Race Sim Central
Rec.Autos.Simulators Archive

Car Physics on the computer

3 posts by 3 people · 07 Jul 1997 - 08 Jul 1997

Paul McComa 07 Jul 1997#372745
Does anyone know where I get some information/formulas on simulating a realistic physics engine on the computer. ie formulas for weighttransfer, gripangle, tire deflection, etc... Thanks Paul McComas
Hi Paul, <shameless-plug-mode> Try our book, "Race Car Vehicle Dynamics", published by Society of Automotive Engineers, 1995. It's big and expensive but we tried hard to include lots of analytical details and worked examples. I don't think you will find anything better unless you start digging through lots of individual papers. SAE has a web site at: www.sae.org which should have details for ordering. </shameless-plug-mode> Our engineering business is based on tire mechanics, automotive aerodynamics and vehicle dynamics (car handling). Let me know how you are making out... Sincerely, -- Doug Milliken Research Associates Inc.
Quoted text (7 lines)> Does anyone know where I get some information/formulas on simulating a > realistic physics engine > on the computer. ie formulas for weighttransfer, gripangle, tire > deflection, etc... > Thanks > Paul McComas
David Spark 08 Jul 1997#372842
Quoted text (21 lines)><shameless-plug-mode> >Try our book, "Race Car Vehicle Dynamics", published by Society of >Automotive Engineers, 1995. It's big and expensive but we tried hard to >include lots of analytical details and worked examples. I don't think you >will find anything better unless you start digging through lots of >individual papers. >SAE has a web site at: www.sae.org > which should have details for ordering. ></shameless-plug-mode> >Our engineering business is based on tire mechanics, automotive >aerodynamics and vehicle dynamics (car handling). >Let me know how you are making out... >Sincerely, >-- Doug > Milliken Research Associates Inc.
I highly recommend it! I've just about worn my copy out. Just a word of warning, the math gets a little heavy in places, but if you really want to understand the physics of racing, this is the book to buy. Dave Sparks IWCCCARS Project: http://www.theuspits.com/iwcccars Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html Hawaii Handle: davids

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