I haven't seen this movie posted yet. Game looks good.
http://www.exit-asia.com/temp/pv_gt4_e3.wmv
Gran Turismo 4 E3 trailer and PGR2 comparison
A link to the GT4 E3 trailer drew praise for its Nurburgring footage and animated drivers, though some noted the replays look better than in-game graphics. Discussion compared GT3 with Project Gotham Racing 2 and TOCA Race Driver 2, debating whether GT counts as a sim given its lack of damage and cockpit view.
Automated summary.
In article <[email hidden]>, Internet User <[email hidden]> wrote:
>I haven't seen this movie posted yet. Game looks good.
>
>http://www.exit-asia.com/temp/pv_gt4_e3.wmv
Incredible!
Lots of scenes from the Nurburgring. And looks like they now have
animated drivers. Much nicer than the closed convertible with
shaded windows of previous versions. With all that extra
animation, any impact on framerate?
On Thu, 20 May 2004 09:16:23 -0400, Internet User <[email hidden]>
wrote:
>I haven't seen this movie posted yet. Game looks good.
>
>http://www.exit-asia.com/temp/pv_gt4_e3.wmv
Its just a shame that the replays in the GT games look a whole lot
better than the actual in game graphics.
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In article <[email hidden]>, Andrew <spamtrap@localhost> wrote:
Assuming it is a replay, and not just a pre-rendered movie. I'm
no expert, but I suppose it is indeed a replay. When racing, I
usually find I am so engrossed in the driving that the difference
doesn't detract much from the experience. And the beauty of the
replays, including the excellent "camera work" keeps me watching
them in GT3 far more than any other title, PS2, XBOX, or PC.
Quoted text (9 lines)
>On Thu, 20 May 2004 09:16:23 -0400, Internet User <[email hidden]> >wrote: > >>I haven't seen this movie posted yet. Game looks good. >> >>http://www.exit-asia.com/temp/pv_gt4_e3.wmv > >Its just a shame that the replays in the GT games look a whole lot >better than the actual in game graphics.On Fri, 21 May 2004 10:13:35 GMT, [email hidden] (Dave) wrote:
>Assuming it is a replay, and not just a pre-rendered movie. I'm
>no expert, but I suppose it is indeed a replay. When racing, I
>usually find I am so engrossed in the driving that the difference
>doesn't detract much from the experience. And the beauty of the
>replays, including the excellent "camera work" keeps me watching
>them in GT3 far more than any other title, PS2, XBOX, or PC.
It looks like a GT3 quality of replay, it has FSAA that is conspicious
by its absence when playing the game. I got rid of my PS2 a couple of
years back as I couldn't stand the low res graphics compared to my PC.
How I wish someone could make a GT3 quality game for the PC.
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Now that MS has made it extra easy to develop for both platforms at once, I
bet we see Forza Motorsport for the PC, maybe even by Xmas.
"Andrew" <spamtrap@localhost> wrote in message
news:[email hidden]...
Quoted text (18 lines)
> On Fri, 21 May 2004 10:13:35 GMT, [email hidden] (Dave) wrote: > > >Assuming it is a replay, and not just a pre-rendered movie. I'm > >no expert, but I suppose it is indeed a replay. When racing, I > >usually find I am so engrossed in the driving that the difference > >doesn't detract much from the experience. And the beauty of the > >replays, including the excellent "camera work" keeps me watching > >them in GT3 far more than any other title, PS2, XBOX, or PC. > > It looks like a GT3 quality of replay, it has FSAA that is conspicious > by its absence when playing the game. I got rid of my PS2 a couple of > years back as I couldn't stand the low res graphics compared to my PC. > How I wish someone could make a GT3 quality game for the PC. > -- > Andrew. To email unscramble [email hidden] & remove spamtrap. > Help make Usenet a better place: English is read downwards, > please don't top post. Trim messages to quote only relevant text. > Check groups.google.com before asking a question.
"Steve Smith" <[email hidden]> wrote in message
news:WIrrc.64510$[email hidden]...
> Now that MS has made it extra easy to develop for both platforms at once,I
> bet we see Forza Motorsport for the PC, maybe even by Xmas.
>
So where is the incredible PGR-2 ?
On Fri, 21 May 2004 18:17:26 GMT, "Steve Smith"
<[email hidden]> wrote:
>Now that MS has made it extra easy to develop for both platforms at once, I
>bet we see Forza Motorsport for the PC, maybe even by Xmas.
