bought a PC
Actually it was ICR... but apart from that my memory's 100% accurate ;-)
Andrew McP
Quoted text (14 lines)
>From: [email hidden] (Andrew MacPherson) >Date: 6/6/2004 11:01 PM Central Daylight Time >Message-id: <[email hidden]> > >In article <[email hidden]>, >[email hidden] (Andrew MacPherson) wrote: > >> and ICR2 was one of the reasons I bought a PC > >Actually it was ICR... but apart from that my memory's 100% accurate ;-) > >Andrew McP > >Remember it?
I still have it!
And ICR.
And Indianapolis 500.
Bruce.
How about "Bill Elliott Nascar", on I believe a single floppy.
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> >From: "Darf" [email hidden]
> >Date: 5/18/2004 10:18 AM Central Standard Time
> >Message-id: <40aa293c$0$8984$[email hidden]>
> >
> >I loaded up ICR2 on my old P2 266 Laptop the other day. Just to see whatit
> >was like to step back in time.
> >Had to make a boot disk to get it to run as Windows wasn't too keen onthe
> >old timer.
> >It took about 2 Hours to get used to using the keyboard again, and getused
round
Quoted text (10 lines)
> >to Longbeach, but I ended up accidently getting sucked into it again. > >I can remember always liking the feel of that game, and I remember being > >amazed by how well it linked up through a 9600 Modem. > >I Still think it was one of the best of its time. > > > > > >Darf > > > > Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357Quoted text (8 lines)
> went through the CD :-P > > > Todd Wasson > Racing Software > http://PerformanceSimulations.com > http://performancesimulations.com/scnshot4.htm >I remember thinking while playing Bill Elliott Nascar Challenge how long
would it take before we got a realistic racing sim. I much preferred Mario
Andretti's racing challenge on the KB ;)
Wasnt it two floppies?
Mitch
"kb" <[email hidden]> wrote in message
news:hR4xc.3645$[email hidden]...
what
being
Quoted text (10 lines)
> How about "Bill Elliott Nascar", on I believe a single floppy. > > > "J. Todd Wasson" <[email hidden]> wrote in message > news:[email hidden]... > > >From: "Darf" [email hidden] > > >Date: 5/18/2004 10:18 AM Central Standard Time > > >Message-id: <40aa293c$0$8984$[email hidden]> > > > > > >I loaded up ICR2 on my old P2 266 Laptop the other day. Just to seeQuoted text (9 lines)
> it > > >was like to step back in time. > > >Had to make a boot disk to get it to run as Windows wasn't too keen on > the > > >old timer. > > >It took about 2 Hours to get used to using the keyboard again, and get > used > > >to Longbeach, but I ended up accidently getting sucked into it again. > > >I can remember always liking the feel of that game, and I rememberQuoted text (19 lines)
> > >amazed by how well it linked up through a 9600 Modem. > > >I Still think it was one of the best of its time. > > > > > > > > >Darf > > > > > > > Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357 > round > > went through the CD :-P > > > > > > Todd Wasson > > Racing Software > > http://PerformanceSimulations.com > > http://performancesimulations.com/scnshot4.htm > > > >
Todd Wasson said:
>Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357 round
>went through the CD :-P
Well it appears that some people hated it, but most people remember it as a
great piece of software for its Day.
I am glad that I got people talking about a great little title.
If it were playable on the net I am sure that there would still be groups
doing so today.
Darf
Quoted text (18 lines)
>From: "Darf" [email hidden] >Date: 6/8/2004 10:23 AM Central Daylight Time >Message-id: <40c5d9f9$0$31676$[email hidden]> > > >Todd Wasson said: > >>Oh yeah, I loved ICR2. I'd like to run it again sometime, but a .357 round >>went through the CD :-P > >Well it appears that some people hated it, but most people remember it as a >great piece of software for its Day. >I am glad that I got people talking about a great little title. >If it were playable on the net I am sure that there would still be groups >doing so today. > >Darf >> Todd Wasson said:
> I forget, did it have dial up dual player mode? Seems it had aconnections
> option.
>
> Sure wish we could get an updated version of it :-)
It had 2 player via Modem or serial cable.
I remember playing for hours using a 9600 modem with no warping at all.
Even till this day, the Papyrus multiplayer engine has not been been beaten.
Look at the Nascar Series, which I am not particularly fond of, but is
capable of some great racing against 20 or so opponents, with very little
warping, over dial up. Same can be said for GPL.
Other titles like F1C struggle with 4 or 5 players over Cable. It has Still
got me beat how they do it.
I agree, that an updated version using the road circuits would be heaven.
The Ovals make me dizzy. :-)
I know it is almost impossible, but one day I would love to hear:
I'm Paul Page, from Papyrus ...........
This is Indy Car Racing 3
Darf
Man, O, Man...have I been waiting for this thread.
I don't know about most of you, but I still have ICR2 installed under WinXP.
There hasn't been another Indy (excuse me, CART) Sim like it since it came
out. Now that I think about it, it was last called Cart Racing.
Still a great game.
"Darf" <[email hidden]> wrote in message
news:40c682bd$0$8989$[email hidden]...
beaten.
> Look at the Nascar Series, which I am not particularly fond of, but is
> capable of some great racing against 20 or so opponents, with very little
> warping, over dial up. Same can be said for GPL.
> Other titles like F1C struggle with 4 or 5 players over Cable. It hasStill


































