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NCR2 patch for 3Dfx?

8 posts by 6 people · 06 Jul 1997 - 15 Jul 1997

I'm on the fence as to which 3D card to buy. I'll get a Rendition if that is the only way to run accelerated NCR2 and ICR2, even though it is widely belived to be inferior to the 3Dfx cards. My question is: What are the odds that Sierra will eventually come out with a 3Dfx patch for these sims to match thier upcomming 3Dfx support of GP legends? How likely is this possibility? If it's "no chance" I'll just get the Rendition and figure out what to do about every other sim in the world later. Thanks for the info. Michael Domer
Eric Busch 06 Jul 1997#372710
I'd put my money on 'no chance'. Remember the next generation Rendition cards should be out this winter and future Papyrus sims should support the 3Dfx cards. You may be better off getting the a 3Dfx card now or waiting on the Rendition V2200 cards. Of course if you can't wait and really want 3D accelerated N2, then a Rendition card is your only choice. If you have the cash, you could always add a Monster3D or Righteous3D to site along side the Rendition card and you'd have the best of both worlds. -- http://ebusch.akorn.net .
Quoted text (25 lines)> I'd put my money on 'no chance'. Remember the next generation Rendition > cards should be out this winter and future Papyrus sims should support the > 3Dfx cards. You may be better off getting the a 3Dfx card now or waiting > on the Rendition V2200 cards. Of course if you can't wait and really want > 3D accelerated N2, then a Rendition card is your only choice. If you have > the cash, you could always add a Monster3D or Righteous3D to site along > side the Rendition card and you'd have the best of both worlds. > -- > http://ebusch.akorn.net > . > >My question is: What are the odds that Sierra will eventually come out > with > >a 3Dfx patch for these sims to match thier upcomming 3Dfx support of GP > >legends? > >How likely is this possibility? If it's "no chance" I'll just get the > >Rendition and figure out what to do about every other sim in the world > >later.
how hard is it to get the monster 3d to work with the intense 3d i already have,i would like to have both thanks mjones
Eric Busch 06 Jul 1997#372712
It's not hard at all, just plug it in and install the drivers. 3Dfx-native and Direct3D games will use the Monster3D while Rendition games will still use your Intense3D. -- http://ebusch.akorn.net
Quoted text (15 lines)>I'm on the fence as to which 3D card to buy. >I'll get a Rendition if that is the only way to run accelerated NCR2 and >ICR2, even though it is widely belived to be inferior to the 3Dfx cards. >My question is: What are the odds that Sierra will eventually come out with >a 3Dfx patch for these sims to match thier upcomming 3Dfx support of GP >legends? >How likely is this possibility? If it's "no chance" I'll just get the >Rendition and figure out what to do about every other sim in the world >later. >Thanks for the info. >Michael Domer
I posted a similar question aimed at Papyrus asking if they were going to look at MMX technology for their future sims. Although the person who gave an answer did not say specifically that they worked at Papyrus the answer was something along the lines that MMX would not help their type of sim a hell of a lot. He or She mention that some of the folks here (as in their office) were for 3DFX and others were for OpenGL. At the moment their had not been any confirmation as to which way they will go. Sorry I can't give a better answer but the sender did not have a signature. -- Nigel of Lakewood Motorsports (Memeber of the Nascar Offline Racing Series) Nascar Coruba & Coke Chevy Hamilton New Zealand
Quoting the faq section at the diamond site " If the game uses d3d, here's how it works: 1. The game tells the d3d api what 3d features that it needs to run ( without knowing what cards are in the system if any ). 2. D3d finds what cards are in the system and the capabilities of each ( speed, features etc ). It then works like a dating service matching up the card that will meet the most needs of the program. This usually means the Monster3d will then be used to do all of the special 3d features that it comes with. " As I'm picking up a m3d tomorrow to slot in beside my 3dblaster, I find this topic very interesting indeed. However, I'm still confused as to what is actually happening while running a d3d program with two 3d cards that both support d3d. Is it using both cards as it suggests above, or is Eric's theory closer to the mark ? Phil Dont look back, they may be gaining on you. > It's not hard at all, just plug it in and install the drivers. 3Dfx-native > and Direct3D games will use the Monster3D while Rendition games will still
Quoted text (8 lines)> use your Intense3D. > -- > http://ebusch.akorn.net > MORRIS JONES JR wrote in article
Quoted text (34 lines)> Quoting the faq section at the diamond site " If the game uses d3d, here's > how it works: 1. The game tells the d3d api what 3d features that it needs > to run ( without knowing what cards are in the system if any ). 2. D3d > finds what cards are in the system and the capabilities of each ( speed, > features etc ). It then works like a dating service matching up the card > that will meet the most needs of the program. This usually means the > Monster3d will then be used to do all of the special 3d features that it > comes with. " As I'm picking up a m3d tomorrow to slot in beside my > 3dblaster, I find this topic very interesting indeed. However, I'm still > confused as to what is actually happening while running a d3d program with > two 3d cards that both support d3d. Is it using both cards as it suggests > above, or is Eric's theory closer to the mark ? > Phil > Dont look back, they may be gaining on you. > > It's not hard at all, just plug it in and install the drivers. > 3Dfx-native > > and Direct3D games will use the Monster3D while Rendition games will > still > > use your Intense3D. > > -- > > http://ebusch.akorn.net > > MORRIS JONES JR wrote in article > > >... > > >how hard is it to get the monster 3d to work with the intense 3d i > > >already have,i would like to have both
let me know if and how it works would also like to use the monster along with my intense 3d thanks mjones
> let me know if and how it works would also like to use the monster > along with my intense 3d > thanks > mjones I've just bought a Righteous 3D (same chipset as monster) to go with my 3D Blaster PCI. It's fabulous. Installation is a cinch: Plug in the new card, attach pass-thru cable, install drivers and you're done. You won't regret it. MASSIVE performance increases for D3D (and native stuff like Tomb Raider) but you've still got Rendition for ICR2 and N2. Marvellous. Did you try D3D demo of Wipeout XL? Try it before you install your 3Dfx (use 640x480), then try it with your new card. -That's- an example of real power. I've had no conflicts at all. Native Rendition uses 3D Blaster, Native Voodoo and D3D use Righteous. No conflicts, no tweaking. Plug, play, and no pray. Sorry about the evangelising but I'm impressed, as you can probably tell :) Mark Reading, UK BTW, BUY! NOW!

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