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Racing Games at E3 - Summary

7 posts by 6 people · 21 Jun 1997 - 29 Jun 1997

I have been playing racing games since the late 70's, and this genre is my overall favorite for computer games. The Indycar/Nascar series by Papyrus have provided with me hundreds of hours of enjoyment, as well as hundreds of dollars in upgrades to my computer systems. I spend most of my time with the sims mentioned above, as well as GP2, but I also enjoy good arcade racers for all platforms. My main reason for attending the Electronics Entertainment Expo in Atlanta was to check out the newest crop of racing games. Strangely absent was SODA Off-Road Racing and Grand Prix Legends by Papyrus. CUC/Sierra had posters for SODA and the Busch League Nascar 2 add-on, but no other information. CUC/Sierra had two Nascar 2 cockpits setup for racing at their sportsbar like site, but no information on the Nascar Racing League. In fact, TEN was shown in the E3 directory, but was nowhere to be found(Creative Labs was on display at the site where TEN was supposed to be). I also saw nothing about Starting Grid from Visiware. Does anyone know if this title is still even planned? However, there were loads of racing games(actually more arcade than sims) at E3, and I will give the rundown and first impressions on all the games I've seen over the past two days for 3 platforms: 3DFX-PC, N64, and Playstation: 3DFX: 1)Andretti Racing 98 - Electronic Arts: This was the sleeper. I had heard nothing about this game before hand, but it looked and played great. It was as smooth as MotoRacer/POD and had both Indycar(CART) and Nascar tracks and cars. Like the original Andretti Racing for the Playstation, there are some licensed drivers and tracks and some fantasy. Indycars was what was playing, and they had it hooked up to a CH Products force feedback steering controller which was also cool. The EA employee said it was pre-alpha running on a 3DFX card with the alpha version of Microsoft Direct X5. It looked great(had lens flare,etc.) and was very fast. It was definitely more arcade than sim, but it was very fun to play. They said it would be available in Oct/Nov 1997. Definitely one to watch. 2)Cart Precision Racing - Microsoft: This was the main game I came to see at E3 following the demise of further Indycar support from Papyrus. They had a huge display with 10 or more playable workstations and Mark Blundell's Indycar. Microsoft employee said all machines were running Direct X 5 with 3DFX cards. While this felt much more like a sim, it did not run as smooth, or look as good as Andretti Racing 98. There was a good bit of draw-in. However, the 3D cockpit was very cool; your view changes as you take a turn. This would probably take some getting use to. It will be playable for free over Microsoft's Internet Gaming Zone, and work with all 3D accelerators(3DFX obviously would be the best since that was what Microsoft was showing it on). It will also support force feedback controllers out of the box, even though they had none setup for the demo. This one could be very promising with improved performance. 3)F1 Racing Simulation - Ubisoft: Looked very good. They had a 3DFX accelerated version running next to a software only version and there was no comparison. Ran faster and looked better than the current 3DFX enhanced Formula 1 by Psygnosis. Has 16 circiuts and 22cars/drivers from the 1996 season. Ubisoft says they are going for realism and there is a true cockpit view with this one(as opposed to the views available in Formula 1 by Psygnosis). Overall it seemed promising. 4 player network, 8 player Internet. 4)Powerslide - Emergent Software: Kind of like POD rally. Looked very cool, played very fast. 60 frames per second at 640 x 480. The track that they were demoing had grafitti all over the walls and a big fat 3DFX logo to drive over. Final version will have network and Internet multiplayer cababilities. 5)Formula 1 97 - Psygnosis: Looked just like the original Formula 1 but was said to allow 8 player network and split screen modes with 97 updates. Seemed to be running pretty fast, but the graphics quality wasn't up to some of the other titles listed here. The release date was Fall 97 so it seems unlikely that they would release a multiplayer pacth for the current version(which is still not available in the U.S.) 6)Test Drive 4 - Accolade: This one was playing at the 3DFX booth. Did not get to see too much of it but it looked o.k. Sports cars of today vs. past classics. 7)ABC Sports The Road to Indy - Disney Software: I'm originally from Indianapolis and grew up with a love for the 500. I hoped this game would be good, just like I hoped the IRL would be good. Unfortunately, in its current state this game seems to need alot of work(just like the IRL). It looked like it was running some kind of 3D acceleration but I am not sure. The frame rate was very slow and choppy, and the cars did not look good. The track itself looked ok, but the people playing seemed to be having major control problems. Maybe they just didn't know how to drive. Wait and see on this one. 8) Need for Speed II(SE?) - Electronic Arts: I purchased NFS2 when it came out and promptly returned it after such poor performance on my P166 32mb Intergraph Reactor/Monster 3D PC. However, what I saw at E3 was amazing. The graphics