Race Sim Central
Rec.Autos.Simulators Archive

Real World Applications of Driving Simulators

1 post by 1 person · 03 Jul 1997 - 03 Jul 1997

Scott Langl 03 Jul 1997#372473
I'm interested in how computer driving simulators can be used to develop better drivers in the real world through applications such as: * Instruction of student drivers. * Development of good responses to hazardous driving situations. * Testing drivers' knowledge and adherence to traffic laws. * Training of occupational drivers in various vehicle types. That leads me to these questions: What would be the minimum requirements for a useful display system? 1. A single CRT screen. 2. Multiple projected screens onto a car's windows. 3. VR glasses. What level of graphic detail would be needed? What kind of feedback would be necessary to provide a sufficiently immersive experience for the driver? 1. Sound and Video. 2. Simple force feedback like in Thrustmaster's new MotorSport GT steering wheel ([link lost in import] 3. A standard automotive interior moved and rolled using techniques similar to those used in commercial flight simulators. Could an existing software package be customized to provide the desired realism and functionality or would an expensive software development process be necessary? I'd also like to hear people's opinions on when they think the technology will reach the point to make such systems cost-effective for purchase by high schools, insurance companies, motor vehicle departments, and/or delivery companies. For those who are interested, a page of useful links I've found on driving simulators comes from the University of Rochester: [link lost in import] Thanks. Scott Langley EE Grad Student

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