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How come so little about Rally Championship?

8 posts by 8 people · 14 Jun 1997 - 17 Jun 1997

Robert Mull 14 Jun 1997#370510
This game is really good how come there is little discussion of it? I personally like it better than N2. I feel the graphics are better and the in car view is much better (N2is just too small). Hopefully next time around they will make it more sim like and kill the invisible walls.
Raev 14 Jun 1997#370511
Actually, there has been a fair amount of posts regarding this game. Most of them have been about when will it be released in the US, looks like that just happened. It's a fun game, definitely, but it seems to be on the arcade side, while N2 is obviously on the sim side. Rally is a blast, a good break from the ultra realistic sims. I'd be interested in seeing the x-miles expansion pack and any new cars that might be released (which might just be a rumor) Rae
Joe McGinn 15 Jun 1997#370605
>This game is really good how come there is little discussion of it? I >personally like it better than N2. I feel the graphics are better and >the in car view is much better (N2is just too small). >Hopefully next time around they will make it more sim like and kill >the invisible walls. Here's a review I posted when the game first came out here in Canada: "Network Q RAC Rally Championship" Review ================================== Graphics/Visuals: A- ================ The graphics are similar to Need For Speed 1 in both appearance and speed. Extremely fast (I'd estimate consistent 30 fps regardless of traffic) on my P200. Ocassionally the scenery on parts of the tracks is repetitive, but it's often quite varied an interesting too (water, fences, tunnels, different rock formations and trees). Like NFS 1, there are three viewpoints, in-car, front-bumper cam, and chase cam from behind the car. I don't know how the graphics would perform on slower computers, but I don't forsee any obvious problems (there is a lo-res option, though I haven't tried it). The graphics engine is "pseudo-3D" using some cleverly placed 2d bitmaps to provide a realistic 3d illusion without sacrificing performance. The one area of real innovation in the graphics, what brings it up into the A- range, is the excelent implementation of weather. Snow, rain, fog, clear and cloudy, all are very realistic and well done, and add a real touch of realism to the game. The weather will sometimes be contstant for a race, or sometimes come and go. When it's raining hard you can get lighting flashes, which is a cool feature. There is also an excelent night-driving implementation. You can only realy see as far as your headlights, though sometimes you can catch a leading car's tail lights in the distance and use them to lead you which way the road is turning (major upcoming turns and jumps are called out). Like NFS 1, you have an "out of car experience" when you crash, but the rolls and multi-car crashes can be spectacular (not quite as good as NFS 1crashes, but not bad). Driving Model and Cars: A =================== As far as I can tell (I've played most PC arcade racers and sims) the driving model is excelent, closer to a sim than an arcade driver. There are the usual adjustments you'd expect, like changing gear ratios, tires, suspension, etc., and they seem to have a noticeable effect on the way the cars drive. There are different textures, tarmacs, gravel, mud, snow, all of which seem realistic, including they way they are affected by the weather (you can pick tires that are good for snow, wet mud if it's raining, etc.). There are six cars, all of which do have their own feel (two main types, 3 four wheel drive and 3 two-wheel drive). Gameplay: B+ =========== There are a variety of playmodes. 5 collections of arcade mode tracks in increasing difficulty, play any track with other racers or by yourself, or play a championship season in which you race on every track in order. In arcade more there are checkpoints that you need to get to to continue the race - usually if you crash you will not have enough time left to complete a track. In the championship mode damage to your car is tracked, which you can fix at way stations (only at the end of some tracks - so you don't want to damage your car too much!). At the repair site you have a limited amount of time that you can apply to the repairs, so you can usually only repair some of your damaged parts. My only complaint is a lack of a comparitive results (i.e., with other racers) in arcade mode, and I'm not sure there's anyway to turn up the skill of the competitive drivers in