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Rec.Autos.Simulators Archive

Does MOMO Force work on consoles?

17 posts by 8 people · 21 May 2004 00:08 UTC - 27 May 2004 19:47 UTC

Hmm, GT4 is mighty tempting... but where the hell do you put the wheel? "Damien Evans" <[email hidden]> wrote in message news:[email hidden]... > > Either PS2 or XBox? > > I'm told it works on PS2 but not Xbox. > >
"fredrickson" <[email hidden]> wrote in news:9herc.17558$l%4.17160 @bignews4.bellsouth.net: > Hmm, GT4 is mighty tempting... but where the hell do you put the wheel? See Vince Klortho's E3 report. He has a picture of an interesting Console gamer's cockpit. There is a link to his story at the RSC news forum. dave henrie
On the desk. The PS2 has a USB connection (the Xbox's controller port is proprietary) and most USB wheels work with most PS2 driving programs (I use Thrustmaster's Ferrari wheel w. GT3), but not all functions are supported (altho GT3 supports more than most), i.e., don't throw away the Dual Shock gamepad with the packaging. There are a couple of dedicated PS2 wheel&pedal combos, but the ones I tried were crap (altho I haven't tried Logi's 900-degree--2-1/2 turns l. to l.--wheel). You really can't go wrong with GT3; I rated it the best of all the console racers in an article I wrote for Motor Trend last year...and nothing has come along since to change my mind. GT4, particularly w. multiplayer, is bound to be better (most purists fault GT3's AI), but MS is determined to break Sony's hold on the console racer market w. Forza Motorsport. We'll see.... "fredrickson" <[email hidden]> wrote in message news:9herc.17558$l%[email hidden]...
Quoted text (11 lines)> Hmm, GT4 is mighty tempting... but where the hell do you put the wheel? > > "Damien Evans" <[email hidden]> wrote in message > news:[email hidden]... > > > Either PS2 or XBox? > > > > I'm told it works on PS2 but not Xbox. > > > > > >
My friend brought over his PS2 when I got my thrustmaster ferrari force wheel.. We just slid my PC monitor off to the side, and slapped down a Commodore 64 monitor.. worked great! Turismo 3 recognized the wheel, force feedback worked and shifing was already mapped to the paddles as well as the shifter on the side! I have a TV input on my computer with svideo in, if we were to do it again.. I'm sure we'd just use that.. -- Mike Beauchamp http://www.therevox.com - custom electro-theremins and stuff. http://www.mikebeauchamp.com - mike's personal site. "fredrickson" <[email hidden]> wrote in message news:9herc.17558$l%[email hidden]... > Hmm, GT4 is mighty tempting... but where the hell do you put the wheel? > > "Damien Evans" <[email hidden]> wrote in message > news:[email hidden]... > > > Either PS2 or XBox? > > > > I'm told it works on PS2 but not Xbox. > > > > > >
I've tried using my Momo race wheel and I couldn't get it to work.....only the generic force GT wheel (whatever that is) was listed for GT3 when I tried. If anyone got their Momo race to work, I'd appreciate knowing how. TIA V
V \ 22 May 2004 21:49 UTC#531658
I've tried using my Momo race wheel and I couldn't get it to work.....only the generic force GT wheel (whatever that is) was listed for GT3 when I tried. If anyone got their Momo race to work, I'd appreciate knowing how. TIA V
fredrickson wrote: > Either PS2 or XBox? > > I have the MOMO Force (the red one, not the black Racing one) and it works pretty well with GT3 for the PS2, and presumably, GT4. The paddle shifters got mapped automatically, force feedback works, etc etc. The only problem I had is sorta like what I have to use MOMOTweak on my PC for. The game just seemed to miscalibrate it, so it was off-center by a few degrees. Not unusable by any means, it just felt like all the cars had alignment issues. Keep in mind that the wheel doesn't work with EVERY PS2 racing title, just the ones that support the logitech family of steering wheels (usually denoted on the game as supporting the GT Force wheel). XBox is an impossibility, they have a proprietary USB setup for their controllers and don't show any signs of opening it up to the outside world. Unless Microsoft themselves put out an adapter for standard USB to their controller ports, no dice.
"Swervo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> fredrickson wrote: > > > Either PS2 or XBox? > > > > > > XBox is an impossibility, they have a proprietary USB setup for their > controllers and don't show any signs of opening it up to the outside > world. Unless Microsoft themselves put out an adapter for standard USB > to their controller ports, no dice.
Does someone wanna try splicing the plug off an xbox to their momo
fredrickson wrote:
Quoted text (18 lines)> "Swervo" <[email hidden]> wrote in message > news:[email hidden]... > >> fredrickson wrote: >> >> >>> Either PS2 or XBox? >>> >>> >> >> XBox is an impossibility, they have a proprietary USB setup for >> their controllers and don't show any signs of opening it up to the >> outside world. Unless Microsoft themselves put out an adapter for >> standard USB to their controller ports, no dice. > > > Does someone wanna try splicing the plug off an xbox to their momo >
I seem to remember that soon after the XBox came out, someone tried this. Well, more accurately, they took the cover off the XBox, went to where the controller port goes into the daughterboard, and attached a standard USB cable. It apparently didn't work, due to some detection method it uses, similar to that which the console itself uses to determine if games are valid XBox games as opposed to copies. I wish I could find the link... Wait, nevermind, I've been proven wrong, it appears. This guy managed to get his USB keyboard working on the XBox with an XBox Linux install. However, those usually require a mod-chip, so I'm wondering if the mod-chip disables the checking on the gameports... http://www.llamma.com/xbox/Mods/creating_a_dual_usb_adapter.htm
> > Does someone wanna try splicing the plug off an xbox to their momo > > I tried this myself - actually I did it to run linux on an Xbox with a USB keyboard & mouse which worked fine. Xbox games won't recognize any USB PC controller though.