Unfortunately MS don't know how to make games fun like GT3.
--
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"Andrew" <spamtrap@localhost> wrote in message
news:[email hidden]...
> On Fri, 21 May 2004 18:17:26 GMT, "Steve Smith"
> <[email hidden]> wrote:
>
> >Now that MS has made it extra easy to develop for both platforms at once,I
Its mostly movie stuff sadly.. i checked it out in an import shop ....
Quoted text (8 lines)
> >bet we see Forza Motorsport for the PC, maybe even by Xmas. > > Unfortunately MS don't know how to make games fun like GT3. > -- > Andrew. To email unscramble [email hidden] & remove spamtrap. > Help make Usenet a better place: English is read downwards, > please don't top post. Trim messages to quote only relevant text. > Check groups.google.com before asking a question.Wow...
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http://www.mikebeauchamp.com - mike's personal site.
"Internet User" <[email hidden]> wrote in message
news:[email hidden]...
> I haven't seen this movie posted yet. Game looks good.
>
> http://www.exit-asia.com/temp/pv_gt4_e3.wmv
Let it be known that on Fri, 21 May 2004 19:51:17 +0100, Andrew
<spamtrap@localhost> wrote:
I'm sure that the people playing PGR2 would say differently...
Quoted text (7 lines)
>On Fri, 21 May 2004 18:17:26 GMT, "Steve Smith" ><[email hidden]> wrote: > >>Now that MS has made it extra easy to develop for both platforms at once, I >>bet we see Forza Motorsport for the PC, maybe even by Xmas. > >Unfortunately MS don't know how to make games fun like GT3.Let it be known that on Fri, 21 May 2004 18:17:26 GMT, "Steve Smith"
<[email hidden]> wrote:
>Now that MS has made it extra easy to develop for both platforms at once, I
>bet we see Forza Motorsport for the PC, maybe even by Xmas.
They haven't started using XNA yet.
On 21 May 2004 23:17:42 -0500, crossbone <[email hidden]>
wrote:
>>Unfortunately MS don't know how to make games fun like GT3.
>
>I'm sure that the people playing PGR2 would say differently...
I haven't tried it, but I don't hear people gushing over it like they
do with GT3 so I have my doubts.
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In article <[email hidden]>, Andrew <spamtrap@localhost> wrote:
>I haven't tried it, but I don't hear people gushing over it like they
>do with GT3 so I have my doubts.
Okay, let me gush. PGR2 is a very fun racing game! Graphics and
sound are superb. Physics model is acceptable enough to keep me
interested. Fantastic choice of cars. I prefer real circuits, so
other than having the Nurburgring, it loses points here. But even
so, many of the street challenges are interesting. And while
arcadish, I do find that "proper" driving technique is usually
yields the best results.
It will not have the legs that GT3 had. But I've played a fair
number of racing titles on the PSX, PS2, DC, and XBOX. PGR2 is
probably #2 on my list after the GT series in terms of holding my
interest.
PGR2 is plenty of fun, and there are plenty of people gushing over it. When
I last looked it was the second most played game on Xbox Live. But other
than that it is kind of an apples and oranges comparison. PGR2 is
unashamedly an arcade game. The developers even said that the reason they
did not include a cockpit view is because they thought it would be too
"simmy". GT3 OTOH is said to be a sim. I wouldn't expect the two games to
necessarily appeal to the same people.
"Andrew" <spamtrap@localhost> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> On 21 May 2004 23:17:42 -0500, crossbone <[email hidden]> > wrote: > > >>Unfortunately MS don't know how to make games fun like GT3. > > > >I'm sure that the people playing PGR2 would say differently... > > I haven't tried it, but I don't hear people gushing over it like they > do with GT3 so I have my doubts. > -- > Andrew. To email unscramble [email hidden] & remove spamtrap. > Help make Usenet a better place: English is read downwards, > please don't top post. Trim messages to quote only relevant text. > Check groups.google.com before asking a question.Well...I didn't say WHICH Christmas.
"crossbone" <[email hidden]> wrote in message
news:[email hidden]...
> Let it be known that on Fri, 21 May 2004 18:17:26 GMT, "Steve Smith"
> <[email hidden]> wrote:
>
> >Now that MS has made it extra easy to develop for both platforms at once,I
> >bet we see Forza Motorsport for the PC, maybe even by Xmas.