championship mode (and there not too hard to beat). There are a few web sites where people are competing against each others times in semi-organized competitions, which I may get into to make it more interesting. Tracks: B ======= 300+ miles of real, non-circuit tracks of varying textures, hills, lanscapes, etc. Very fun, it took me three days of playing to even try every track, and there is also an expansion pack with 10 addon tracks. There are jumps, mostly fairly small ones (a couple doozies), I think more realistically implemented that the "floating away" jumps in NFS 1. The only reason I give a B instead of an A is because no track editor is available, which as we all know can greatly increase the replayability of a driving game. Hopefull someone will crack it (maybe that guy who did the Need For Speed editor, I think his name was Denis Auroux?). Multiplay: C ========= I'm somewhat generous I think in awarding a C for a very incomplete network play that does not support Internet play. I haven't got a LAN, and for all I know it works great if you do. It is apparantly bandwidth-hungry in it's multiplay implementation, so I'm not sure we can assume Internet-play will be forthcoming anytime soon. Fortunately I read this in the FAQ before buying the game so it was not a surprise to me. It's a shame because there's a shortage of good multiplayer racers, IMO. Sound: B+ ======== The car sounds are good though not particularly exciting. The ingame music is pretty good and features a number of tracks you can select from. Replays: B- ========= No bad, but I can't seem to find a rewind key (there is a fast forward and a pause). It would be nice also if it supported a few more viewing angles like in NFS1, and also the ability to save replays. The Final Score: ============ Graphics/Visuals: A- Driving Model and Cars: A Gameplay: B+ Tracks: B Multiplay: C Sound: B+ Replays: B- Overall rating for Network Q RAC Rally Championship: B+ The Bottom Line: ============= A good investment, I'm glad I bought this game. A lot of fun (it has at least temporarily bumped Flying Corps and Tie Fighter off my playlist). Joe
Doug Reichl 15 Jun 1997#370606
: Replays: B- : ========= : No bad, but I can't seem to find a rewind key (there is a fast forward : and a pause). It would be nice also if it supported a few more viewing : angles like in NFS1, and also the ability to save replays. I haven't found rewind, but you may wish to try the keys 1 through 0 for different views.
Quoted text (9 lines)>>This game is really good how come there is little discussion of it? I >>personally like it better than N2. I feel the graphics are better and >>the in car view is much better (N2is just too small). >>Hopefully next time around they will make it more sim like and kill >>the invisible walls. >Here's a review I posted when the game first came out here in Canada: >"Network Q RAC Rally Championship" Review
SNIP! SNIP! Thanks for the review Joe, Saw this at Comp-USA last weekend but wasn't sure if it was good, looks like I will have to pick it up now that I know it's probably my type of game. Cheers. --John -- Note: my real e-mail address is below. Delete the asterisks. ------------------------------+-------------------------- Seattle, Washington USA. | http://www.cool.com/~jsilva
Don Mullin 16 Jun 1997#370731
> This game is really good how come there is little discussion of it? I > personally like it better than N2. I feel the graphics are better and > the in car view is much better (N2is just too small). > Hopefully next time around they will make it more sim like and kill > the invisible walls. Wonder if there is any possible way of changing the paint on the cars? Anybody? Later. -- "To all you villans out there I say, knock off all that evil!" -The Tick The Rusty Wallace Miller Lite stock car, awsome when opened up! GO#2! Mullins Motorsports Inc. http://www.***tron.com/~ddmj
Raevyn_t 16 Jun 1997#370732
As far as I can tell, Nope. In all of the places I've looked, including FAQ's, nobody has cracked open the program to figure out a paintkit. That would be one feature that would really help, supposedly the new US version may have some new cars. This might just be a rumor, but we can hope. I guess I'd better learn how to be a hacker so I can get started. Rae Together w/ Style HTML Racing/ Monkey 97
Dave Bowers 17 Jun 1997#370850
It would actually be nice to get the new WRC cars [World Rally Cars], such as the sleek new Impreza. I heard in the rally newsgroup that an update is coming out, maybe these will be included... -- Dave Bowers

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