looked great, and the gameplay was very fast and smooth. Then I noticed the 3DFX logo on the monitors. I talked to an EA employee, and he said that they had re-done 2 tracks and 2 cars for 3DFX to show it at E3. He said there would still be alot of development time required to finish the full version, and thought that its more likely that EA will release NFS2 SE with 3D enhancements and a few new tracks and features as opposed to a patch. From what I saw it would be worth it. Playstation: 1)Nascar 98 - Electronic Arts: Nascar licensed cars, tracks, and drivers running on an enhanced Andretti Racing engine. Looked pretty good as far as PSX racing games go. Much better than the original PSX Nascar by Papyrus. Worth a second look. 2)CART Indycar World Series - Sony: Seemed to have the same type of graphics engine as the original Andretti Racing for PSX. Allows split screen racing, and had many of the licensed CART drivers and tracks(I raced on Homestead). Solid, but nothing spectacular. 3)Formula 1 97 - Psygnosis: Looked very similar to original title with split screen racing and 97 updates. If you liked the first one you will probably like this one. Question will be whether there are enough enhancements to warrant buying again(EA sports syndrome!). 4)Grand Tour Racing 98 - Activision: The concept seems ok: race on tracks all around the globe in everything from dune buggys to rally cars, to F1/Indycars. The graphics looked Rage Racer quality but the gameplay was slow and choppy. Allows Split-screen play. Nintendo 64: 1)Top Gear Rally - Kemco: Of all the console racing games, this one was the best. The grahics were amazing. The developers are putting the N64 hardware to the test. Control was very good. Had all types of weather and night play. Supposedly Rumble Pak compatible(read Force Feedback) as well, but they were not showing it off. Seemed to have many different types of tracks with multiple shortcuts. Only bad point was that split screen racing was virtually unplayable. 2)Multi Racing Championship - Ocean: Another rally racer, and in fact it was being shown side by side with Top Gear Rally. I believe this was a big mistake because Top Gear Rally beat it hands down. The biggest difference is in the graphics department. This game does not take advantage of the N64's graphic abailities. I don't even think it looks as good as Rally Cross for the Playstation. I guess the gameplay was ok but not as good as Top Gear Rally. 3)F-1 Pole Position - Ubisoft: This is the title already released in Japan by Human. It had terrible reviews over there, and Ubisoft is trying to clean up problems before releasing it in the states. What they were showing did not look good, and was suffering from the same problems as Multi Racing Championship above. It looks more like a PSX game than N64 and the game play appeared to be pretty choppy. Hopefully Ubisoft will keep improving it. 4)Lamborghini 64 - Titus: The graphics looked good on this one, definitely N64 quality, but something was missing. Maybe it was just that there are so many racing games out there, but nothing distinguished this game. Looked like Need for Speed/Ridge Racer with N64 graphics. Also, your Lamborghini looks more like a hum-vee and drives like one too. 5) San Francisco Rush - Midway: This is the N64 version of the 3DFX enhanced Atari/Midway arcade racer. The arcade version of this game was all over E3, being played in linked modes of up to 10. The N64 is the only console that could remotely mimick the 3DFX arcade version, and it does a pretty good job. Not all the 3DFX graphics enhancements are there, but it plays fast and looks great. There is a two player split screen mode as well. Summary: My opinion of the best racing games to look for in the coming months: 3DFX-PC(Andretti Racing 98, Cart Precision Racing, F1 Racing Simulation, PowerSlide, NFS2 SE) PSX(Nascar 98, CART World Series) N64(Top Gear Rally, San Francisco Rush) Don Chapman [email hidden]
One quick ammendment to the last post: Apparently, Sierra/Papyrus did have SODA Off Road Racing available to show, but just not to the mainstream public visiting their off-site E3 location. They also have another product tentatively called Nascar Manager that sounds cool. Please refer to Eric T. Busch's previous post titled "E3 part 1". I guess I talked to the wrong people. Don Chapman
Hi Don, Thanks for the info - very interesting. I twould be good to see more "real" sims in the pipeline, but I guess that the mass market doesn't really want to have to put in that much practice to be good at them :( Just a thought - might this be what has become of Starting Grid?? Wasn't SG supposed to be based on the '96 season and seeing as there would (presumably) only be one licence for that year..... Cheers, Richard
Simproje 22 Jun 1997#371436
Hi Don, Wonderful report!! Looks like we'll be riding the high-hog this year in racing sims. =) This is the title that was originally "Starting Grid" by Visiware. =) Cheers! Marc Marc J. Nelson The Sim Project http://members.aol.com/simproject
Dave Bowers 22 Jun 1997#371438
Marc, Are you sure Ubisoft F1 is the same game as Starting Grid? They certainly look different... -- Dave Bowers
SimRaci 29 Jun 1997#372084
...and you're a bit late with your post, since I've since been corrected...again. ;) Marc

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