>
> They haven't started using XNA yet.
"The developers even said that the reason they
did not include a cockpit view is because they thought it would be too
"simmy". GT3 OTOH is said to be a sim. I wouldn't expect the two games to
necessarily appeal to the same people."
GT3 a sim, with no damage and no cockpit mode? Though having played both
I'd say that GT3 is more of a simulation than PGR2, many (myself included)
would consider a game missing a cockpit mode and damage to be anything but a
simulation.
Alanb
In article <qmVrc.24870$zw.18254@attbi_s01>, "Alan Bernardo" <[email hidden]> wrote:
>GT3 a sim, with no damage and no cockpit mode? Though having played both
>I'd say that GT3 is more of a simulation than PGR2, many (myself included)
>would consider a game missing a cockpit mode and damage to be anything but a
>simulation.
Understandable. But I've been playing PC sims for closing on 15
years. And I've used it in small part to hone real racing
(auto-X). I turn off damage since frankly I don't want to be
bothered by it. And while I'd prefer a well-rendered cockpit, I
think the too restricted views many leave you with are not
necessarily more realistic than the no-cockpit (but higher than
the so-called "bumper cam") view of GT3, etc. So, at least this
simmer would not consider damage or showing interior graphic bits
to be a necessary condition for a game to be considered a
simulation.
the simulation software some of the F1 teams use to simultate how the car
will react to certain setup changes doesnt even have a graphics engine. is
that not a sim?
pez
"Dave" <[email hidden]> wrote in message
news:lRVrc.76107$[email hidden]...
> In article <qmVrc.24870$zw.18254@attbi_s01>, "Alan Bernardo"<[email hidden]> wrote:
>
> >GT3 a sim, with no damage and no cockpit mode? Though having played both
> >I'd say that GT3 is more of a simulation than PGR2, many (myselfincluded)
> >would consider a game missing a cockpit mode and damage to be anythingbut a
Quoted text (12 lines)
> >simulation. > > Understandable. But I've been playing PC sims for closing on 15 > years. And I've used it in small part to hone real racing > (auto-X). I turn off damage since frankly I don't want to be > bothered by it. And while I'd prefer a well-rendered cockpit, I > think the too restricted views many leave you with are not > necessarily more realistic than the no-cockpit (but higher than > the so-called "bumper cam") view of GT3, etc. So, at least this > simmer would not consider damage or showing interior graphic bits > to be a necessary condition for a game to be considered a > simulation."Pez" <[email hidden]> wrote in
news:Xnbsc.7743$[email hidden]:
> the simulation software some of the F1 teams use to simultate how the
> car will react to certain setup changes doesnt even have a graphics
> engine. is that not a sim?
>
> pez
> no cockpit...no damage...not a sim...just an engineering exercise.
Really tho, comparing multi-million dollar custom written pieces of
racing software vs consumer products is absurd. You might as well
attempt to justify that an arcade console product is on par with top
notch computer sims.
Certainly the current level of programming for computer sims is still
a far cry from reality, but as we get closer to 'real' we begin to hear
more
complaints. 'It's too hard, the car spins, the wheel pulls, the track is
slippery offline.' For every step forward there have been those that do
not want to accept progress. But here, progress is defined as something
closer to real racing.
Who knows? someday, when the shieks have cut off the oil and priests
have declared racing immoral, we may be FORCED to race simulated cars
over hidden internet connections. :)
Til then...given a choice of watching the Williams computer puke out
lap times or drivng a somewhat realistic cockpit view...I choose the
latter. And similarly, the hottest kite-flying product that joyfully
bounces off walls and cars and armco, all while playing some cheerful
techno tune...has no interest for me.
dave(who is important now)henrie
Andrew <spamtrap@localhost> wrote in message news:<[email hidden]>...
Toca Race Driver 2.
