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Rec.Autos.Simulators Archive

ICR2 cars handle lazily

6 posts by 6 people · 07 Jul 1997 - 25 Jul 1997

Image-inati 07 Jul 1997#372794
I have owned indycar 1 and enjoyed the simulation, so I purchased the ICR2 simulation -- HOWEVER -- the car handles lazily, almost like a stock car, never giving warning - just BOOM and into the walls! It seems to "porpoise" and "wallow" all over the place, not anything like the original indycar, which had a stable suspension and feel. Is there a patch for such behavior of the car in ICR2? Or am I going to have to get used to it, or perhaps even revert back to the original? ALSO -- I have "TOP SPEED" add on tool kit for track conversions for the simulations, but really don't understand how to use it!! Can someone help me? I also have a copy of the INDY 500 track from egghead and really don't understand what I need to do to get it installed into the simulations. I know this is a tall order, but I can be breain dead and need all the help I can get!! YOUR HELP APPRECIATED!! :)
"-- the car handles lazily" Nigel Mansell once told me that "IndyCars handle like a truck with gobs of power". Perhaps F1 is your cup of tea????? ;-} Glenn "It's easy to criticize from outside the***pit" -Murray Walker, Australian GP 1994
: I have owned indycar 1 and enjoyed the simulation, so I purchased the : ICR2 simulation -- HOWEVER -- the car handles lazily, almost like a : stock car, never giving warning - just BOOM and into the walls! It : seems to "porpoise" and "wallow" all over the place, not anything like : the original indycar, which had a stable suspension and feel. : : Is there a patch for such behavior of the car in ICR2? Or am I going : to have to get used to it, or perhaps even revert back to the : original? Well the handling is completely different in ICR2, mostly due to the new rules that ICR2 was based on. In the real world as much as 45% (I think) of the downforce was removed from the cars in 1995 (the year ICR2 was based on). This accounts for alot of the handling differences between ICR1 & 2. Unless you bought the sim with the Win95 version, you will need to "patch" the program as their was a major bug in the original release that changed the balance/traction of the car after about 15 minutes of play. <snip> : I also have a copy of the INDY 500 track from egghead and really don't : understand what I need to do to get it installed into the simulations. If this is the "track pack" with the paintkit for ICR1, you can find a converter at http://www.theuspits.com to convert it to ICR2. You will need to install it for ICR1 (or create a dummy directory structure for it \INDYCAR\TRACKS\INDY and copy the files to that directory and run the converter). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Neil Yeatma 13 Jul 1997#373224
Quoted text (8 lines)> I have owned indycar 1 and enjoyed the simulation, so I purchased the > ICR2 simulation -- HOWEVER -- the car handles lazily, almost like a > stock car, never giving warning - just BOOM and into the walls! It > seems to "porpoise" and "wallow" all over the place, not anything like > the original indycar, which had a stable suspension and feel. > Is there a patch for such behavior of the car in ICR2? Or am I going > to have to get used to it, or perhaps even revert back to the > original?
ICR2 has a lot less "grip" than ICR did. This is due both to a different game engine and that the car model has less downforce. There is a 1.02 patch that will make the cars a little more stable. You can find it at http://www.sierra.com/titles/indycar2/site/pitstop.html You might want to look at your "turns lock to lock" value and increase it. This will make your front wheels turn at a faster rate, making the car more responsive. The car will never have the same feel as the original IndyCar, though. Nope. Not me. It should be as simple as installing it to a subdirectory /TRACKS/INDY. I would think this would be explained in the docs that came with the track. Best of luck. -- Neil Yeatman Ajax, Ontario, CANADA My REAL email address is: ICQ# 1315725
Simproje 13 Jul 1997#373225
What I believe he's refering to is 'Indy 500 - The Simulation', which is different than the Indy track expansion pack for ICR1, and can't be used with the converter for ICR2. Cheers! Marc J. Nelson Sim Racing Online / Sim Racing News / The Sim Project
Alison Hine 25 Jul 1997#374121
Quoted text (9 lines)>I have owned indycar 1 and enjoyed the simulation, so I purchased the >ICR2 simulation -- HOWEVER -- the car handles lazily, almost like a >stock car, never giving warning - just BOOM and into the walls! It >seems to "porpoise" and "wallow" all over the place, not anything like >the original indycar, which had a stable suspension and feel. >Is there a patch for such behavior of the car in ICR2? Or am I going >to have to get used to it, or perhaps even revert back to the >original?
I agree with the other replies, noting the changes in the vehicle dynamics and characteristics between the older Indycars and the 95 cars. However, it occurs to me that you might also have another problem: frame rate. The original ICR1 ran only in low-res mode, and had adequate frame rate on 486's and slower Pentiums. ICR2, however, has a high-res option, which is much more CPU-intensive. This can result in a slow frame rate, which can show up as unresponsive handling, because the car moves so far between frames. You make a steering input, but nothing happens on the screen for sometimes a substantial fraction of a second, and then the car is way off line or on its way into the wall. To check this, try running ICR2 in low-res mode. If the handling improves, you need more CPU power; I think a P-133 is a minimum for good frame rate. You can improve things by turning off most of the display textures, leaving on only the necessary ones like Track Texture and Skid Marks. Don't use any Auto settings on this menu; it takes too much CPU resource for the sim to constantly recalculate whether it should be turning the scenery on or off. The best thing is to get a Sierra Screamin' 3D card and run the bundled Rendition-ready ICR2; this gives a fantastic frame rate. It has an optional frame rate indicator (as does the Win95 version) and I see between 20 and 30 fps consistently with a P-133 and Sc3D card. Another *major* factor is car setup. The car setups that come with ICR2 are pretty awful - quite twitchy and not very forgiving, and slow too. I find Shane Pitkin's setups (on the Velocity Motorsports site) to be far more forgiving and predictable, as well as much faster. There are more good setups available on other sites. Here are some URL's: [link lost in import] The Sim Project [link lost in import: /;Velocity] Motorsports http://sim***world.simplenet.com/icr2/index.html Sim ***world [link lost in import] Snake Racing The third major factor is your input device. Forget using the keyboard or even a joystick (IMHO). A Thrustmaster T2 wheel and pedals are the absolute minimum (or possibly a Thrustmaster GP1; I haven't tried this, but it has less travel lock to lock, which is probably not quite as good). I've tweaked my T2 for better consistency and reliability as well. ICR2 is a fantastic sim, far and away my favorite of all the ones I've tried (N1, N2, ICR1, GP2). With good frame rate, good input device, and good setups, the cars are amazingly stable and predictable, very tossable and forgiving, as well as unbelievably realistic. Flinging a Shane Pitkin-tuned Reynard-Honda around Detroit or Long Beach is for sure the most fun I've had in a race car, short of driving a real Formula Ford or dirt track kart! Don't give up on ICR2! Alison Alison Remove the * to email me (this is a spam blocker) http://www.simracing.com/~alison [address restored]

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