V fnugen 25 May 2004 19:44 UTC↳ reply to Swervo#36947
I have the red wheel as well. I plugged it in and all, this being a while back. Now that i think of it, I was looking for it to appear as in a PC style. Never thought to try it under the generic Force GT settings in the game. Is this the way to do it ?? If so, Duh !!! to me !!!! Can the pedals be setup as well.......that would be sweet. Thanks for all the info. V "Swervo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> fredrickson wrote: > > > Either PS2 or XBox? > I have the MOMO Force (the red one, not the black Racing one) and it > works pretty well with GT3 for the PS2, and presumably, GT4. The > paddle shifters got mapped automatically, force feedback works, etc etc. > > The only problem I had is sorta like what I have to use MOMOTweak on my > PC for. The game just seemed to miscalibrate it, so it was off-center > by a few degrees. Not unusable by any means, it just felt like all the > cars had alignment issues. > > Keep in mind that the wheel doesn't work with EVERY PS2 racing title, > just the ones that support the logitech family of steering wheels > (usually denoted on the game as supporting the GT Force wheel).
V \ 25 May 2004 19:44 UTC#531662
I have the red wheel as well. I plugged it in and all, this being a while back. Now that i think of it, I was looking for it to appear as in a PC style. Never thought to try it under the generic Force GT settings in the game. Is this the way to do it ?? If so, Duh !!! to me !!!! Can the pedals be setup as well.......that would be sweet. Thanks for all the info. V
Quoted text (13 lines)> > Either PS2 or XBox? > I have the MOMO Force (the red one, not the black Racing one) and it > works pretty well with GT3 for the PS2, and presumably, GT4. The > paddle shifters got mapped automatically, force feedback works, etc etc. > The only problem I had is sorta like what I have to use MOMOTweak on my > PC for. The game just seemed to miscalibrate it, so it was off-center > by a few degrees. Not unusable by any means, it just felt like all the > cars had alignment issues. > Keep in mind that the wheel doesn't work with EVERY PS2 racing title, > just the ones that support the logitech family of steering wheels > (usually denoted on the game as supporting the GT Force wheel).
Swervo 26 May 2004 07:11 UTC↳ reply to V fnugen#36960
V "fnugen" wrote:
Quoted text (8 lines)> I have the red wheel as well. I plugged it in and all, this being a > while back. Now that i think of it, I was looking for it to appear as > in a PC style. Never thought to try it under the generic Force GT > settings in the game. Is this the way to do it ?? If so, Duh !!! to > me !!!! Can the pedals be setup as well.......that would be sweet. > Thanks for all the info. > > V
Yep, pedals work just fine. Just tell the game it's a GT Force and all will work as advertised. You might have some exciting attempts at trying to move the cursor around when choosing car/track/whatever with the wheel (it'll not move at all until you hit a certain point, when the cursor just rockets along), but you'll get used to the spot to flick the wheel to to get it to hop forward or back one spot. Enjoy!
V fnugen 27 May 2004 19:47 UTC↳ reply to Swervo#36843
I have the black Momo racing wheel and I tried hooking it up again last night and still doesn't work. Tried detaching the controllers and then leaving them in.......every time I go to the calibration and button assignment section, it keeps telling me to plug it in...............it is !!!! Any ideas ?? Thanks again. V "Swervo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> fredrickson wrote: > > > Either PS2 or XBox? > > > > > > I have the MOMO Force (the red one, not the black Racing one) and it > works pretty well with GT3 for the PS2, and presumably, GT4. The > paddle shifters got mapped automatically, force feedback works, etc etc. > > The only problem I had is sorta like what I have to use MOMOTweak on my > PC for. The game just seemed to miscalibrate it, so it was off-center > by a few degrees. Not unusable by any means, it just felt like all the > cars had alignment issues. > > Keep in mind that the wheel doesn't work with EVERY PS2 racing title, > just the ones that support the logitech family of steering wheels > (usually denoted on the game as supporting the GT Force wheel). > > XBox is an impossibility, they have a proprietary USB setup for their > controllers and don't show any signs of opening it up to the outside > world. Unless Microsoft themselves put out an adapter for standard USB > to their controller ports, no dice. > >
V \ 27 May 2004 19:47 UTC#531671
I have the black Momo racing wheel and I tried hooking it up again last night and still doesn't work. Tried detaching the controllers and then leaving them in.......every time I go to the calibration and button assignment section, it keeps telling me to plug it in...............it is !!!! Any ideas ?? Thanks again. V
Quoted text (19 lines)> > Either PS2 or XBox? > I have the MOMO Force (the red one, not the black Racing one) and it > works pretty well with GT3 for the PS2, and presumably, GT4. The > paddle shifters got mapped automatically, force feedback works, etc etc. > The only problem I had is sorta like what I have to use MOMOTweak on my > PC for. The game just seemed to miscalibrate it, so it was off-center > by a few degrees. Not unusable by any means, it just felt like all the > cars had alignment issues. > Keep in mind that the wheel doesn't work with EVERY PS2 racing title, > just the ones that support the logitech family of steering wheels > (usually denoted on the game as supporting the GT Force wheel). > XBox is an impossibility, they have a proprietary USB setup for their > controllers and don't show any signs of opening it up to the outside > world. Unless Microsoft themselves put out an adapter for standard USB > to their controller ports, no dice.

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