Quoted text (13 lines)
> On Fri, 21 May 2004 10:13:35 GMT, [email hidden] (Dave) wrote: > > >Assuming it is a replay, and not just a pre-rendered movie. I'm > >no expert, but I suppose it is indeed a replay. When racing, I > >usually find I am so engrossed in the driving that the difference > >doesn't detract much from the experience. And the beauty of the > >replays, including the excellent "camera work" keeps me watching > >them in GT3 far more than any other title, PS2, XBOX, or PC. > > It looks like a GT3 quality of replay, it has FSAA that is conspicious > by its absence when playing the game. I got rid of my PS2 a couple of > years back as I couldn't stand the low res graphics compared to my PC. > How I wish someone could make a GT3 quality game for the PC.the problem with the aim of completely recreating the physics involved in
real racing is the lack of feedback you can give to a user whos probably
using plastic pedals and a wheel that rumbles and pulls a bit and only goes
around 270 degrees.
gtr press demo is a prime example of how a great idea can be flawed
massively by a certain lack of feedback (lemme know when youve locked a
front brake before you turn the car...its far easier to sense in real life
because the car reacts and you can feel, hear, and even smell it).
pixel shifting is all well and good, but its no substitute for g loading.
pez
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (32 lines)
> "Pez" <[email hidden]> wrote in > news:Xnbsc.7743$[email hidden]: > > > the simulation software some of the F1 teams use to simultate how the > > car will react to certain setup changes doesnt even have a graphics > > engine. is that not a sim? > > > > pez > > > no cockpit...no damage...not a sim...just an engineering exercise. > Really tho, comparing multi-million dollar custom written pieces of > racing software vs consumer products is absurd. You might as well > attempt to justify that an arcade console product is on par with top > notch computer sims. > Certainly the current level of programming for computer sims is still > a far cry from reality, but as we get closer to 'real' we begin to hear > more > complaints. 'It's too hard, the car spins, the wheel pulls, the track is > slippery offline.' For every step forward there have been those that do > not want to accept progress. But here, progress is defined as something > closer to real racing. > Who knows? someday, when the shieks have cut off the oil and priests > have declared racing immoral, we may be FORCED to race simulated cars > over hidden internet connections. :) > > Til then...given a choice of watching the Williams computer puke out > lap times or drivng a somewhat realistic cockpit view...I choose the > latter. And similarly, the hottest kite-flying product that joyfully > bounces off walls and cars and armco, all while playing some cheerful > techno tune...has no interest for me. > > dave(who is important now)henrie> How I wish someone could make a GT3 quality game for the PC.
>
> Toca Race Driver 2.
Two different animals, GT3 and TRD2. For one, the career mode in TRD2 is
terrible. GT3's is pretty neat and innovative. I get the same innovative
feel from PGR2. As far as physics go, TRD2 is decent, on par with GT3
(coming from someone with limited knowledge of racecar physics).
Fun factor goes to GT3 (or PGR2). TRD2 is fun; but, as I said, the career
mode is very weak. Online is fun but cutting is abused.
Alanb
"Pez" <[email hidden]> wrote in news:6Jisc.7768$NK4.885045
@stones.force9.net:
> pixel shifting is all well and good, but its no substitute for g loading.
>
> pez
And yet we still don't see products that can trick our senses. Wasn't
there a 'thing' a year or two ago that, when placed on your forehead,
induced the perception of motion? Lets go that way...lets get everyone
puking over their keyboards. :)
Plug those wires in baby and mess with my mind!
dave henrie
Yeah, it ran a small electric current through the skin behind your ears and
really bggerd your balance up, saw that on tomorrows world, looked cool! :)
pez
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> "Pez" <[email hidden]> wrote in news:6Jisc.7768$NK4.885045
> @stones.force9.net:
>
> > pixel shifting is all well and good, but its no substitute for gloading.
Quoted text (10 lines)
> > > > pez > > And yet we still don't see products that can trick our senses. Wasn't > there a 'thing' a year or two ago that, when placed on your forehead, > induced the perception of motion? Lets go that way...lets get everyone > puking over their keyboards. :) > Plug those wires in baby and mess with my mind! > > dave henrieOn Mon, 24 May 2004 23:07:51 GMT, "Alan Bernardo" <[email hidden]>
wrote:
>> Toca Race Driver 2.
>
>Two different animals, GT3 and TRD2. For one, the career mode in TRD2 is
>terrible. GT3's is pretty neat and innovative. I get the same innovative
>feel from PGR2. As far as physics go, TRD2 is decent, on par with GT3
>(coming from someone with limited knowledge of racecar physics).
I just got TRD2 delivered today, and have been enjoying it so far,
although it does lack the X-factor that GT3 has. I have played the
career through the first rally section, and have to say the rallying
isn't as satisfying as GT3, but with all the varied tracks and cars,
it will keep me quiet for a while :-)
--
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